leeig Level 1 of the Dungeon (5, 9, D:1) a +0 sling (19, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 9, D:1) a +0 dagger a +0 dagger a goblin skeleton (25, -6, D:1) a +0 sling (27, 1, D:1) a quokka skeleton (33, -8, D:1) a +0 hand axe (36, -12, D:1) a +0 dagger a goblin skeleton (36, -7, D:1) a bat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (36, -6, D:1) a hobgoblin skeleton (42, -29, D:1) a frilled lizard corpse (skeletalised by now) (44, -10, D:1) a +0 short sword (44, 6, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (47, -4, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 mace (8, -1, D:2) a hobgoblin skeleton (9, -23, D:2) a +0 scale mail a +0 flail (14, 3, D:2) a rat skeleton (16, -16, D:2) 3 poisoned darts (18, -26, D:2) the +3 falchion of the Little People {drain, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (20, -18, D:2) an adder skeleton (32, -26, D:2) a staff of conjuration (37, -13, D:2) a frilled lizard skeleton (39, -18, D:2) 5 poisoned darts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Xeel Fet" {Spirit Harm Will- Int+3} (3910 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). the +3 robe "Tiemul" {rPois} (2710 gold) rPois: It protects you from poison. It cannot be enchanted further. the fortress talisman of the Northern Lights {MP+6 Str-4 Slay+3} (6600 gold) [fortress talisman] MP+6: It affects your magic capacity (+6). Str-4: It affects your strength (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +2 pair of boots of Trumpets {rElec Dex+2 Stlth+} (3550 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the granite talisman of Puckish Amelioration {rN+ Str+2} (9600 gold) [granite talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the +12 mace "Fanluott" {freeze, Bane rC+ Dex+3} (8570 gold) Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 ring mail "Zeastry" {rF+} (2300 gold) rF+: It protects you from fire. It cannot be enchanted further. the +0 chain mail "Atieqon" {^Drain Fly MP+8 Int+5} (3680 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. MP+8: It affects your magic capacity (+8). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +4 short sword of the Common Good {protect, *Slow Str+5 Int-3 SInv} (3340 gold) *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Packac" {Dissipate rN+ Str+2 Int+3} (5170 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the air staff of the Crypt {^Contam rElec rF+ rN+ Str-4 Air Alch} (3480 gold) [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the conjuration staff of Due Proportion {Will+++ rCorr Str-3 Int+4 Conj} (6770 gold) [staff of conjuration] Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. the +9 short sword of Mere {flame, rCorr Str+3 Stlth+} (7210 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 robe of Valul {rC++} (3040 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +3 sling "Itti" {heavy, rPois Will++ Str+3 Int-5} (3870 gold) rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the spider talisman "Supeff" {rF+ Dex+2} (4370 gold) [spider talisman] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). the cold staff of Truncation {rC++ Int-2 Stlth+ Conj Ice} (4320 gold) [staff of cold] rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the ring of Ydetinneas {rElec rC+ rN++} (4950 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. the ring "Muara" {rC+ Int+9} (5630 gold) [ring of intelligence] rC+: It protects you from cold. Int+9: It affects your intelligence (+9). the spore talisman of Untold Secrets {Str+2 Int+3 Dex+3} (5330 gold) [spore talisman] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (15, 19, D:3) a +0 dagger (20, 15, D:3) a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) (21, 15, D:3) a +0 hand axe a +0 chain mail a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, 26, D:3) a rat corpse (skeletalised by now) (22, 27, D:3) a +0 short sword 5 stones a +0 leather armour (29, 26, D:3) an inkwell talisman (31, 21, D:3) a rat skeleton (32, 19, D:3) a +0 dagger 4 stones (33, 19, D:3) a rat skeleton (36, 8, D:3) a +0 rapier (40, 31, D:3) a +0 flail (41, 32, D:3) a +0 dagger (48, 27, D:3) 2 poisoned darts (49, 6, D:3) a hobgoblin corpse (49, 23, D:3) a quokka corpse a bat corpse a quokka corpse (52, 24, D:3) a +1 vampiric short sword a +0 falchion a +0 chain mail a kobold corpse a frilled lizard corpse a water moccasin corpse (53, 20, D:3) a scroll of blinking (53, 23, D:3) an adder corpse (54, 19, D:3) a potion of moonshine (54, 21, D:3) a +0 ring mail (54, 23, D:3) a +0 short sword (55, 20, D:3) a +0 mace (57, 22, D:3) a scarf of resistance (unseen)