Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 9238935169753043293 15 leafmold the Vexing (level 2, -5/21 HPs) Began as a Demonspawn Hexslinger on May 16, 2026. Slain by Sigmund ... wielding a +0 scythe of freezing (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:34 (709 turns). leafmold the Vexing (Demonspawn Hexslinger) Turns: 709, Time: 00:00:35 Health: -5/21 AC: 2 Str: 8 XL: 2 Next: 34% Magic: 2/3 EV: 11 Int: 13 God: Gold: 54 SH: 0 Dex: 15 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: confused, weak-willed A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a +6 ring of strength Talismans d - a spore talisman Scrolls p - 2 scrolls of poison c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging * Level 2.1 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Gloom Hex/Necr 8% N/A 41% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You encounter a ball python. The ball python hisses angrily. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! You open the door. There is an open door here. You open the door. You encounter Sigmund the Dreaded. He is wielding a +0 scythe of freezing. Found a stone staircase leading down. Casting: Jinxbite (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Malevolent energies surge around you. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an open door here. No target in view! You shoot a sling bullet. Something hits you. Something freezes you. You shoot a sling bullet. The jinxing sprites lose interest in you. The sprites lose interest in your situation. You hear some strange, mumbled words. You are confused. Something barely misses you. Something hits you. Something freezes you. There is an open door here. You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You miss something. Something hits you! Ouch! That really hurt! You die... # #####..# ##.....## ##...... # #......# ##.......## ##..#.### # #.#...####.........####..#..### ###........'.........'....###.... ........####<........####..#.#### ###.##.## ##.......## ##..# # #.#### ##.....## ##...... #.# ##...## #.##### #.# ##@## .# # #.# #{# # # #.# #.# # #.# #.# >.. ... ... ##.## There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 3 endoplasms A hobgoblin (D:1) 2 ball pythons 2 bats (D:1) 4 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 150 | D:1 | Reached skill level 1 in Stealth 414 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 414 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 474 | D:1 | Found Garaun's Distillery. 557 | D:2 | Learned a level 2 spell: Jinxbite 698 | D:2 | Encountered Sigmund 709 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_cross, serial_shops, shop D:2: layout_loops_corners, basic_altar, serial_forest, infiniplex_forest_split, infiniplex_forest_corner_2, infiniplex_forest_clump_tiny, infiniplex_forest_end_1, infiniplex_forest_clump_curved, infiniplex_forest_end_2, hangedman_decor_peaks_small, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.1 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Sling || 2 Fire: Sling || 39 Cast: Jinxbite || 2 Armour: Robe || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 722 | 688 | 34 | 0 | 592 | 2 | 361.0 | Dungeon | 722 | 688 | 34 | 0 | 592 | 2 | 361.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 539 daAuts D:2: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+