Dungeon Crawl Stone Soup version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 12711704794007806561 184 len the Magician (level 5, -4/38 HPs) Began as a Djinni Conjurer on Aug 8, 2025. Shot with an arrow by a centaur (15 damage) ... on level 3 of the Dungeon. The game lasted 00:01:19 (2321 turns). len the Magician (Djinni Conjurer) Turns: 2321, Time: 00:01:19 Health: -4/38 AC: 2 Str: 6 XL: 5 Next: 95% Gold: 161 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 161 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} e - 2 scrolls of torment {unknown} h - a scroll of butterflies {unknown} k - a scroll of enchant weapon {unknown} Potions f - 3 potions of lignification {unknown} j - a potion of invisibility {unknown} l - 2 potions of heal wounds {unknown} Skills: * Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Forgecraft + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Slow Hex 100% N/A 1% 1 f - Mercury Arrow Conj/Alch 54% 2d8 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the centaur! The centaur is moderately wounded. The ball python hisses angrily. The centaur shoots an arrow. The arrow hits you! You start resting. A ball python is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You miscast Magic Dart. Nothing appears to happen. The ball python barely misses you. The ball python completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ##....###...# .. #..#### #.#.## # #.## #.#..# #. ###.# #.##.# #.) #...#######.##.# ..# #.#[......#.##.# .$# #.#>.>....#.##.####..# . #.#.................†##)# #.#........@##......>.... #.#........#####........# ##.#####.#.c.S.c...).#### #.. #.##########...# #.# ##.# .....). #.# ##..# .....## ##.####..## .....$# #.).....## ..#.c.# .###.#.###### ....#.. You could see a centaur. Vanquished Creatures A hound (D:2) Terence (D:2) An orc wizard (D:3) An adder (D:3) 4 gnolls (D:2) 5 dart slugs 5 endoplasms 2 giant cockroaches 6 hobgoblins 6 orcs (D:3) A quokka (D:1) 2 ball pythons 3 bats 4 frilled lizards 2 goblins 5 kobolds 8 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | len the Djinni Conjurer began the quest for the Orb. 0 | D:1 | len set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 317 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 724 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 724 | D:1 | Learned a level 1 spell: Slow 943 | D:2 | Noticed Terence 949 | D:2 | Killed Terence 950 | D:2 | Reached skill level 1 in Fighting 950 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1001 | D:2 | Found Vaurphang's Book Emporium. 1458 | D:2 | Reached XP level 5. HP: 11/37 MP: 0/0 1458 | D:2 | Learned a level 2 spell: Mercury Arrow 2306 | D:3 | Noticed a centaur 2321 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], amcnicky_mini_rare_corridor_liquid, uniq_terence D:3: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 65 || 113 Searing Ray | 1 | 4 || 5 Armour: Robe | 3 | 10 || 13 Dodge: Dodged | 2 | 13 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2320 | 2233 | 87 | 168 | 1837 | 3 | 773.3 | Dungeon | 2320 | 2233 | 87 | 168 | 1837 | 3 | 773.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1223 daAuts D:1: 847 daAuts D:3: 250 daAuts