leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 32, D:1) a +0 dagger (7, 33, D:1) a +0 short sword of venom a stone a kobold corpse (skeletalised by now) (8, 10, D:1) a +0 club (8, 33, D:1) a hobgoblin corpse (skeletalised by now) (9, 17, D:1) a +0 sling (12, 41, D:1) a frilled lizard skeleton (13, 48, D:1) a +0 ring mail (14, 33, D:1) 3 stones a +0 club (14, 36, D:1) a ball python skeleton (16, 50, D:1) a +0 club (20, 38, D:1) a frilled lizard skeleton (22, 47, D:1) a bat corpse (skeletalised by now) (23, 40, D:1) an inkwell talisman (24, 47, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 32, D:1) a ball python skeleton (29, 9, D:1) a +0 dagger 2 stones (30, 39, D:1) a ball python skeleton (32, 21, D:1) a +0 short sword 5 stones (36, 37, D:1) a -1 club (37, 44, D:1) a bat corpse (skeletalised by now) (43, 28, D:1) a +0 whip a kobold corpse (skeletalised by now) (50, 36, D:1) a +0 club Level 2 of the Dungeon [Shop] Uzoogim's Book Emporium a parchment of Confusing Touch (123 gold) a parchment of Call Canine Familiar (123 gold) a parchment of Momentum Strike (81 gold) a manual of Long Blades (1120 gold) a parchment of Death's Door (728 gold) a parchment of Irradiate (257 gold) a parchment of Ozocubu's Refrigeration (459 gold) a parchment of Summon Forest (257 gold) a parchment of Arcjolt (257 gold) a parchment of Passwall (123 gold) (0, 0, D:2) a +0 club a kobold corpse (skeletalised by now) (12, -15, D:2) the +7 tower shield of Lycsevel {Ponderous, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (12, -10, D:2) a ball python corpse (skeletalised by now) (12, 26, D:2) an adder corpse (skeletalised by now) (13, -9, D:2) a +0 dagger (27, 21, D:2) a +0 dagger a kobold skeleton (28, 21, D:2) a +0 dagger (31, -6, D:2) an adder skeleton (31, 26, D:2) a +0 club a +0 whip a +0 spear a gnoll skeleton a gnoll skeleton (32, -6, D:2) a +0 dagger (33, -2, D:2) a +0 flail a +0 sling a +0 chain mail the human skeleton of Terence (38, 27, D:2) a +0 whip (41, 5, D:2) a +0 club a gnoll skeleton (42, 20, D:2) an adder skeleton (42, 22, D:2) 2 stones a +0 whip (43, 23, D:2) a +0 halberd (52, 13, D:2) 3 stones a +0 whip a kobold skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Suinynot {rF+ AC+4 Slay+6 Stlth+} (7800 gold) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth+: It makes you more stealthy. the storm talisman of Cynicism {rF+++ rC+ Dex-2 SInv} (24320 gold) [storm talisman] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the -2 hat of the Land of Plenty {Slay+2} (940 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the lupine talisman of the Black Skies {Dex+3 Slay+2} (6150 gold) [lupine talisman] Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +8 pair of quick blades "Gyre" and "Gimble" {protect} (7700 gold) It cannot be enchanted further. the fortress talisman "Udiugex" {rF+ Int+2 Dex+5 Stlth+} (8250 gold) [fortress talisman] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the +1 hand axe of Kismet {freeze, rElec rN+ Int-2 Dex+4} (3280 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of the Establishment {Fly rC+ Str+3 Int+2} (4200 gold) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). the +0 robe of Indomitability {rElec rF+ MP+8} (3870 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. the +1 scale mail "Tommek" {rN++ MP+7 Str-3} (3490 gold) rN++: It greatly protects you from negative energy. MP+7: It affects your magic capacity (+7). Str-3: It affects your strength (-3). It cannot be enchanted further. the cold staff of Makhleb's Castigation {^Drain rElec rC+ rN+ Int+3 Ice} (4390 gold) [staff of cold] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the +2 hand axe "Utezih" {antimagic, rN+ SInv} (3440 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +3 leather armour of the Five Nightingales {rElec rPois} (3520 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +5 plate armour of Rotation {rF+ Will+ Stlth+} (6540 gold) rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 dagger of Juinirir {flame, *Noise Int+3 Dex+4} (4180 gold) *Noise: It may make a loud noise when swung. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the cold staff of Makhleb's Whim {rC+ Int+4 Dex+3 Ice} (4670 gold) [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the earth staff "Killer Klown's Curse" {Str+4 Dex-4 Conj Earth} (3760 gold) [staff of earth] Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the amulet of Makhleb's Inspiration {rF+ RegenMP+} (4400 gold) [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. the ring of Uwnasag {rC+ Int+5} (4250 gold) [ring of protection from cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). the +3 dagger of Heczits {speed, *Rage Will+++ Dex+3} (6020 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Will+++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:3) a +2 scale mail of archery (2, 1, D:3) 6 gold pieces (2, 5, D:3) 3 gold pieces (3, -11, D:3) a +0 ring mail (3, 1, D:3) 15 gold pieces (3, 2, D:3) 9 gold pieces (3, 3, D:3) 9 gold pieces (3, 4, D:3) a +0 spear (3, 5, D:3) 14 gold pieces (5, -6, D:3) a +0 chain mail (9, -28, D:3) a hobgoblin corpse (skeletalised by now) (10, -15, D:3) a jackal skeleton (10, -10, D:3) a +0 club a +0 sling (14, -16, D:3) a rat skeleton (19, -21, D:3) an adder skeleton (21, -24, D:3) a quokka skeleton (32, 3, D:3) a +0 pair of gloves (38, -17, D:3) a +0 leather armour Level 4 of the Dungeon (19, 22, D:4) a staff of cold (34, 23, D:4) a +0 short sword a kobold skeleton (36, 0, D:4) a +0 short sword (39, 12, D:4) a +0 dagger (40, 11, D:4) 5 javelins (48, 18, D:4) a +0 mace a +0 leather armour a hobgoblin skeleton (48, 19, D:4) a +0 club a +0 leather armour a +0 club an orc skeleton (50, 29, D:4) a +0 spear (56, 39, D:4) a +0 war axe (57, 34, D:4) 15 gold pieces (61, 4, D:4) a hobgoblin corpse (skeletalised by now) (61, 16, D:4) a ball python skeleton (62, 37, D:4) a +0 dagger (62, 41, D:4) an adder corpse (skeletalised by now) (63, 40, D:4) a +0 dagger a kobold corpse (skeletalised by now) (65, 32, D:4) a +0 club 3 boomerangs a +0 leather armour an orc corpse (skeletalised by now) Level 5 of the Dungeon (7, -41, D:5) a +0 mace a +0 ring mail a +0 whip a wand of paralysis (2) an orc corpse an orc corpse (8, -41, D:5) 19 gold pieces a +0 club 3 boomerangs an orc corpse (19, -10, D:5) a +0 falchion