Dungeon Crawl Stone Soup version 0.35-a0-864-g23377c5232 (webtiles) character file. Game seed: 579068249802246794 60 lgcn the Ducker (level 4, 0/36 (37) HPs) Began as a Merfolk Monk on Aug 22, 2026. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (1689 turns). lgcn the Ducker (Merfolk Monk) Turns: 1689, Time: 00:02:22 HP: 0/36 (37) AC: 6 Str: 11 XL: 4 Next: 4% MP: 4/4 EV: 11 Int: 9 God: Gold: 97 SH: 0 Dex: 18 Spells: 3/3 levels left rFire + . . (50%) f - +0 long sword rCold + . . (50%) (no offhand) rNeg . . . (100%) e - +0 ring mail rPois + (33%) h - +0 helmet rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: confused, resistant, weak-willed, ambrosia-drunk, lightly drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 falchion d - a +2 short sword of speed f - a +0 long sword (weapon) Missiles g - 2 poisoned darts (quivered) Armour b - a +0 robe c - an orb of light e - a +0 ring mail (worn) h - a +0 helmet (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of revelation {unknown} j - 2 scrolls of blinking {unknown} k - a scroll of brand weapon {unknown} l - a scroll of identify {unknown} Potions a - a potion of ambrosia d - a potion of moonshine {unknown} f - a potion of curing {unknown} Skills: + Level 3.8 Fighting * Level 4.4 Long Blades + Level 4.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 69% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 83% 2 Hailstorm Conj/Ice 0% 3d5 96% 3 Passwall Erth 0% N/A 96% 3 Summon Ice Beast Ice/Summ 0% N/A 96% 3 Swiftness Air 0% N/A 96% 3 Vampiric Draining Necr 0% 2d6 96% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is an open door here. You open the door. There is an open door here. You now have 97 gold pieces (gained 7). You encounter a ball python zombie. A ball python zombie is nearby! The ball python zombie closely misses you. The ball python zombie grabs you. The ball python zombie constricts you. You slash the ball python zombie! You destroy the ball python zombie! No target in view! You open the door. There is an open door here. Things that are here: a +0 club; a goblin skeleton There is an open door here. There is an open door here. You see here a rat skeleton. Crazy Yiuf shouts! Crazy Yiuf says, "Mountain!" Crazy Yiuf cries, "You leg down broken song, no?" You open the door. Crazy Yiuf whimpers, "Aardvark sallow hog!" You completely miss Crazy Yiuf. Crazy Yiuf hits you but does no damage. You feel protected. You hit Crazy Yiuf but do no damage. Crazy Yiuf misses you. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You barely miss Crazy Yiuf. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Your willpower is stripped away! You hit Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You are confused. You feel invigorated. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... ........##### #....##### ........# #....# .......[# ♣....♣ ........# ♣♣...♣ #.......# ♣♣.♣♣ #.......# ♣♣.♣ #.####### ♣.♣♣ #.# ♣♣.♣ #.# ♣@♣♣ #.# #ğ# #.# ... #.# #...# #.# #)..# ..# ##### ### You could see Crazy Yiuf. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 adder zombies (D:2) 2 endoplasms 4 jackals (D:2) A quokka (D:1) 2 ball pythons 2 ball python zombies (D:2) 4 bats (D:1) 2 bat zombies (D:2) 2 frilled lizards 4 goblins 3 hobgoblins 6 kobolds A quokka zombie (D:2) 8 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lgcn the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 366 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 976 | D:2 | Reached XP level 3. HP: 23/29 MP: 3/3 1231 | D:2 | Encountered Crazy Yiuf 1339 | D:2 | Found a faded altar of an unknown god. 1479 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1689 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring, minmay_misc_feat_secret_circle, minmay_pentomino_t2, minmay_cut_off D:2: layout_basic, serial_undead, serial_undead_c, serial_undead_e, serial_undead_f, hellmonk_ecumenical_altar_inner_sanctum, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 | 4.4 Fighting | | 3.8 Dodging | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 140 | 6 || 146 Melee: Falchion | 15 | || 15 Short sword | 119 | || 119 Long sword | 6 | 6 || 12 Drink: Ambrosia | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 12 | || 12 Ring mail | 59 | 6 || 65 Dodge: Dodged | 62 | 2 || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1634 | 1578 | 56 | 58 | 1228 | 2 | 817.0 | Dungeon | 1634 | 1578 | 56 | 58 | 1228 | 2 | 817.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 914 daAuts D:2: 720 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+