Dungeon Crawl Stone Soup version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 17858956158464766507 23 len the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Aug 10, 2025. Slain by Terence ... wielding a +0 morningstar (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (1221 turns). len the Conjurer (Draconian Conjurer) Turns: 1221, Time: 00:00:42 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 72% Magic: 3/5 EV: 11 Int: 18 God: Gold: 52 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... d - ring of wizardry Stlth ++ a - ring of flight HPRegen 0.23/turn MPRegen 0.09/turn %: wizardry (x1) @: flying A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery a - a ring of flight (worn) d - a ring of wizardry (worn) Scrolls c - a scroll of fear {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of noise {unknown} h - a scroll of vulnerability {unknown} j - a scroll of poison {unknown} l - a scroll of fog {unknown} m - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} k - a potion of enlightenment {unknown} n - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 1% 1 b - Searing Ray Conj 36% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 2% N/A 21% 3 Tukima's Dance Hex 2% N/A 21% 3 Fulminant Prism Conj/Alch 5% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 26% 4 Eringya's Surprising Cr Summ 2% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence is lightly wounded. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Unknown command. Terence looks scornfully at you. Terence closely misses you. Unknown command. Terence bares his teeth. Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. Level annotation: Terence Terence misses you. Terence hits you with a +0 morningstar! Ouch! That really hurt! There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 morningstar! You die... Terence says, "And stay out!" #...# #....# #...# #....# #...###....# #..........# #....#%.#### #....#..# #.....†.# ###.###.# #...@...# #.#.@...# ....#.#.## .....+.#.# #......###.# #......##..# #......#..## #### ##.### #....# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins 2 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | len the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 454 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 457 | D:1 | Learned a level 2 spell: Searing Ray 1163 | D:2 | Noticed Terence 1221 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, minmay_strange_pillars D:2: layout_basic, st_stairs_8, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 6 Tailslap || 2 Cast: Magic Dart || 40 Searing Ray || 2 Armour: Skin || 9 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1220 | 1212 | 8 | 56 | 1022 | 2 | 610.0 | Dungeon | 1220 | 1212 | 8 | 56 | 1022 | 2 | 610.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1034 daAuts D:2: 186 daAuts