Dungeon Crawl Stone Soup version 0.33-a0-985-g45e6bba2ff (webtiles) character file. Game seed: 8986509149450182005 391242 lgcn the Merfolkian Blade (level 22, -5/175 HPs) Began as a Merfolk Monk on Feb 21, 2025. Was the Champion of Hepliaklqana. Slain by a vault warden ... wielding a +9 eveningstar of distortion (from an undying armoury) (8 damage) ... on level 5 of the Vaults. The game lasted 02:00:14 (37812 turns). lgcn the Merfolkian Blade (Merfolk Monk) Turns: 37812, Time: 02:00:15 Health: -5/175 AC: 14 Str: 11 XL: 22 Next: 89% Magic: 29/29 EV: 38 Int: 16 God: Hepliaklqana [******] Gold: 6298 SH: 30 Dex: 29 Spells: 21/21 levels left rFire + . . H - +7 double sword of Ru, Slashing {flame, Int+2} rCold + . . P - +0 tower shield rNeg . . . Z - +5 robe of Night {Dark Will+ SInv} rPois + W - +1 helmet of Pantheism {rPois} rElec . I - scarf {repulsion} rCorr . G - +0 pair of fencer's gloves {Riposte Dex+3} SInv + O - +3 pair of seven-league boots {Rampage+∞} Will ++... f - amulet of reflection Stlth ++ S - ring "Mibbonam" {rC+ Int+3 Slay+4} HPRegen 0.49/turn T - ring of protection from fire MPRegen 0.21/turn %: repel missiles, reflection, rampage+∞ @: about to teleport, flayed, studying Hexes A: reduced essence, (nimble swimmer 2), mertail }: 2/15 runes: decaying, serpentine a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 5 of the Vaults. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You also visited: Bailey, Gauntlet and Desolation. You collected 7597 gold pieces. You spent 1299 gold pieces at shops. Inventory: Hand Weapons H - the +7 double sword of Ru, Slashing (weapon) {flame, Int+2} (You acquired it on level 2 of the Lair of Beasts) Int+2: It affects your intelligence (+2). N - a +4 antimagic triple sword Armour r - a +1 leather armour of fire resistance B - a +0 pair of boots G - the +0 pair of fencer's gloves (worn) {Riposte Dex+3} (You acquired it on level 9 of the Dungeon) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). I - a scarf of repulsion (worn) O - the +3 pair of seven-league boots (worn) {Rampage+∞} (You found it on level 3 of the Elven Halls) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. P - a +0 tower shield (worn) W - the +1 helmet of Pantheism (worn) {rPois} (You found it in a Gauntlet) rPois: It protects you from poison. Z - the +5 robe of Night (worn) {Dark Will+ SInv} (You acquired it in a Gauntlet) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. Jewellery f - an amulet of reflection (worn) j - an amulet of regeneration s - the ring of Nutejihe {^Contam Will++ Dex+3} (You took it off a minotaur in a Gauntlet) [ring of willpower] ^Contam: It causes magical contamination when unequipped. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). x - the ring of the Vanishing Portals {^Drain rF- rC+ Will+++ Dex+6 Stlth+ Ice} (You found it on level 6 of the Dungeon) [ring of ice] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. C - the ring of the Country {rPois rC+ Str-2 Int+6 Dex+6} (You acquired it on level 15 of the Dungeon) [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). E - a +4 ring of slaying R - a ring of flight S - the ring "Mibbonam" (worn) {rC+ Int+3 Slay+4} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of slaying] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). T - a ring of protection from fire (worn) V - the ring of Etor {rElec rCorr Str-4 SInv Stlth+} (You found it in the Desolation of Salt) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Y - an amulet of magic regeneration Wands e - a wand of acid (36) (quivered) i - a wand of mindburst (28) m - a wand of roots (43) D - a wand of digging (16) Scrolls c - 2 scrolls of brand weapon d - 11 scrolls of blinking l - 26 scrolls of teleportation n - 8 scrolls of poison q - 9 scrolls of fog t - a scroll of torment u - 3 scrolls of silence v - 10 scrolls of fear y - 3 scrolls of butterflies F - 7 scrolls of amnesia K - 8 scrolls of immolation L - 5 scrolls of enchant armour M - 8 scrolls of enchant weapon X - 7 scrolls of revelation Potions a - 7 potions of haste b - 4 potions of cancellation g - 10 potions of enlightenment h - 10 potions of mutation k - 4 potions of attraction o - 4 potions of berserk rage p - 6 potions of magic w - 7 potions of might z - 11 potions of curing A - 8 potions of resistance J - 2 potions of lignification Q - 7 potions of brilliance U - 3 potions of heal wounds Skills: + Level 21.7 Fighting + Level 25.9 Long Blades - Level 4.0 Armour + Level 25.3 Dodging + Level 20.6 Shields - Level 10.0 Invocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 52% 1 Kiss of Death Conj/Necr 0% 2d5 52% 1 Magic Dart Conj 0% 1d3 52% 1 Slow Hex 0% N/A 52% 1 Soul Splinter Necr 0% N/A 52% 1 Summon Small Mammal Summ 0% N/A 52% 1 Blink Tloc 0% N/A 65% 2 Call Imp Summ 0% N/A 65% 2 Sublimation of Blood Necr 0% N/A 65% 2 Call Canine Familiar Summ 0% N/A 87% 3 Confusing Touch Hex 0% N/A 87% 3 Dazzling Flash Hex/Fire 0% N/A 87% 3 Hailstorm Conj/Ice 0% 3d5 87% 3 Inner Flame Hex/Fire 0% N/A 87% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 87% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 87% 3 Ozocubu's Armour Ice 0% N/A 87% 3 Summon Ice Beast Ice/Summ 0% N/A 87% 3 Tukima's Dance Hex 0% N/A 87% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 87% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Eringya's Surprising Cr Summ 0% N/A 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Ignite Poison Fire/Alch 0% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Rending Blade Conj/Frge 0% 2d4 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Fortress Blast Frge 0% 6d7 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Monstrous Menagerie Summ 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Death's Door Necr 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (4/5) D:13 Depths (0/4) D:15 Bailey (visited) Desolation (visited) Gauntlet (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 ( Orc:2 [:**? Snake:1 (* Snake:4 (:(? Vaults:4 *( Portals: Abyss: Swamp:2 Pandemonium: Orc:2 Trove: D:13 (give horn of Geryon) Annotations: D:15 2 transporters, Guidiler's ghost, journeyman SpBr Swamp:2 2 transporters, Wofeudigg's ghost, adept DEEE Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The undying armoury hits Umpe!! x2 Umpe is destroyed! You block the vault guard's attack. You riposte. You slice the vault guard!! You burn the vault guard. The vault guard is heavily wounded. You block the vault guard's attack. You block the shadow dragon's attack. You riposte. You slice the shadow dragon!! You burn the shadow dragon. You kill the shadow dragon! The flayed ghost stares at you with tortured malice. Terrible wounds spread across more of your body! You slash the vault guard! You burn the vault guard. The vault guard is moderately wounded. You block the skyshark's attack. x3; You riposte. You closely miss the skyshark. The skyshark is lightly wounded. The vault guard hits you with a +8 eveningstar of chaos. You convulse. The vault guard hits you from afar with a +0 bardiche! You block the vault guard's attack. The vault guard completely misses you. The vault warden hits you with a +9 eveningstar of distortion!!! * * * LOW HITPOINT WARNING * * * Space warps around you. * * * LOW HITPOINT WARNING * * * You hear a shout! You feel much better. You block the skyshark's attack. x3 You block the vault guard's attack. The undying armoury arms its allies with +9 bardiches of flaming. The fire giant completely misses you. The vault guard closely misses you. The vault guard hits you from afar with a +9 bardiche of flaming!! * * * LOW HITPOINT WARNING * * * The vault guard burns you! * * * LOW HITPOINT WARNING * * * The titan waves its arms in wide circles. The confined air twists around weakly and strikes you. * * * LOW HITPOINT WARNING * * * The vault guard misses you. You riposte. You slice the vault guard!! You burn the vault guard. The vault guard is heavily wounded. The vault warden hits you with a +9 eveningstar of distortion! You die... Hepliaklqana delivers you to your ancestors. #....#.... ##....#..(# .......... .......p### ...WCpF.... ..