Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 8588583852628008311 44 leafmold the Sneak (level 3, 26/26 HPs) Began as a Demonspawn Hexslinger on May 17, 2026. Got out of the dungeon alive. The game lasted 00:00:51 (919 turns). leafmold the Sneak (Demonspawn Hexslinger) Turns: 919, Time: 00:00:52 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 39% Magic: 4/4 EV: 11 Int: 13 God: Gold: 84 SH: 0 Dex: 15 Spells: 2/4 levels left rFire . . . (100%) c - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1, demonic touch 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +1 sling c - a +1 short sword of venom (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Potions d - a potion of cancellation {unknown} f - a potion of resistance {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging + Level 3.1 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. The gnoll barely misses you. You see here a +0 club. Casting: Jinxbite (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Malevolent energies surge around you. The gnoll becomes paralysed! The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is lightly wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is heavily wounded. The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is almost dead. The helpless gnoll fails to defend itself. You hit the gnoll. You kill the gnoll! Your Stealth skill increases to level 3! Okay, then. What level of the Dungeon? (default 2, ? - help) The sprites lose interest in your situation. There is a stone staircase leading down here. You see here a dart slug corpse. You feel your willpower return. You see here a bat corpse. Magic restored. There is a stone staircase leading down here. HP restored. There is an escape hatch in the ceiling here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You have escaped! ...####..###############.# ..##....######.....#####.# .###.#####...#.....#...#.# #....# ##.⌠.#.....#.⌠.#.# ..#### ##...#.....#...#.# .## ######.....#####.# ## #................# #................# #########.......@........# ........................## #########...............# ######.)...###### ##...#.....#...## ##.⌠.#.....#.⌠.## ##...#.....#...## ######.....###### #####.....####### There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) A hobgoblin (D:1) A quokka (D:2) 2 bats 2 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds (D:1) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 137 | D:1 | Reached skill level 1 in Stealth 262 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 262 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 265 | D:1 | Learned a level 2 spell: Jinxbite 781 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 781 | D:2 | Reached XP level 3. HP: 10/26 MP: 2/4 919 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms, serial_bayou, serial_bayou_lake_a, serial_bayou_ford_a, serial_bayou_pond_c, serial_bayou_shore_b, minmay_door_square D:2: layout_loops_ring, hex_large Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 2 3 | 3.1 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Short sword || 10 Fire: Sling || 37 Cast: Jinxbite || 2 Stab: Paralysed || 4 Armour: Robe || 7 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 977 | 797 | 180 | 0 | 681 | 2 | 488.5 | Dungeon | 977 | 797 | 180 | 0 | 681 | 2 | 488.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 695 daAuts D:2: 282 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+