lethalcrow Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (6, -22, D:1) a +0 club a goblin skeleton (10, -2, D:1) a +0 hand axe (12, -24, D:1) a +0 robe (12, -1, D:1) a frilled lizard corpse (skeletalised by now) (18, -39, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -31, D:1) a +0 ring mail (29, -45, D:1) a +0 chain mail (31, -47, D:1) a ball python corpse (skeletalised by now) (31, -6, D:1) a bat skeleton (31, -5, D:1) a ball python skeleton (37, -45, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -40, D:1) a +0 robe (38, -4, D:1) a rat corpse (skeletalised by now) (39, -41, D:1) a bat corpse (skeletalised by now) (39, -3, D:1) a hobgoblin corpse (skeletalised by now) (41, -38, D:1) a +0 club (41, -7, D:1) a +0 robe (49, -37, D:1) a +0 ring mail (50, -37, D:1) an orb of guile (51, -2, D:1) a hobgoblin corpse (skeletalised by now) (55, -44, D:1) an inkwell talisman Level 2 of the Dungeon (0, 2, D:2) a hobgoblin corpse (skeletalised by now) (3, -14, D:2) a staff of earth (11, -2, D:2) a quokka skeleton (17, 6, D:2) a parchment of Momentum Strike (21, 17, D:2) a frilled lizard corpse (skeletalised by now) (22, 9, D:2) a +0 falchion (29, -8, D:2) a ball python skeleton (30, -22, D:2) a +2 dagger of electrocution (33, -6, D:2) a +0 mace a +0 sling a goblin corpse (skeletalised by now) (36, -14, D:2) a +0 whip (43, 1, D:2) an adder skeleton (50, -2, D:2) a +0 dagger (53, 9, D:2) a +0 robe (54, 10, D:2) a +0 hand axe (55, 10, D:2) a +1 hand axe of draining a +0 leather armour a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Qeojill Ocku's Armour Emporium a +2 pair of gloves (181 gold) the +0 leather armour of Herago {Rampage rF+ Str-4 Int+3 SInv} (199 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (9 gold) the +1 ring mail of Protective Custody {rElec rN+ Int-5} (183 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 leather armour (22 gold) a +0 scale mail (44 gold) the orb of Servitude {Glass, Rampage rElec Slay+3} (556 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +0 robe (9 gold) a +0 scale mail (44 gold) (0, 0, D:3) a +0 halberd (4, -3, D:3) a +0 flail a ribbon worm corpse (6, -15, D:3) a bat corpse (skeletalised by now) (7, -13, D:3) a rat skeleton (20, -24, D:3) a +0 whip (20, -22, D:3) a hobgoblin skeleton (21, -27, D:3) a +0 club a goblin skeleton (25, -11, D:3) a frilled lizard skeleton (27, -12, D:3) a +0 whip (32, -19, D:3) a +0 leather armour (33, -45, D:3) a +0 leather armour (34, -35, D:3) a hobgoblin corpse (skeletalised by now) (35, -35, D:3) a jackal corpse (skeletalised by now) (39, -39, D:3) a jackal corpse (skeletalised by now)