leafmold Level 1 of the Dungeon (1, 1, D:1) a +0 whip (9, -6, D:1) a +0 spear (30, 30, D:1) a rat skeleton (32, -4, D:1) a +0 whip (38, -10, D:1) a +0 short sword (49, 26, D:1) a +0 short sword (51, -2, D:1) a +2 hand axe of electrocution (58, 3, D:1) a bat corpse (skeletalised by now) (59, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (3, 3, D:2) 4 large rocks (5, 12, D:2) a +0 chain mail (6, 12, D:2) a bat corpse (skeletalised by now) (13, 29, D:2) the +1 ring mail "Haaph" {-Tele Rampage Int-4 Dex+4} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (27, 15, D:2) a +0 whip (29, 33, D:2) a +0 dagger (38, 24, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (12, -18, D:3) an adder corpse (skeletalised by now) (18, -8, D:3) a +0 dagger (31, 14, D:3) the +3 falchion of Wyrd {antimagic, ^Fragile rC+ rN+ rCorr} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (42, -10, D:3) a +0 hand axe a +0 leather armour (43, -9, D:3) a +0 club a goblin skeleton (44, 2, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a dart slug corpse (3, 33, D:4) a ball python corpse (7, 10, D:4) a +0 spear (17, 25, D:4) a +0 short sword a kobold corpse (25, 13, D:4) a +0 mace (29, 8, D:4) a potion of brilliance (30, 5, D:4) 15 gold pieces a +0 dagger a +0 robe an orc corpse (31, 5, D:4) 14 gold pieces a +0 dagger an orc corpse (33, 12, D:4) a +0 quarterstaff (35, 11, D:4) a scroll of fog (37, -14, D:4) a +0 leather armour (40, -7, D:4) a +0 trident a +0 ring mail an orc corpse (skeletalised by now)