lhg1003 Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (9, -7, D:1) a +0 dagger a goblin skeleton (12, 9, D:1) an inkwell talisman (16, 36, D:1) a +0 scale mail (26, 14, D:1) a rat skeleton (27, 0, D:1) a +0 dagger a +0 club a +0 whip a kobold corpse (skeletalised by now) (28, -1, D:1) a hobgoblin corpse (skeletalised by now) (28, 0, D:1) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, 3, D:1) a bat corpse (skeletalised by now) (30, 28, D:1) a frilled lizard skeleton (30, 29, D:1) a +0 whip a kobold skeleton (31, 38, D:1) a ball python corpse (skeletalised by now) (32, 28, D:1) a +0 robe (41, 24, D:1) a jackal skeleton (42, 24, D:1) a jackal skeleton (43, -1, D:1) a quokka corpse (skeletalised by now) (45, 14, D:1) a +0 club Level 2 of the Dungeon [Shop] Doruyril's Antique Weapon Shoppe a +0 falchion (69 gold) the +6 giant spiked club of Parts Unknown {venom, Fly rElec rPois Int-4} (1035 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +3 vampiric long sword (632 gold) a +0 athame (230 gold) a +0 short sword (69 gold) a +0 club (11 gold) the +4 falchion of the Shoals {flame, +Blink Fly} (954 gold) +Blink: It lets you blink. Fly: It grants you flight. It cannot be enchanted further. a +0 flail (80 gold) a +0 war axe (80 gold) a +5 sling of freezing (683 gold) (8, -3, D:2) a +0 scale mail (9, -5, D:2) a +0 club (9, 15, D:2) a jackal corpse (skeletalised by now) (9, 16, D:2) a jackal corpse (skeletalised by now) (10, -5, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (10, 15, D:2) a +0 dagger (11, -10, D:2) 4 large rocks (15, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (17, 4, D:2) a +0 dagger a goblin skeleton (23, 20, D:2) a parchment of Slow (27, 23, D:2) a +0 short sword (33, 21, D:2) a ball python skeleton (34, 34, D:2) a +0 long sword (40, 12, D:2) a +0 leather armour (44, -7, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (5, -13, D:3) a +0 club (9, -13, D:3) a +0 dagger 5 stones a kobold skeleton (10, -15, D:3) a +0 falchion an orc skeleton (12, -22, D:3) a rat corpse (skeletalised by now) (14, -22, D:3) a +0 flail (16, -23, D:3) a +0 leather armour (16, 6, D:3) a +0 hand axe (21, -10, D:3) a +0 helmet (24, -14, D:3) a +0 whip (24, -13, D:3) a +0 dagger (30, 10, D:3) a +0 leather armour (31, 27, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, 15, D:3) a +0 quarterstaff (33, -3, D:3) a +0 club (33, -2, D:3) a +0 hand axe a goblin skeleton (33, 10, D:3) a ball python corpse (skeletalised by now) (34, -1, D:3) a frilled lizard skeleton (41, 14, D:3) a +0 short sword (55, 7, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Peiluroc's Weapon Shoppe a +0 rapier (55 gold) a +0 falchion (30 gold) a +0 war axe (35 gold) 4 poisoned darts (24 gold) a +1 war axe of electrocution (157 gold) 2 poisoned darts (12 gold) a +0 spear (30 gold) 3 datura-tipped darts (27 gold) a +3 antimagic battleaxe (470 gold) a +2 eveningstar of holy wrath (606 gold) (8, -10, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (8, -4, D:4) a medusa talisman (9, 17, D:4) a scarf of harm (10, 45, D:4) a +0 sling (16, 25, D:4) a hobgoblin skeleton (17, 26, D:4) a staff of air (19, 5, D:4) a +0 dagger a +0 robe a +0 orcbow a +0 club a +0 leather armour (19, 6, D:4) a +0 club a +0 leather armour a +0 mace (20, 5, D:4) a +0 short sword (22, 40, D:4) a +0 robe (33, 22, D:4) a +0 giant club (35, -5, D:4) a hobgoblin skeleton (43, 24, D:4) the +1 kite shield of Soft Rains {Harm Str+4 Dex-4} Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (24, 5, D:5) a +0 whip (26, 6, D:5) a +3 flail of venom (27, 5, D:5) a +0 whip (28, 4, D:5) a +0 spear (28, 5, D:5) a +0 spear (29, 44, D:5) a +0 short sword (30, 5, D:5) a +0 robe (31, 18, D:5) a +0 giant club an ogre skeleton (40, 47, D:5) a howler monkey corpse (skeletalised by now) (44, 27, D:5) a +0 dagger (48, 26, D:5) an iguana skeleton (49, 9, D:5) a +0 hand axe (51, 8, D:5) a +0 flail an orc corpse (skeletalised by now) (52, 1, D:5) a +0 falchion (52, 8, D:5) a +0 short sword a +0 leather armour (52, 9, D:5) a +0 short sword (54, -2, D:5) a +0 dagger (64, 26, D:5) the quill talisman of Jukomour {rElec Str+2} [quill talisman] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Level 6 of the Dungeon (2, 3, D:6) a potion of brilliance (8, 7, D:6) a potion of brilliance the Ecumenical Temple