Dungeon Crawl Stone Soup version 0.34-a0-1788-g328cd5380e (webtiles) character file. Game seed: 13271013238219730732 36 lgcn the Shield-Bearer (level 3, -1/30 HPs) Began as a Formicid Fighter on Dec 13, 2025. Slain by Terence ... wielding a +4 heavy flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1021 turns). lgcn the Shield-Bearer (Formicid Fighter) Turns: 1021, Time: 00:01:42 Health: -1/30 AC: 6 Str: 22 XL: 3 Next: 57% Magic: 3/3 EV: 8 Int: 7 God: Gold: 18 SH: 5 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) e - a +0 kite shield Talismans d - the maw talisman of the Merchant {*Silence rElec Dex+5} (You found it on level 1 of the Dungeon) [maw talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Scrolls c - a scroll of silence {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of poison {unknown} h - a scroll of enchant armour {unknown} Potions m - 2 potions of might f - 2 potions of mutation {unknown} j - a potion of cancellation {unknown} k - a potion of enlightenment {unknown} l - a potion of brilliance {unknown} Skills: + Level 3.6 Fighting * Level 3.0 Axes - Level 3.2 Armour + Level 4.5 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You open the door. There is an open door here. You now have 18 gold pieces (gained 16). Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) There is an open door here. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You climb downwards. You encounter Terence the Veteran. He is wielding a +4 heavy flail. Found a stone staircase leading down. Terence shouts! You hear an angry hiss. There is a stone staircase leading up here. Terence is nearby! Found 8 gold pieces. You encounter a frilled lizard. Terence hits you with a +4 heavy flail! You slash Terence! Terence is moderately wounded. You hit Terence but do no damage. Terence is moderately wounded. You block Terence's attack. You slash Terence! Terence is severely wounded. Terence hits you with a +4 heavy flail!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You feel better. Terence completely misses you. You hit Terence. Terence is almost dead. Terence closely misses you. You barely miss Terence. Terence is almost dead. You miss the frilled lizard. You block the frilled lizard's attack. Terence hits you with a +4 heavy flail! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #. .. #. .. ##. .# # .. .#.# #. .#.# #.##...#### #...l#..... #<@@....# #....>#.# #.....# #........ #........$ #......... #.......## ######.## You could see Terence and a frilled lizard. Vanquished Creatures 3 hobgoblins (D:1) 7 jackals (D:1) 3 quokkas (D:1) A ball python (D:1) 4 bats (D:1) 6 endoplasms (D:1) 2 goblins (D:1) 5 kobolds (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lgcn the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 92 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 481 | D:1 | Identified the maw talisman of the Merchant {*Silence rElec | Dex+5} 513 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1014 | D:2 | Encountered Terence 1021 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, minmay_strange_pillars, feat_on_display, item_on_display_a_b, feat_on_display D:2: layout_loops_ring, dreamdust_ecumenical_altar_sealed_demon, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 3 | 3.0 Fighting | | 3.6 Armour | | 3.2 Shields | | 4.5 Action || total ---------------------------++------- Attack: Normal || 97 Melee: War axe || 107 Ability: Dig || 1 Drink: Curing || 1 Read: Identify || 1 Armour: Scale mail || 75 Dodge: Dodged || 45 Block: Buckler || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1058 | 994 | 64 | 0 | 752 | 2 | 529.0 | Dungeon | 1058 | 994 | 64 | 0 | 752 | 2 | 529.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1049 daAuts D:2: 9 daAuts DLua errors: