leafmold Level 1 of the Dungeon (7, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -5, D:1) a frilled lizard corpse (skeletalised by now) (13, 7, D:1) a ball python corpse (skeletalised by now) (21, -14, D:1) a +0 sling (22, -14, D:1) a +0 whip 3 stones a kobold skeleton (25, 19, D:1) a +0 club (26, 0, D:1) a hobgoblin skeleton (26, 1, D:1) a bat skeleton (26, 19, D:1) a +0 dagger (26, 20, D:1) a rat corpse (skeletalised by now) (29, -2, D:1) a +0 sling (35, -8, D:1) a quokka corpse (skeletalised by now) (41, 15, D:1) a +0 robe a human skeleton (42, -8, D:1) an orb of mayhem (48, 22, D:1) an orb of guile (50, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (52, 6, D:1) a +0 club (52, 28, D:1) a +0 cloak of poison resistance (60, 35, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Xixtakoq's Antique Armour Emporium the +0 leather armour of the Untouchables {Dex+7} (545 gold) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 scale mail (92 gold) a +3 scale mail of willpower (598 gold) the +0 pair of fencer's gloves {Riposte Dex+3} (920 gold) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 ring mail "Ponu" {Will+ Int+3 Dex+2} (853 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (0, 0, D:2) a +0 dagger (1, 10, D:2) a +0 mace (5, -14, D:2) a +0 trident (18, -10, D:2) a hobgoblin skeleton (26, 12, D:2) a +0 short sword a stone (29, 27, D:2) a +0 dagger 3 stones (52, 34, D:2) a +2 short sword of flaming (54, 18, D:2) a rat skeleton (55, 7, D:2) a +0 leather armour Level 3 of the Dungeon (1, -3, D:3) a bat corpse (2, 0, D:3) a +0 club (20, -10, D:3) a potion of curing