leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 8, D:1) 2 javelins an orb of guile (5, 0, D:1) a +0 leather armour (7, 24, D:1) a jackal corpse (skeletalised by now) (9, -7, D:1) a stone a +0 dagger (11, -8, D:1) a bat skeleton (11, 23, D:1) a staff of fire (15, -5, D:1) a +0 scale mail (20, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (21, 5, D:1) a ball python corpse (skeletalised by now) (24, 5, D:1) a +0 spear (32, 29, D:1) a +2 short sword of holy wrath a kobold corpse (skeletalised by now) (34, -2, D:1) a +0 rapier (39, -3, D:1) a +0 club (44, 4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 25, D:2) the +2 leather armour of the Growing Gods {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (1, 27, D:2) a +0 leather armour (2, 25, D:2) a rat skeleton (7, 8, D:2) an inkwell talisman (11, 12, D:2) a +0 short sword a +0 club a goblin skeleton a jackal skeleton (12, 12, D:2) a jackal skeleton (13, 9, D:2) a staff of fire Level 3 of the Dungeon (1, -1, D:3) a +0 dagger a kobold corpse (17, 2, D:3) a quokka corpse