lhg1003 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (5, 6, D:1) a +2 short sword of distortion (5, 14, D:1) a rat corpse (skeletalised by now) (9, 15, D:1) a +0 whip (15, 1, D:1) a hobgoblin skeleton (33, 17, D:1) a frilled lizard corpse (skeletalised by now) (38, -21, D:1) a +0 leather armour (41, -28, D:1) a quokka corpse (skeletalised by now) (49, -3, D:1) a +0 whip Level 2 of the Dungeon (9, 7, D:2) the +3 leather armour "Tiproam" {Harm rElec rF+ rN+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (10, 21, D:2) a frilled lizard corpse (skeletalised by now) (11, 23, D:2) a +0 giant club (13, 5, D:2) a +0 leather armour (23, 27, D:2) a +0 club (24, 18, D:2) a quill talisman (30, 27, D:2) a rat skeleton (31, 27, D:2) a hobgoblin skeleton (32, -5, D:2) a human skeleton (34, -4, D:2) a human skeleton (34, 0, D:2) a human skeleton (35, -1, D:2) a +0 sling (36, -3, D:2) a human skeleton (36, -2, D:2) a human skeleton (39, 36, D:2) a +0 scythe a +1 robe the human skeleton of Sigmund (41, 19, D:2) a rat skeleton (42, 25, D:2) a frilled lizard skeleton (44, 26, D:2) a +0 club a goblin skeleton (45, 15, D:2) a +0 robe (54, 35, D:2) a +0 hand axe of electrocution Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 3, D:3) a parchment of Forge Lightning Spire (5, 18, D:3) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (5, 19, D:3) a hobgoblin corpse (skeletalised by now) (6, 17, D:3) a +0 dagger a +0 robe (7, 18, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (21, 2, D:3) a bat corpse (skeletalised by now) (28, 7, D:3) a parchment of Soul Splinter (32, 33, D:3) a parchment of Poisonous Vapours (33, 48, D:3) an adder skeleton (35, 48, D:3) a +0 hand axe (36, 20, D:3) a +0 leather armour (36, 40, D:3) an adder corpse (skeletalised by now) (36, 43, D:3) an adder corpse (skeletalised by now) (43, 17, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (3, 0, D:4) a +0 club an orc corpse (skeletalised by now) (6, -3, D:4) 3 large rocks (7, 0, D:4) a scarab talisman (8, -5, D:4) a +0 club (12, -10, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (12, 31, D:4) a parchment of Tukima's Dance (14, 31, D:4) a ring of magical power (19, 9, D:4) a +2 flail of holy wrath (29, 16, D:4) an adder corpse (skeletalised by now) (34, 7, D:4) a +0 animal skin (37, -14, D:4) a +0 chain mail (39, 21, D:4) a +0 flail an orc corpse (skeletalised by now) (40, 21, D:4) a +0 dagger a goblin corpse (skeletalised by now) (41, 20, D:4) a +0 dagger a goblin corpse (skeletalised by now) (44, 14, D:4) a sanguine talisman (48, 7, D:4) a +0 club (55, -8, D:4) an adder corpse (skeletalised by now) (55, 29, D:4) a +0 dagger a +0 robe (56, 25, D:4) an adder skeleton (70, 11, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (5, 7, D:5) a +0 robe (6, -2, D:5) 4 gold pieces (7, 4, D:5) a clockroach corpse (7, 8, D:5) a +0 partisan (8, 4, D:5) a potion of curing (21, 13, D:5) a +0 long sword (23, 6, D:5) a +0 hand axe a +0 leather armour a +0 club a +0 chain mail a +2 vampiric short sword a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (23, 7, D:5) a +0 mace (23, 9, D:5) a +0 club a +0 leather armour (24, 7, D:5) a +0 dagger (24, 8, D:5) a +0 club an orc corpse (skeletalised by now) (25, 9, D:5) a +0 short sword a +0 sling a +0 ring mail an orc corpse (skeletalised by now)