Dungeon Crawl Stone Soup version 0.34-a0-1989-gd38d1f0726 (webtiles) character file. Game seed: 5051256121129670187 100 lgcn the Ducker (level 4, 0/37 HPs) Began as a Merfolk Monk on Jan 10, 2026. Slain by an orc priest ... wielding a +0 flail (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:10 (1880 turns). lgcn the Ducker (Merfolk Monk) Turns: 1880, Time: 00:03:10 Health: 0/37 AC: 4 Str: 17 XL: 4 Next: 73% Magic: 4/4 EV: 13 Int: 9 God: Gold: 32 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . (100%) f - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 falchion f - a +0 dagger of venom (weapon) j - a +2 dagger of flaming Armour b - a +0 robe c - an orb of light d - a +0 helmet (worn) e - a +0 leather armour (worn) Jewellery h - a +6 ring of strength (worn) i - a +6 ring of intelligence Talismans g - a medusa talisman Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of noise {unknown} h - 2 scrolls of blinking {unknown} j - a scroll of fog {unknown} k - a scroll of immolation {unknown} l - a scroll of poison {unknown} Potions a - a potion of ambrosia d - a potion of resistance {unknown} f - a potion of magic {unknown} Skills: + Level 3.9 Fighting * Level 4.2 Long Blades + Level 4.6 Dodging + Level 1.4 Shields + Level 1.6 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 45% 1 Soul Splinter Necr 0% N/A 45% 1 Summon Small Mammal Summ 0% N/A 45% 1 Scorch Fire 0% 2d5 58% 2 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The orc priest shouts! You hear an angry hiss. The orc hits you but does no damage. You hit the orc. The orc is lightly wounded. The orc misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 flail. You hit the orc. You kill the orc! You encounter a ribbon worm. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You see here a +0 flail. You barely miss the orc priest. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest looks satisfied for a moment. You hit the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is severely wounded. You encounter an adder. The orc priest hits you with a +0 flail. You die... ### .># #.# #.# #.# #.################## #wo@..)............. #S################## .........# #........ ######..... #.####### #.....# #.# # #.o...# #.# # #.....# #.# # #.o.... #.# # #....... #.####### You could see a ribbon worm, an orc priest (extremely poisoned) and an adder. Vanquished Creatures An orc priest (D:3) 3 adders (D:2) 2 dart slugs 3 orcs (D:3) 5 endoplasms 3 hobgoblins 4 ball pythons 3 bats 5 frilled lizards 7 goblins 6 kobolds 3 rats (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lgcn the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 327 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 1067 | D:2 | Reached XP level 3. HP: 28/29 MP: 3/3 1091 | D:2 | Found a faded altar of an unknown god. 1181 | D:2 | Reached skill level 1 in Shields 1181 | D:2 | Reached skill level 1 in Shapeshifting 1418 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1880 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, moated_statue D:2: layout_loops_ring, hellmonk_ecumenical_altar_heavens_door D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.4 Shapeshifting | 1 | 1.6 Long Blades | 4 | 4.2 Fighting | | 3.9 Dodging | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 96 | 32 || 128 Melee: Falchion | 12 | || 12 Dagger | 84 | 32 || 116 Stab: Sleeping | 7 | || 7 Armour: Robe | 1 | || 1 Leather armour | 38 | 13 || 51 Dodge: Dodged | 53 | 9 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1858 | 1816 | 42 | 58 | 1404 | 3 | 619.3 | Dungeon | 1858 | 1816 | 42 | 58 | 1404 | 3 | 619.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 926 daAuts D:2: 793 daAuts D:3: 138 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+