leafmold Level 1 of the Dungeon (11, 18, D:1) a rat skeleton (13, 9, D:1) a +0 ring mail (14, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 22, D:1) a +0 dagger (18, -5, D:1) a +0 short sword (18, 20, D:1) a +0 whip (21, 12, D:1) a bat corpse (skeletalised by now) (21, 39, D:1) a hobgoblin corpse (skeletalised by now) (25, 33, D:1) a +0 short sword (31, 10, D:1) a +0 club a +0 robe (33, 10, D:1) a +0 spear (34, 7, D:1) a jackal skeleton (35, 6, D:1) a jackal skeleton (35, 28, D:1) a bat corpse (skeletalised by now) (41, -3, D:1) a frilled lizard corpse (skeletalised by now) (41, 27, D:1) a hobgoblin corpse (skeletalised by now) (42, 27, D:1) a +0 short sword a kobold corpse (skeletalised by now) (42, 30, D:1) a +0 chain mail (46, 5, D:1) a parchment of Ozocubu's Armour Level 2 of the Dungeon (0, 0, D:2) the felid corpse of Natasha (3, -8, D:2) a +0 club a +0 club a goblin corpse (3, -7, D:2) a +0 spear a +0 animal skin the +2 helmet of Ezesim {rN+ Dex+3 SInv} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 dagger (3, -6, D:2) a +0 club a +0 sling a goblin corpse (6, -1, D:2) a +0 dagger (9, -7, D:2) a +0 leather armour (18, 16, D:2) 3 darts of disjunction (31, -20, D:2) a +0 leather armour