Dungeon Crawl Stone Soup version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 11008684582234776954 93 len the Conjurer (level 4, -7/33 HPs) Began as a Draconian Conjurer on Aug 10, 2025. Killed from afar by Ijyb (22 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:01:19 (2115 turns). len the Conjurer (Draconian Conjurer) Turns: 2115, Time: 00:01:20 Health: -7/33 AC: 0 Str: 12 XL: 4 Next: 36% Magic: 2/9 EV: 11 Int: 21 God: Gold: 93 SH: 0 Dex: 9 Spells: 6/9 levels left rFire + . . (50%) d - +9 mace "Zaneil" {pain, Fly rF+ Will+ Str+3} rCold . . . (100%) a - orb {Glass} rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will +.... b - ring of flight Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: corroded, flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons d - the +9 mace "Zaneil" (weapon) {pain, Fly rF+ Will+ Str+3} (You found it on level 3 of the Dungeon) Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Armour a - an orb of glass (worn) Jewellery b - a ring of flight (worn) Scrolls c - 2 scrolls of brand weapon {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of noise {unknown} j - 2 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} l - a scroll of amnesia {unknown} m - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of mutation {unknown} n - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 77% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of acid (77% to hit) You focus your ray upon Ijyb. The searing ray hits the bat. You kill the bat! The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. Unknown command. The searing ray hits Ijyb. Ijyb becomes as fragile as glass! Ijyb is moderately wounded. Ijyb screams, "It's all mine!" Unknown command. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb hits you but does no damage. Unknown command. You barely miss Ijyb. Your tail-slap misses Ijyb. Ijyb is heavily wounded. Ijyb barely misses you. Ijyb zaps a wand. The bolt of acid hits you! The acid corrodes you! You barely miss Ijyb. You tail-slap Ijyb, but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 club. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of acid (heavily wounded, fragile as glass, 77% to hit) You miscast Searing Ray. Nothing appears to happen. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" ####### #.....# ######## ## ### ###.#.###......# #. .... #.#..........# #. ..... #.####.......# #. ......######.#.##.......# ## ..........g@.#..........# # ...........###.###......# # .......###.....###......#### ....... #.....#...........# ....... #..##.####+###....# ......# #..# .....###....# ...... .<## .....#.+....# ..S... ### ...#...#....# #.........### You could see Ijyb (vitrified). Vanquished Creatures Jessica (D:3) 2 adders A shadow imp (D:3) A dart slug (D:1) A ribbon worm (D:2) 3 giant cockroaches 4 hobgoblins 2 jackals (D:2) 3 quokkas 3 ball pythons 6 bats 2 endoplasms 4 frilled lizards 4 goblins 3 kobolds (D:1) 5 rats 45 creatures vanquished. Vanquished Creatures (others) A bat (D:3) 1 creature vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | len the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 131 | D:1 | Found a faded altar of an unknown god. 317 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 320 | D:1 | Learned a level 2 spell: Searing Ray 875 | D:2 | Reached XP level 3. HP: 19/26 MP: 1/7 1849 | D:3 | Noticed Jessica 1853 | D:3 | Killed Jessica 1854 | D:3 | Reached skill level 5 in Conjurations 1854 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/8 1948 | D:3 | Identified the +9 mace "Zaneil" {pain, Fly rF+ Will+ Str+3} 2101 | D:3 | Noticed Ijyb 2115 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, shapermc_ecumenical_altar_acropolis D:2: layout_rooms, serial_bayou_lake_a D:3: layout_basic, mainiacjoe_overflow_alcove_2, grunt_temple_overflow_diamond, kennysheep_generic_room_8, uniq_ijyb, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Tailslap | 2 | 1 || 3 Short sword | 20 | || 20 Mace | | 4 || 4 Cast: Magic Dart | 75 | 5 || 80 Searing Ray | 1 | 1 || 2 Armour: Skin | 32 | 7 || 39 Dodge: Dodged | 27 | 7 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2138 | 2073 | 65 | 278 | 1507 | 3 | 712.7 | Dungeon | 2138 | 2073 | 65 | 278 | 1507 | 3 | 712.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 867 daAuts D:1: 860 daAuts D:3: 410 daAuts