leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -14, D:1) a rat corpse (skeletalised by now) (4, 11, D:1) a +0 ring mail (10, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -13, D:1) a hobgoblin corpse (skeletalised by now) (17, 1, D:1) a +0 dagger (41, 8, D:1) a bat corpse (skeletalised by now) (46, -8, D:1) a frilled lizard corpse (skeletalised by now) (57, 9, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (5, 14, D:2) the +0 pair of boots of Wennit {Harm rC+ Int+2} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (6, 14, D:2) a rat corpse (6, 16, D:2) a rat corpse (7, 16, D:2) a rat corpse (27, 35, D:2) a +0 barding (29, 33, D:2) a +0 club a +0 sling (34, 34, D:2) a +0 club a stone a +0 short sword a kobold skeleton an adder skeleton (38, 4, D:2) a bat corpse (skeletalised by now) (39, 19, D:2) a +0 dagger (50, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (50, 21, D:2) a ball python corpse (skeletalised by now) (55, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 sling (7, -2, D:3) 2 boomerangs (13, 5, D:3) an adder corpse (14, 5, D:3) a hobgoblin corpse