Dungeon Crawl Stone Soup version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 13892587946906449854 95 len the Magician (level 4, -8/32 HPs) Began as a Djinni Conjurer on Aug 8, 2025. Mangled by a gnoll ... wielding a +0 halberd of protection (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:00 (2370 turns). len the Magician (Djinni Conjurer) Turns: 2370, Time: 00:02:00 Health: -8/32 AC: 8 Str: 6 XL: 4 Next: 95% Gold: 236 EV: 11 Int: 25 God: SH: 0 Dex: 11 rFire + + . (33%) c - +2 short sword (venom) rCold x . . (150%) d - orb {Mesmerism} rNeg . . . (100%) e - +2 robe "Amatopp" {Int+3} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of protection Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-9 HP) @: on mesmerism cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 236 gold pieces. Inventory: Hand Weapons c - a +2 short sword of venom (weapon) Armour d - an orb of mesmerism (worn) e - the +2 robe "Amatopp" (worn) {Int+3} (You found it on level 3 of the Dungeon) Int+3: It affects your intelligence (+3). Jewellery b - a +4 ring of protection (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of silence {unknown} h - a scroll of vulnerability {unknown} m - a scroll of fear {unknown} o - a scroll of noise {unknown} Potions f - a potion of curing {unknown} j - a potion of might {unknown} k - 2 potions of moonshine {unknown} l - 3 potions of haste {unknown} n - a potion of ambrosia {unknown} Skills: * Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [([!= Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. Unknown command. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 halberd of protection! Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of protection (severely wounded, 82% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd of protection. * * * LOW HITPOINT WARNING * * * Unknown command. The gnoll closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of protection (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd of protection! You die... #.#.#. ##.#.#. #...... #.##.## #.##.## #.##.#. ##### #.##.#. #.).########### #...... #..#...)j.@....# ####... #j #.#.#..####.# ###. >. #......####.# #. #. ####......#.# #. # #......##.#.####### ## #...#..##.........## #...........###....# ....########## #.#..# #.#. #.#..# You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) An adder (D:3) A dart slug (D:2) An orc (D:3) A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:1) 6 hobgoblins A quokka (D:2) 4 ball pythons 6 bats 3 frilled lizards (D:2) 8 goblins 13 jackals 6 kobolds 11 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | len the Djinni Conjurer began the quest for the Orb. 0 | D:1 | len set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 382 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 382 | D:1 | Learned a level 1 spell: Kiss of Death 517 | D:1 | Reached skill level 1 in Fighting 900 | D:2 | Found West's Distillery. 1125 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1128 | D:2 | Found Zeolel's Armour Shop. 1304 | D:2 | Found Susos's Antique Weapon Shop. 1339 | D:2 | Found Urghuin's Antique Armour Shoppe. 1579 | D:2 | Found Ettuteom's Jewellery Shop. 2042 | D:3 | Identified the +2 robe "Amatopp" {Int+3} 2370 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_corner_1, infiniplex_forest_straight_2, infiniplex_forest_lined_3, infiniplex_forest_lined_room_2 D:2: layout_loops_corners, serial_shops, nicolae_shop_gaudy_bauble, shop, nicolae_shop_swords_in_saltire, shop, nicolae_shop_industrial_runoff D:3: layout_loops_cross, mainiacjoe_overflow_six_doors_small, kennysheep_decorative_pillar Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 47 || 130 Searing Ray | 1 | 2 || 3 Armour: Robe | 4 | 13 || 17 Dodge: Dodged | 4 | 9 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2366 | 2247 | 119 | 13 | 1949 | 3 | 788.7 | Dungeon | 2366 | 2247 | 119 | 13 | 1949 | 3 | 788.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 951 daAuts D:1: 842 daAuts D:3: 572 daAuts