Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 5484373962827467300 35 leafmold the Vexing (level 3, 24/26 HPs) Began as a Demonspawn Hexslinger on May 16, 2026. Got out of the dungeon alive. The game lasted 00:00:40 (857 turns). leafmold the Vexing (Demonspawn Hexslinger) Turns: 857, Time: 00:00:41 Health: 24/26 AC: 3 Str: 10 XL: 3 Next: 17% Magic: 4/4 EV: 11 Int: 13 God: Gold: 67 SH: 0 Dex: 15 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: rugged brown scales 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - 2 scrolls of poison c - a scroll of fog {unknown} e - 2 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} Potions d - a potion of brilliance {unknown} f - a potion of attraction {unknown} j - a potion of might {unknown} k - 2 potions of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging * Level 2.9 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Spells you cast may paralyse adjacent enemies. Message History You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. What level of the Dungeon? (default 2, ? - help) You feel sick. The sprites lose interest in your situation. You feel sick. You are no longer poisoned. You encounter a hobgoblin. You can't go up here! A hobgoblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 56% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is almost dead. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (almost dead, 56% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. What level of the Dungeon? (default 1, ? - help) You feel your willpower return. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. You have escaped! ####################### ##≈≈≈≈≈≈≈§≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈~§§~§~~~~§≈≈≈≈≈# #≈≈≈§~~~~~§§~§~~§§~§≈≈≈# ##~~~~§§~...§...§§§~§~~≈## ###~§§§§...........§~§§~§~~## ###~~§§§...∩.♣..@.........~§~§## #~~~.§.§.............∩....§.§~~## ......♣..∩....♣...♣.....∩.......# ....∩......................∩..♣.. .♣............................... .....♣........................∩.. ................................# ................................. ................................. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 7 bats (D:1) 6 endoplasms A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 158 | D:1 | Reached skill level 1 in Stealth 271 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 271 | D:1 | Reached XP level 2. HP: 13/21 MP: 3/3 328 | D:1 | Found a faded altar of an unknown god. 356 | D:1 | Learned a level 2 spell: Jinxbite 787 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 787 | D:2 | Reached XP level 3. HP: 9/26 MP: 1/4 857 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, dreamdust_ecumenical_altar_grove D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 2 | 2.9 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 67 Cast: Jinxbite || 1 Armour: Robe || 14 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 882 | 786 | 96 | 0 | 649 | 2 | 441.0 | Dungeon | 882 | 786 | 96 | 0 | 649 | 2 | 441.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 765 daAuts D:2: 116 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+