lhg1003 Level 1 of the Dungeon (2, -1, D:1) a frilled lizard skeleton (5, 0, D:1) a +0 short sword (21, 20, D:1) a bat skeleton (27, 13, D:1) a +0 club (36, 48, D:1) a +0 short sword (37, 8, D:1) a +0 leather armour (41, 0, D:1) a +0 robe of fire resistance (41, 32, D:1) a hobgoblin corpse (skeletalised by now) (57, 0, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ecuil's Weapon Shoppe 4 large rocks (78 gold) the +10 morningstar "Eos" {elec, Halo rElec} (1027 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 great sword (130 gold) a +0 sling (19 gold) a +0 short sword (39 gold) a +0 sling (19 gold) a +0 dagger (26 gold) a +2 arbalest of draining (331 gold) (0, 0, D:2) the +0 leather armour of Space {-Tele rN++} -Tele: It prevents most forms of teleportation. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (5, -3, D:2) a parchment of Anguish (8, -7, D:2) an amulet of dissipation (15, 10, D:2) a +0 leather armour (38, 9, D:2) a +3 short sword of venom a kobold corpse (40, -2, D:2) a +0 spear (58, -2, D:2) a staff of air