Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 1621588409306573626 36 leafmold the Vexing (level 3, 26/26 HPs) Began as a Demonspawn Hexslinger on May 17, 2026. Got out of the dungeon alive. The game lasted 00:00:29 (704 turns). leafmold the Vexing (Demonspawn Hexslinger) Turns: 704, Time: 00:00:29 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 19% Magic: 4/4 EV: 16 Int: 13 God: Gold: 26 SH: 0 Dex: 15 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: hooves 1, sturdy frame 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) c - a +2 dagger of electrocution Armour b - a +0 robe (worn) Jewellery d - a +5 ring of evasion (worn) Scrolls p - a scroll of poison c - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions d - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging * Level 2.9 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 28% 1 Grave Claw Necr 0% 2d7 38% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Call Canine Familiar Summ 0% N/A 63% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 63% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Your movements are slightly less encumbered by armour. (ER -2) Message History The sling bullet hits Terence but does no damage. Terence shouts! A giggling sprite leaps out and bonks Terence with his +0 hand axe. Terence is lightly wounded. You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and doodles on Terence's face. Terence is moderately wounded. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence seems less drained. Terence hits you with a +0 hand axe. x2 You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence. You kill Terence! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... Your feet thicken and deform. What level of the Dungeon? (default 1 @ (x,y), ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You feel your willpower return. There is an open door here. HP restored. There is an open door here. Magic restored. There is an open gate here. There is a staircase leading out of the dungeon here. You have escaped! ###..## ##### #.†####.### ###.......... #........>..# #.#####....## ♣♣♣♣♣ #.# #.#.## ♣...♣ #.# #...# ##### #.# #...# #.@.# #.#####...# #...# #.........# #######'''##########..# #⌠............'...'...### #⌠............######..... ###..##...##..# #.#### #..##...##..# #.#### ♣#...........#♣ #....> ♣#...........#♣ #)#### There were no monsters in sight! Vanquished Creatures Terence (D:2) An endoplasm (D:1) A hobgoblin (D:1) 4 ball pythons 2 bats (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 196 | D:1 | Reached skill level 1 in Stealth 356 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 356 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 373 | D:1 | Learned a level 2 spell: Jinxbite 668 | D:2 | Encountered Terence 677 | D:2 | Killed Terence 678 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 678 | D:2 | Reached XP level 3. HP: 21/26 MP: 1/4 704 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_loops_ring D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.9 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 44 Cast: Jinxbite || 1 Armour: Robe || 14 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 718 | 666 | 52 | 0 | 564 | 2 | 359.0 | Dungeon | 718 | 666 | 52 | 0 | 564 | 2 | 359.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 694 daAuts D:2: 23 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+