Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 7214259834443915753 36 leafmold the Vexing (level 3, 26/26 HPs) Began as a Demonspawn Hexslinger on May 17, 2026. Got out of the dungeon alive. The game lasted 00:00:46 (1059 turns). leafmold the Vexing (Demonspawn Hexslinger) Turns: 1059, Time: 00:00:46 Health: 26/26 AC: 6 Str: 10 XL: 3 Next: 19% Magic: 4/4 EV: 11 Int: 13 God: Gold: 33 SH: 4 Dex: 15 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of regeneration Stlth ++ e - +4 ring of protection HPRegen 1.04/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large bone plates 1, weakness stinger 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) d - a +0 helmet of light Jewellery c - an amulet of regeneration (worn) e - a +4 ring of protection (worn) Scrolls p - a scroll of poison c - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging * Level 2.9 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 4% 2x1d4 24% 1 Grave Claw Necr 0% 2d7 38% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Teleport Other Tloc 0% N/A 63% 3 Vampiric Draining Necr 0% 2d6 63% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) You have a small tail. Message History Found a stone staircase leading up. No target in view! There is a stone staircase leading up here. You now have 33 gold pieces (gained 10). You open the door. There is an open door here. You encounter an adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. An adder is nearby! You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet completely misses the adder. The adder barely misses you. An adder is nearby! You shoot a sling bullet. The sling bullet misses the adder. The adder bites you but does no damage. x2 An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder! The adder is almost dead. The adder misses you. The adder barely misses you. An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... You grow a small tail. What level of the Dungeon? (default 2, ? - help) There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ####### #.....### ###.###...## #..........## #######.#+#.....# #.....#.#.+.....# # . #.....#.#.#.....# ## .. #+#..>..###.#.....###. .. #.#..@..#.#.#......... .. #.+.....+.#.'......#.. .# #+#.#'#####.#'#.....##.. .# +.....'.'.....+.....##.. .##### ###'###.###.###.....##.. .....# #.................##.. ..♣♣.#######.................##.. ♣♣♣♣♣.#........(............###.. ♣ ♣.#####................####.. There were no monsters in sight! Vanquished Creatures An adder (D:2) 6 endoplasms 4 hobgoblins 5 ball pythons 5 bats A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 13 | D:1 | Reached skill level 1 in Stealth 56 | D:1 | You fall into a shaft and drop 1 floor! 223 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 223 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 672 | D:2 | Learned a level 2 spell: Jinxbite 993 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 993 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 1059 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms, minmay_misc_feat_five, nrook_campfire, st_stairs_13 D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.9 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 75 Armour: Robe || 15 Dodge: Dodged || 13 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1083 | 968 | 115 | 0 | 803 | 2 | 541.5 | Dungeon | 1083 | 968 | 115 | 0 | 803 | 2 | 541.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 570 daAuts D:1: 512 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+