len the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +0 buckler a +0 scale mail a +0 long sword (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Kyugon {Str+3 Int+3} [spider talisman] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} (59, 36, D) the staff of Husy {rElec Int+2 Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (unseen) (59, 37, D) a +0 robe (60, 36, D) a staff of cold (unseen) (61, 0, D) a staff of fire (61, 8, D) the staff "Juready" {rPois Hexes Alch} [staff of alchemy] rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (61, 16, D) the staff of Vehumet's Reproof {^Fragile rF+ Str+2 Conj Fire Alch} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (61, 26, D) a staff of cold (61, 37, D) a staff of fire (unseen) (61, 43, D) 3 boomerangs (62, 1, D) a +1 hand axe of venom (62, 8, D) a +3 war axe of freezing (62, 9, D) a staff of cold (62, 11, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 16, D) a +3 orcbow of draining (62, 17, D) the staff of the Sky {rElec rF- rN++ Conj Necro} [staff of necromancy] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (62, 21, D) a hell hound corpse (62, 26, D) a staff of conjuration (62, 27, D) the +8 demon trident "Rift" {distort, reach+} (62, 30, D) a +0 hand axe (62, 36, D) a parchment of Awaken Armour (62, 37, D) a riddle talisman (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) a phantom mirror (63, 17, D) a staff of necromancy (63, 26, D) a ring of willpower a ring of flight (63, 27, D) the +6 hand axe of the Wonderful God {spect, rPois rF+ rC+ Dex-4} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). (63, 30, D) a +0 flail (63, 31, D) a +0 flail (63, 32, D) a +0 mace (63, 36, D) a +0 leather armour (64, 17, D) a +3 heavy orcbow (64, 21, D) a hell hound corpse (64, 26, D) a +2 heavy broad axe (64, 27, D) a +2 heavy arbalest (65, 26, D) the +3 hat of the Heavens {Rampage rElec Str+2} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (69, 0, D) a +2 flail of draining (69, 36, D) the +1 robe of Bespelled Surprise {Rampage rC+} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. (69, 40, D) a jackal corpse (70, 17, D) a +4 ring of protection a +4 ring of protection a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 36, D) a staff of conjuration (70, 37, D) a +1 antimagic arbalest (70, 40, D) a yak corpse (71, 8, D) a +3 plate armour of poison resistance (71, 9, D) a +0 halberd (71, 16, D) a +6 ring of strength (71, 26, D) the staff of the Trees {+Blink rElec rC+ Str-3 Summ Ice} [staff of cold] +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. Str-3: It affects your strength (-3). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (71, 27, D) a ring of protection from cold (71, 36, D) a staff of earth (71, 37, D) the ring of Boydiohotz {Will+ Str-2 Int+5} [ring of willpower] Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). an iguana corpse (71, 39, D) a basilisk corpse (71, 40, D) a black mamba corpse (72, 8, D) a +1 dagger of speed (72, 9, D) a +1 vampiric hand axe (72, 17, D) a +0 scimitar a +0 robe a +1 halberd of protection a naga corpse (skeletalised by now) (72, 20, D) a +0 flail a +0 dire flail a black mamba corpse (skeletalised by now) (72, 27, D) a staff of alchemy (72, 31, D) a hell hound corpse (72, 36, D) a staff of necromancy (72, 37, D) a parchment of Awaken Armour (72, 40, D) a yak corpse (72, 41, D) an iguana corpse (73, 1, D) a +2 arbalest of electrocution (unseen) (73, 2, D) a +0 arbalest (73, 17, D) a +2 short sword of flaming (73, 27, D) a +2 robe (73, 28, D) a +1 scimitar of flaming (73, 31, D) a hell hound corpse (73, 36, D) a +2 short sword of speed (73, 37, D) a ring of magical power (74, 2, D) a +0 shortbow (75, 1, D) a +1 plate armour of resonance