leafmold Level 1 of the Dungeon (1, 41, D:1) a +0 dagger (3, -10, D:1) a jackal corpse (skeletalised by now) (4, -10, D:1) a jackal corpse (skeletalised by now) (5, 15, D:1) a +0 short sword (20, -6, D:1) a rat corpse (skeletalised by now) (30, 30, D:1) a +0 mace (31, 32, D:1) a +0 ring mail (35, 24, D:1) a hobgoblin skeleton (38, 20, D:1) a +0 hand axe (41, -1, D:1) a hobgoblin skeleton (41, 22, D:1) a quokka skeleton (42, 33, D:1) a +0 dagger (44, 34, D:1) a +0 dagger (52, 12, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (13, 16, D:2) a +0 short sword (15, 27, D:2) a +0 club a goblin corpse (15, 37, D:2) a +0 flail (17, 19, D:2) an adder skeleton (17, 22, D:2) a +0 falchion (20, -6, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (31, 25, D:2) a ball python skeleton (34, 28, D:2) a +0 arbalest (35, 6, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 7, D:2) an adder corpse (skeletalised by now) (36, -12, D:2) 4 large rocks (37, -7, D:2) a ball python corpse (skeletalised by now) (37, 22, D:2) a bat skeleton (39, -9, D:2) a +0 sling (42, 23, D:2) the +0 short sword of the Three Xalams {freeze, rF- rC+ rCorr Int+7} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (49, 22, D:2) an adder corpse (skeletalised by now) (49, 33, D:2) a +0 dagger