lhg1003 Level 1 of the Dungeon (0, 16, D:1) a +0 whip (1, -2, D:1) a +0 whip a kobold skeleton (1, 16, D:1) a frilled lizard skeleton (7, 12, D:1) a ball python skeleton (19, -8, D:1) a +0 mace (21, -2, D:1) a +0 club (24, 7, D:1) a bat skeleton (25, 10, D:1) a +0 whip a kobold skeleton (26, 12, D:1) a bat skeleton (27, 9, D:1) a +0 club a +0 dagger a frilled lizard skeleton a goblin skeleton (28, 24, D:1) a +0 dagger (30, 2, D:1) a +0 short sword (32, -4, D:1) a jackal skeleton (32, 8, D:1) a +0 leather armour (33, -2, D:1) a jackal skeleton (36, 4, D:1) a +0 whip a kobold skeleton (36, 15, D:1) a ball python skeleton (39, 3, D:1) a +0 dagger of protection a goblin skeleton (42, -5, D:1) a +0 whip (42, -1, D:1) a +0 mace (46, 30, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 9, D:2) a +0 flail a +0 scale mail the human corpse of Terence (6, 10, D:2) an adder corpse (7, 3, D:2) a +0 sling (21, 5, D:2) a hobgoblin corpse (25, 11, D:2) a +0 ring mail (28, -8, D:2) a +0 club (31, -5, D:2) a quokka corpse (36, -9, D:2) 2 scrolls of identify