Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 12114676357018572791 25 leafmold the Vexing (level 2, 0/21 HPs) Began as a Demonspawn Hexslinger on May 17, 2026. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1125 turns). leafmold the Vexing (Demonspawn Hexslinger) Turns: 1125, Time: 00:02:28 Health: 0/21 AC: 2 Str: 8 XL: 2 Next: 82% Magic: 0/3 EV: 11 Int: 13 God: Gold: 89 SH: 0 Dex: 15 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: weak-willed, jinxed A: sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - 4 scrolls of teleportation {unknown} d - 3 scrolls of identify {unknown} e - 3 scrolls of blinking {unknown} h - a scroll of enchant armour {unknown} j - a scroll of noise {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging * Level 2.5 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 28% 1 Confusing Touch Hex 8% N/A 24% 3 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Borgnjor's Revivificati Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. You shoot a sling bullet. The sling bullet closely misses Terence. A giggling sprite leaps out and bonks Terence with his +0 hand axe. Terence is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet barely misses Terence. A giggling sprite leaps out and smacks Terence with his own hand. Terence is heavily wounded. The jinxing sprites lose interest in you. Terence closely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence barely misses you. x2 You shoot a sling bullet. The sling bullet closely misses Terence. Terence seems less drained. Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence screams, "Get out, before I make you get out!" Terence misses you. Casting: Jinxbite (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.........##...## #. #............### #. ######'##†### #. ###'#..#### #. #.........[ ## #.......... #.. #.......... #.. #.......... #.. +@.......... #.. #.@.......... #.. #.......... #.. #.......... ### #......... #........ #........ #........ You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 5 hobgoblins (D:1) A ball python (D:1) A frilled lizard (D:1) 5 goblins (D:1) A kobold (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 160 | D:1 | Reached skill level 1 in Stealth 218 | D:1 | Found a faded altar of an unknown god. 643 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 643 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 646 | D:1 | Learned a level 2 spell: Jinxbite 907 | D:2 | Encountered Robin 1073 | D:2 | Encountered Terence 1125 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_corners, ebering_ecumenical_altar_sacrificial D:2: layout_basic, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.5 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 49 Cast: Jinxbite || 4 Armour: Robe || 15 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1146 | 1082 | 64 | 0 | 966 | 2 | 573.0 | Dungeon | 1146 | 1082 | 64 | 0 | 966 | 2 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 953 daAuts D:2: 193 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+