lhg1003 Level 1 of the Dungeon [Shop] Bapautt's General Store a parchment of Gell's Gavotte (350 gold) a parchment of Mephitic Cloud (123 gold) a +0 ring mail (56 gold) the +1 robe of Jofy {rPois Regen+} (239 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a parchment of Confusing Touch (123 gold) the +4 skin of Zhor {*Englaciate rC+++ SInv} (931 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. a potion of might (56 gold) a potion of attraction (unknown) (42 gold) a +0 sling (21 gold) a potion of lignification (unknown) (42 gold) (0, 0, D:1) a +0 dagger (1, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, -1, D:1) a hobgoblin corpse (skeletalised by now) (2, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -24, D:1) a hobgoblin skeleton (13, -16, D:1) a staff of cold (14, 8, D:1) a quokka skeleton (14, 12, D:1) a +0 sling (15, 10, D:1) a +0 leather armour (18, 5, D:1) a +0 club (18, 6, D:1) a ball python corpse (skeletalised by now) (22, 5, D:1) a rat corpse (skeletalised by now) (23, 6, D:1) a +0 rapier (34, -13, D:1) a +0 dagger (35, -18, D:1) a +0 mace (35, 6, D:1) a ball python corpse (skeletalised by now) (36, 9, D:1) the storm talisman of Kaxe {Rampage rCorr MP+6 Int-5} [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Int-5: It affects your intelligence (-5). (41, 14, D:1) a +0 short sword (43, -1, D:1) a rat skeleton (47, -9, D:1) a quokka skeleton Level 2 of the Dungeon (5, -10, D:2) a rat corpse (skeletalised by now) (7, -32, D:2) a hobgoblin corpse (skeletalised by now) (12, -37, D:2) a ball python corpse (skeletalised by now) (13, -24, D:2) a quokka corpse (skeletalised by now) (14, -36, D:2) a frilled lizard corpse (skeletalised by now) (22, -19, D:2) a jackal skeleton a jackal skeleton (25, -8, D:2) a bat corpse (skeletalised by now) (28, -5, D:2) an amulet of chemistry a +0 club a +0 spear a gnoll corpse (skeletalised by now) (29, -27, D:2) a +0 short sword a kobold skeleton a hobgoblin skeleton (29, -15, D:2) a ball python skeleton (29, -5, D:2) a +0 club a gnoll corpse (skeletalised by now) (29, -4, D:2) a +0 spear a gnoll corpse (skeletalised by now) (30, -26, D:2) a +0 short sword (32, -13, D:2) a bat skeleton (33, -35, D:2) a hobgoblin corpse (skeletalised by now) (33, -26, D:2) a +0 club a goblin skeleton (41, -28, D:2) a +2 long sword of protection (43, -28, D:2) the +1 leather armour "Gaanet" {rN+ rCorr MP-7 Dex+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a staff of cold (1, -8, D:3) an adder corpse (skeletalised by now) (2, -2, D:3) a +0 ring mail (6, 2, D:3) a +0 scale mail (8, -26, D:3) a +0 mace (10, -29, D:3) a rat corpse (11, -1, D:3) a +0 short sword (12, -35, D:3) a +0 sling (12, 12, D:3) a bat skeleton (13, -25, D:3) a +0 club a goblin skeleton (14, -25, D:3) a +0 club a +0 spear a gnoll skeleton (15, -26, D:3) a +0 spear a gnoll skeleton (15, -25, D:3) a +0 whip (15, -13, D:3) a +0 dagger (19, 8, D:3) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 flail an orc skeleton (21, 8, D:3) a +0 dagger (22, 8, D:3) a +0 club (23, -23, D:3) a +0 dagger a +0 chain mail a wand of charming (8) the goblin corpse of Ijyb (skeletalised by now) (26, -11, D:3) a +0 dagger a +0 chain mail (27, -11, D:3) a +0 whip a +0 whip (27, 7, D:3) a +0 dagger a kobold skeleton (28, -11, D:3) a ball python corpse (skeletalised by now) (33, 13, D:3) a potion of curing (35, -15, D:3) a bat corpse (skeletalised by now) (35, 20, D:3) 2 silver javelins