Dungeon Crawl Stone Soup version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 2045190733160992810 53 len the Magician (level 4, -4/32 HPs) Began as a Djinni Conjurer on Aug 8, 2025. Slain by a gnoll ... wielding a +2 halberd of venom (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:37 (831 turns). len the Magician (Djinni Conjurer) Turns: 831, Time: 00:00:37 Health: -4/32 AC: 4 Str: 6 XL: 4 Next: 11% Gold: 91 EV: 11 Int: 21 God: SH: 0 Dex: 16 rFire + . . (50%) e - +4 sling of Insufficient Pleasure {heavy, rElec rF- rC+ Dex+4} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +0 helmet {Ice} rElec + (33%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons e - the +4 sling of Insufficient Pleasure (weapon) {heavy, rElec rF- rC+ Dex+4} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Missiles d - a throwing net Armour a - a +0 robe (worn) b - a +0 helmet of ice (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Potions f - a potion of mutation {unknown} Skills: * Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Apportation Tloc 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Your Fighting skill increases to level 1! You see here a +0 halberd. A gnoll comes into view. It is wielding a +0 whip. You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll shouts! The gnoll is almost dead. You hear a shout! x2; You hear a bark! x2 A jackal comes into view. A gnoll comes into view. It is wielding a +2 halberd of venom. A jackal comes into view. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! The jackal barely misses you. The gnoll hits you from afar with a +2 halberd of venom. A hobgoblin comes into view. The jackal bites you. You have reached level 4! You feel agile. You see here a +0 halberd. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. x2 The sling bullet closely misses the gnoll. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. The jackal bites you. The jackal bites you but does no damage. The jackal misses you. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal bites you but does no damage. x2 The gnoll hits you from afar with a +2 halberd of venom! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +2 halberd of venom! You die... #.############ #..).)g.jh@..# ### #..#########.# #.. #. #.# #.# .. #.# #.# .. ##.#####.### .. ##...##.....# . ##.....#.....##### #...†............# #...†..#.....###.# You could see a gnoll, a jackal and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 2 endoplasms 2 giant cockroaches A hobgoblin (D:1) 3 jackals 2 quokkas (D:1) 2 bats A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | len the Djinni Conjurer began the quest for the Orb. 0 | D:1 | len set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 723 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 723 | D:2 | Learned a level 1 spell: Apportation 773 | D:2 | Identified the +4 sling of Insufficient Pleasure {heavy, | rElec rF- rC+ Dex+4} 816 | D:2 | Reached skill level 1 in Fighting 824 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 831 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, chequers_serial_rivers_room_b D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 4 | 2 || 6 Cast: Magic Dart | 38 | || 38 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 834 | 775 | 59 | 47 | 609 | 2 | 417.0 | Dungeon | 834 | 775 | 59 | 47 | 609 | 2 | 417.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 716 daAuts D:2: 118 daAuts