lgcn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -17, D:1) a +0 club (3, -17, D:1) a frilled lizard corpse (skeletalised by now) (4, -17, D:1) a hobgoblin corpse (skeletalised by now) (4, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 6, D:1) a +0 dagger (16, -21, D:1) a ball python corpse (skeletalised by now) (23, -15, D:1) a +0 trident (26, -22, D:1) a +0 dagger (27, -15, D:1) a bat skeleton (27, -7, D:1) a +0 scale mail (29, -18, D:1) a +0 dagger (31, 2, D:1) a +0 dagger (34, -14, D:1) a ball python skeleton a rat skeleton (36, 3, D:1) a +0 club (38, -32, D:1) a hobgoblin corpse (skeletalised by now) (38, -30, D:1) a +0 club a +0 club (38, -29, D:1) a +0 short sword (39, -5, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 leather armour (3, 3, D:2) a +0 short sword a +0 dagger 9 stones (10, 11, D:2) an adder corpse (skeletalised by now) (17, 47, D:2) a +0 dagger a kobold corpse (skeletalised by now) (23, 5, D:2) a bat skeleton (34, 16, D:2) a +0 short sword (35, 16, D:2) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, 4, D:2) an adder skeleton (57, 2, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon (3, -25, D:3) a quokka skeleton (3, -13, D:3) a ball python skeleton (15, 12, D:3) a +0 whip (17, 9, D:3) a ball python skeleton (18, -21, D:3) a +0 club a +0 chain mail a +0 club (18, -20, D:3) a +0 club a +0 mace an orc skeleton (19, -20, D:3) a +0 club an orc skeleton (20, -5, D:3) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, -9, D:3) a ball python corpse (skeletalised by now) (33, -18, D:3) a +0 dagger a +0 robe an orc skeleton (39, -15, D:3) a ball python skeleton (40, 20, D:3) a +0 leather armour (43, -9, D:3) a +0 dagger a +0 ring mail an orc skeleton (44, -11, D:3) a +0 hand axe a +0 club an orc skeleton (44, -9, D:3) a +0 flail a +0 hand axe an orc skeleton an orc skeleton (50, -16, D:3) a +0 dagger Level 4 of the Dungeon (0, 29, D:4) a scroll of summoning (1, 31, D:4) a potion of heal wounds (2, 26, D:4) a +0 orcbow (2, 29, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (3, 31, D:4) a scroll of enchant armour (4, 29, D:4) a potion of attraction (15, -13, D:4) a +0 short sword a +0 leather armour (16, 26, D:4) a +0 dagger (19, 27, D:4) a +0 sling (20, -13, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (22, 16, D:4) a +0 club 4 stones a kobold skeleton (28, 5, D:4) a +0 club a kobold skeleton (33, 26, D:4) a +0 trident (45, -2, D:4) a +0 hand axe the Ecumenical Temple (7, 0, Temple) an adder corpse (skeletalised by now)