lhg1003 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 7, D:1) a +0 robe (6, 13, D:1) a hobgoblin corpse (skeletalised by now) (11, -11, D:1) a frilled lizard skeleton (12, -4, D:1) a +0 dagger a goblin skeleton (25, 3, D:1) a +0 short sword of holy wrath a stone a kobold skeleton (26, -1, D:1) a +0 war axe (36, 1, D:1) a +0 sling (36, 16, D:1) a +2 short sword of flaming 3 stones (45, -17, D:1) a +0 club (45, -10, D:1) a +0 spear (46, 15, D:1) a +0 mace (49, 28, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Rewaxkux's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of poison (unknown) (48 gold) a parchment of Sphinx Sisters (393 gold) a parchment of Searing Ray (69 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) [Shop] Ajaozyr's Armour Boutique a +0 leather armour (22 gold) a +1 leather armour of positive energy (121 gold) a +0 robe (9 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) the +0 leather armour of Poor Excuses {Dex+3} (168 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 ring mail (44 gold) a +0 robe (9 gold) a +0 leather armour (22 gold) a +2 cloak (181 gold) [Shop] Tacewy's Jewellery Boutique a +4 ring of slaying (unknown) (432 gold) a ring of wizardry (unknown) (360 gold) an amulet of reflection (unknown) (360 gold) the ring "Cutzyj" {rF+ rC++ MP+9 Dex+2} (829 gold) [ring of protection from cold] rF+: It protects you from fire. rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). a ring of see invisible (unknown) (180 gold) an amulet of chemistry (unknown) (360 gold) a ring of flight (unknown) (210 gold) an amulet of wildshape (unknown) (360 gold) a ring of positive energy (unknown) (240 gold) [Shop] Milics's Jewellery Boutique a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} (730 gold) [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a +5 ring of evasion (unknown) (396 gold) a +4 ring of protection (unknown) (396 gold) a +6 ring of dexterity (unknown) (396 gold) a +4 ring of slaying (unknown) (396 gold) a ring of poison resistance (unknown) (220 gold) (7, -4, D:2) a +0 rapier (9, -23, D:2) a +0 club (11, -4, D:2) a +0 whip (11, 6, D:2) a +0 short sword (12, 6, D:2) a +0 dagger (13, 6, D:2) a +0 mace (14, 6, D:2) a +0 dagger (23, 19, D:2) a ball python corpse (25, 8, D:2) a +0 dagger a quokka skeleton a rat skeleton (27, 13, D:2) 6 atropa-tipped darts (31, -30, D:2) a +0 dagger 3 stones (31, -27, D:2) a quokka corpse (skeletalised by now) (36, -14, D:2) an adder skeleton (38, -18, D:2) a +0 dagger a kobold skeleton (38, -14, D:2) a scroll of noise (38, 19, D:2) a bat corpse (39, 18, D:2) a quokka corpse (40, -16, D:2) 6 large rocks (40, -15, D:2) a +0 short sword a kobold skeleton (40, -13, D:2) a +2 dagger of venom (47, 3, D:2) a +0 hammer (59, -4, D:2) an inkwell talisman