leafmold Level 1 of the Dungeon (4, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 10, D:1) a jackal corpse (skeletalised by now) (5, 10, D:1) a hobgoblin corpse (skeletalised by now) (5, 23, D:1) a +0 club (10, -1, D:1) a +0 club (12, 19, D:1) a quokka corpse (skeletalised by now) (15, 4, D:1) a +0 leather armour (16, 15, D:1) a rat corpse (skeletalised by now) (38, 28, D:1) a ball python corpse (skeletalised by now) (48, 19, D:1) a ball python skeleton (48, 34, D:1) the scarab talisman of Uskayaw's Favour {rCorr MP+9} [scarab talisman] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). (53, 23, D:1) a +0 sling (58, 23, D:1) a rimehorn talisman (58, 25, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Vonn's Antique Weapon Shoppe a +0 quarterstaff (120 gold) a +4 trident of venom (628 gold) a +1 war axe of holy wrath (319 gold) a +0 trident (84 gold) a +0 whip (60 gold) the +1 hand axe "Killer Klown's Curse" {venom, rC- Int+6 Dex+2 SInv} (710 gold) rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 whip (60 gold) a +4 mace (600 gold) [Shop] Ytol's Magic Scroll Shoppe (Shop contents are unknown) (7, -23, D:2) the scarab talisman of the Crafting Gods {Slay+2 SInv} [scarab talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. a quokka corpse (13, -4, D:2) a +0 robe (14, -15, D:2) a +0 short sword