lgcn Level 1 of the Dungeon (0, 14, D:1) a +0 dagger a goblin skeleton (1, 1, D:1) a hobgoblin skeleton (7, 4, D:1) a quokka skeleton (10, 18, D:1) 7 stones (15, 16, D:1) a +0 robe (16, -12, D:1) a +0 club (20, 17, D:1) an orb of light (28, 9, D:1) a +0 quarterstaff (32, 0, D:1) a +0 club a goblin skeleton (34, 0, D:1) a jackal skeleton (37, -7, D:1) a +0 scale mail (40, -6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (41, -6, D:1) a +0 club (41, 24, D:1) a +0 whip 3 stones (43, 3, D:1) a +0 whip (58, 12, D:1) a +0 hand axe Level 2 of the Dungeon (6, -5, D:2) the +1 robe of Samai {Harm Fly rF- Str-3} Harm: It increases damage dealt and taken. Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str-3: It affects your strength (-3). (9, -1, D:2) an amulet of faith (15, -8, D:2) a +0 sling (17, -1, D:2) 16 gold pieces