lhg1003 Level 1 of the Dungeon (11, 11, D:1) a hobgoblin skeleton (12, -10, D:1) a rat skeleton (12, -9, D:1) a rat skeleton a ball python skeleton (14, 24, D:1) a +0 chain mail (15, 0, D:1) a rat skeleton (21, 25, D:1) a +0 mace (29, -9, D:1) a +0 whip (31, -14, D:1) a hobgoblin skeleton (31, 8, D:1) a hobgoblin corpse (skeletalised by now) (32, 5, D:1) a hobgoblin corpse (skeletalised by now) (34, -17, D:1) a +0 dagger (34, -15, D:1) a +1 dagger of holy wrath (36, -4, D:1) a ball python corpse (skeletalised by now) (37, -3, D:1) a rat corpse (skeletalised by now) (43, 26, D:1) a bat skeleton (46, 8, D:1) a +0 whip a kobold skeleton a hobgoblin skeleton (48, 9, D:1) a +0 club a goblin skeleton (49, -20, D:1) a quokka corpse (skeletalised by now) (50, -7, D:1) a +0 whip (53, 41, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 4 stones (8, -18, D:2) a +0 chain mail (9, -8, D:2) a +0 scale mail (9, -3, D:2) a hobgoblin corpse (skeletalised by now) (10, -41, D:2) an adder skeleton (11, -43, D:2) a +0 dagger (12, -24, D:2) a +0 dagger a stone a kobold skeleton (13, -12, D:2) a ball python skeleton (16, -49, D:2) a +0 club (16, -36, D:2) a +0 club 5 stones a kobold skeleton (16, -15, D:2) a +0 short sword a kobold skeleton (25, -33, D:2) a +0 sling (36, -33, D:2) a +0 club (43, -50, D:2) a staff of cold (43, -37, D:2) a parchment of Ozocubu's Armour (50, -34, D:2) a bat corpse (skeletalised by now) (51, -23, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe "Tyashooh" {Int+2 Slay+3 Archmagi} (4870 gold) Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +2 short sword "Hell-Harrower" {devious, Str+5} (3050 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +3 mace of Oliogyuw {spect, Dex+2} (3370 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the storm talisman of Unambiguity {Str+2 Dex+3 Stlth+} (16530 gold) [storm talisman] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the +2 robe of Mirth {Fly Regen+} (2000 gold) Fly: It grants you flight. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the ring of the Unicorn {MP+9 Dex+3} (3330 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the +1 leather armour "Kowkafoi" {rPois Dex+2} (2240 gold) rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 ring mail "Lotilor" {Rampage Dex+2 Stlth-} (3880 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. the earth staff of the Battered Invaders {Str+9 Stlth+ Earth} (5370 gold) [staff of earth] Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the alchemy staff of Binem {rPois rC+ Stlth+ Alch} (4180 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the +5 dagger "Rouq" {heavy, ^Contam rF+ Will+ Dex+3} (4890 gold) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet of Velleity {Faith rN++ Str+4 Int-2} (6170 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). the +1 robe of Leapfrog {Harm} (1290 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the alchemy staff of Guile {+Blink rPois rN+ Alch} (4320 gold) [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. the +8 spear of Biprascho {flame, *Slow rF++ rN+ rCorr} (7410 gold) *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +10 dagger of the Magi {holy, Str+2 Int+2} (6900 gold) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the cold staff of Latsir {rC+ Dex-4 Summ Forge Fire Ice} (4040 gold) [staff of cold] rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the ring "Zaceamo" {rPois rF+ Dex+2 SInv} (4460 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the amulet "Ameagoq" {Spirit +Inv rElec Dex+2} (5520 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). the +3 mace "Goblinslayer" {heavy, rF- rCorr Dex+3 SInv} (3650 gold) rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (1, 29, D:3) a +0 scythe a +0 robe (1, 37, D:3) a +0 sling (4, 2, D:3) a +0 sling (11, 20, D:3) an adder skeleton (11, 31, D:3) a +0 rapier (20, 25, D:3) a bat skeleton (20, 30, D:3) a ball python skeleton (27, 0, D:3) a +0 hand axe (27, 21, D:3) a bat skeleton (29, 11, D:3) a +0 dagger (46, 19, D:3) a +0 club Level 4 of the Dungeon (0, 5, D:4) a +0 giant club (13, 3, D:4) a +0 rapier (17, -7, D:4) a +0 spear (17, -6, D:4) a +0 flail (17, -5, D:4) a +0 club a gnoll skeleton (22, 29, D:4) a hobgoblin corpse (skeletalised by now) (25, 5, D:4) a +0 ring mail (26, 0, D:4) a +0 scale mail (26, 26, D:4) an orb of mayhem the +2 helmet "Liyrir" {Rampage Will+ rCorr} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (33, 26, D:4) a +0 club a goblin corpse (skeletalised by now) (33, 27, D:4) a ball python corpse (skeletalised by now) (34, 9, D:4) a quokka corpse (skeletalised by now) (37, -1, D:4) a +0 flail (38, -10, D:4) a +0 falchion (45, 1, D:4) a hound skeleton (64, 9, D:4) a +0 club Level 5 of the Dungeon (1, -1, D:5) a hound corpse (2, 0, D:5) an iguana corpse (3, 16, D:5) a scroll of teleportation (8, -8, D:5) an iguana corpse (8, 7, D:5) a quokka corpse (10, -12, D:5) a +0 helmet (14, 17, D:5) 9 gold pieces the Ecumenical Temple