Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 6889663179777677529 38 leafmold the Vexing (level 3, 26/26 HPs) Began as a Demonspawn Hexslinger on May 17, 2026. Got out of the dungeon alive. The game lasted 00:00:41 (981 turns). leafmold the Vexing (Demonspawn Hexslinger) Turns: 981, Time: 00:00:42 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 25% Magic: 4/4 EV: 11 Int: 13 God: Gold: 74 SH: 0 Dex: 15 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: flying A: demonic guardian 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of flight (worn) Scrolls p - a scroll of poison c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - 3 scrolls of blinking {unknown} j - a scroll of immolation {unknown} k - a scroll of noise {unknown} Potions d - a potion of attraction {unknown} f - a potion of lignification {unknown} l - a potion of moonshine {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging * Level 3.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 28% 1 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Sticky Flame Fire/Alch 1% 2d4 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Spells you cast may paralyse adjacent enemies. Message History The adder misses you. The adder barely misses you. An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here. You see here a ball python corpse. You see here a +0 scale mail. You see here an orb of guile. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here a jackal skeleton. A jackal comes into view. You can't go up here! A jackal is nearby! Unknown command. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal barks! You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is heavily wounded. The jackal completely misses you. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! Your Stealth skill increases to level 3! No target in view! What level of the Dungeon? (default 1, ? - help) There is a fountain of clear blue water here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! .....).....# .. ...........# ########## . ......####.# #........# ......# #.## #........# ......## #..########........# .......# ##.#.......####+#+## .......# #...⌠...⌠.# .......# ###..###..# .......# #..#@'..####.#.# .......# #..###.....#.#.# #'###### #.⌠...⌠..#.#.#.# #.# ######........#.#.#.# #.# #...........#.#.#.#.# #.# #.#########.#.#.#.#.# #.######.# #.#.#.#.#)#####. #........# #............... ##################.###.#.#.###### There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) 4 hobgoblins 7 jackals (D:1) A quokka (D:2) 2 ball pythons A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 100 | D:1 | Reached skill level 1 in Stealth 280 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 280 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 293 | D:1 | Learned a level 2 spell: Jinxbite 887 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 887 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 981 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, minmay_tall_x D:2: layout_loops_ring, dk_noncrumbling_4 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 2 3 | 3.0 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 87 Cast: Jinxbite || 2 Armour: Robe || 20 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1009 | 900 | 109 | 0 | 731 | 2 | 504.5 | Dungeon | 1009 | 900 | 109 | 0 | 731 | 2 | 504.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 910 daAuts D:2: 98 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+