lgcn Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton a jackal skeleton (3, 10, D:1) a +0 short sword a stone (7, 9, D:1) a +0 dagger (12, -2, D:1) a +0 ring mail (15, -5, D:1) a +0 spear (16, 6, D:1) a bat skeleton (19, -17, D:1) a +0 leather armour (19, -13, D:1) a +0 chain mail (19, 1, D:1) a hobgoblin skeleton (22, 17, D:1) a +0 club (23, 9, D:1) a bat skeleton (26, 12, D:1) a +0 club a +0 whip a stone a goblin skeleton a kobold skeleton (28, 3, D:1) a +0 short sword (36, -1, D:1) a quokka corpse (skeletalised by now) (37, 17, D:1) a +0 chain mail (40, -3, D:1) a +0 robe (43, -11, D:1) a +0 spear (49, -4, D:1) a +0 club a goblin skeleton (49, -3, D:1) a +0 dagger a +0 dagger of pain a goblin skeleton (50, 13, D:1) a rat skeleton (52, -18, D:1) a +0 spear (58, -5, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a parchment of Maxwell's Capacitive Coupling