lgcn Level 1 of the Dungeon (4, 8, D:1) a frilled lizard corpse (skeletalised by now) (8, 31, D:1) a +0 whip (13, 20, D:1) a +0 dagger 2 stones a kobold skeleton (31, 32, D:1) a bat skeleton (37, 24, D:1) a +0 short sword (40, 40, D:1) a hobgoblin corpse (skeletalised by now) (41, 10, D:1) a +0 dagger (41, 23, D:1) a jackal skeleton (41, 38, D:1) a +0 robe (49, 31, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (7, -8, D:2) a staff of necromancy (15, 9, D:2) an adder corpse (skeletalised by now) (15, 21, D:2) a hobgoblin corpse (skeletalised by now) (18, 3, D:2) a +0 club a kobold skeleton (18, 4, D:2) a +0 club a +0 short sword a +0 animal skin a goblin skeleton a hobgoblin skeleton (20, 4, D:2) a +0 dagger a goblin skeleton (20, 5, D:2) a +0 club a rat skeleton a goblin skeleton (23, 13, D:2) a +0 dire flail (23, 16, D:2) a +0 ring mail (24, -13, D:2) a +0 short sword (27, 9, D:2) a +0 partisan (28, -4, D:2) a rat corpse (skeletalised by now) (30, 36, D:2) a +0 hammer (31, -6, D:2) a +0 club (31, 2, D:2) a +0 dagger (31, 33, D:2) a +2 quarterstaff of chaos a +0 cloak (35, 0, D:2) a +0 dagger (36, 11, D:2) a ball python corpse (skeletalised by now) (39, -3, D:2) a ball python corpse (skeletalised by now) (39, 6, D:2) a +0 dagger a +0 robe (40, 7, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (5, -4, D:3) a +0 leather armour (6, 32, D:3) a ball python corpse (skeletalised by now) (10, 39, D:3) a parchment of Soul Splinter (13, -10, D:3) a kobold skeleton (13, -1, D:3) a frilled lizard skeleton (14, -1, D:3) a +0 dagger a goblin skeleton (14, 7, D:3) a +0 club (16, 21, D:3) an inkwell talisman (16, 26, D:3) a +0 leather armour (17, 21, D:3) a bat skeleton (18, -6, D:3) an adder skeleton (20, 34, D:3) a +0 ring mail (27, 25, D:3) a +0 dagger (28, 26, D:3) a +0 helmet (32, 18, D:3) a hobgoblin skeleton (32, 20, D:3) a +0 falchion a +0 chain mail (36, -8, D:3) an adder skeleton (48, 23, D:3) a quokka skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of Protective Custody {rC- rCorr Int-5 Dex+9} (2490 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. the +7 dagger "Butheys" {spect, *Corrode rPois Dex+3} (5190 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 robe of Sif Muna's Regard {Regen+} (1790 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +3 leather armour of the Black Skies {Harm} (2400 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the +9 hand axe "Jyenk" {holy, rF+ Int+7} (7910 gold) rF+: It protects you from fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +0 cloak of the Tatzelwurm {Str+3} (1780 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +8 spear of Bodily Humours {freeze, Fly SInv} (5870 gold) Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +0 cloak of the Trees {rF+ Will- Int+4} (2270 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +5 dagger of Hyxzisy {freeze, rF- Int+6} (4120 gold) rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring "Eplienuj" {rN+ Str-3 Int+4 Dex+3 Slay+4} (5560 gold) [ring of slaying] rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the death talisman of Charmed Mirth {rCorr Str+2} (12380 gold) [talisman of death] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). the cold staff of Peace {^Contam rC+ rN+ Str+3 Hexes Ice} (4250 gold) [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the +1 hand axe of Malum In Se {distort, rPois Int+2} (2790 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the maw talisman of Itsohuc {Str+3 Dex+4} (6150 gold) [maw talisman] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the +11 whip of Lefisk {elec, rElec Int-3 SInv} (7310 gold) rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Wuliophu" {Fly MP+8 Str+3} (4760 gold) [ring of flight] Fly: It grants you flight. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). the +6 whip "Mubie" {holy, Int+2 Dex+3} (5200 gold) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 pair of gloves of Indemnity {Hurl, Int+4} (3490 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the quill talisman "Raymekam" {rPois rC+ Stlth+} (4000 gold) [quill talisman] rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. the ring "Tute" {rCorr EV+5} (4860 gold) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). (4, -13, D:4) a +0 leather armour (5, -12, D:4) a +0 scale mail (12, -17, D:4) a +0 club (18, -13, D:4) an adder skeleton (18, -12, D:4) a +0 short sword (25, -24, D:4) a +0 whip (31, -18, D:4) a +0 scale mail (31, 6, D:4) a +0 club (31, 10, D:4) a +0 quarterstaff (33, 6, D:4) a +0 sling (40, -3, D:4) a +0 falchion (43, -2, D:4) a +0 club 2 stones a kobold skeleton Level 5 of the Dungeon (2, 1, D:5) a +0 club (3, -11, D:5) a quill talisman (4, 1, D:5) a +0 whip (5, -37, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (8, -38, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, -44, D:5) a +0 club (15, -44, D:5) an adder corpse (skeletalised by now) (16, 0, D:5) 10 gold pieces (18, -47, D:5) a +0 giant spiked club (21, -26, D:5) a +0 spear (21, -25, D:5) a +0 whip a gnoll skeleton (21, -24, D:5) a +0 short sword a +0 leather armour (22, -24, D:5) a +0 whip a +0 robe (22, -23, D:5) a +0 whip a gnoll skeleton (23, -23, D:5) a +0 dagger a +0 robe a kobold skeleton (29, -29, D:5) an adder corpse (skeletalised by now) (30, -6, D:5) a +0 mace (31, -13, D:5) a +0 short sword a +0 scale mail a +0 whip a +0 dagger a +0 robe a +0 whip a +0 club an orc skeleton an orc skeleton an iguana skeleton (34, -8, D:5) a +0 dagger a +0 leather armour (38, -18, D:5) an adder corpse (skeletalised by now) (50, -39, D:5) a +0 war axe (51, -43, D:5) a staff of air Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, 5, D:6) a +0 dagger a +0 ring mail an orc corpse (2, 9, D:6) a +0 whip an orc corpse (2, 12, D:6) a killer bee corpse (3, 4, D:6) a +0 hand axe a +0 whip an orc corpse (3, 5, D:6) a +0 whip of freezing a +0 robe (3, 7, D:6) a hound corpse