leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -9, D:1) a +0 short sword a stone (4, -5, D:1) a +0 robe (5, -22, D:1) a quokka corpse (skeletalised by now) (5, -8, D:1) a bat corpse (skeletalised by now) (6, -8, D:1) a +0 short sword (7, -37, D:1) a ball python corpse (skeletalised by now) (8, -14, D:1) a +0 leather armour (8, -3, D:1) a jackal corpse (skeletalised by now) (21, -8, D:1) a ball python corpse (skeletalised by now) (21, -2, D:1) 3 javelins (34, -21, D:1) a +0 hand axe (36, -25, D:1) a +0 dagger a +0 plate armour (39, -6, D:1) a +0 ring mail (40, -9, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (41, -32, D:1) a +0 flail (43, -35, D:1) a +0 dagger a kobold corpse (skeletalised by now) (44, -35, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (49, -32, D:1) a staff of necromancy (49, -31, D:1) a +0 sling (49, -23, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Picwoir's One-of-a-Kind Rings the ring "Hearhe" {rPois rC+ Int+8} (642 gold) [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Int+8: It affects your intelligence (+8). a +9 ring of dexterity (unknown) (858 gold) the ring of the Sun {Fly Will++ Int+5 Stlth+} (569 gold) [ring of flight] Fly: It grants you flight. Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. a +6 ring of protection (unknown) (858 gold) a +3 ring of strength (unknown) (110 gold) the ring "Foekk" {rElec EV+5 Str+5 Int+3 Dex-2} (688 gold) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). a +1 ring of slaying (unknown) (33 gold) the ring "Piceog" {rCorr Str+3 SH+5} (558 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). (0, 0, D:2) a bat corpse (skeletalised by now) (5, 21, D:2) a bat corpse (skeletalised by now) (13, 1, D:2) a rat corpse (skeletalised by now) (15, 1, D:2) a +0 chain mail (15, 5, D:2) a +0 club (27, 0, D:2) a +0 dagger (28, 2, D:2) a hobgoblin corpse (skeletalised by now) (34, 22, D:2) a quokka corpse (skeletalised by now) (36, 3, D:2) a +0 chain mail (40, 14, D:2) an adder corpse (skeletalised by now) (48, 23, D:2) a frilled lizard corpse (skeletalised by now) (48, 45, D:2) a +0 dagger (49, 9, D:2) a +0 club a +0 robe (56, 30, D:2) a +0 war axe Level 3 of the Dungeon [Shop] Zeomev's Weapon Emporium the +7 lajatang "Eseitag" {venom, ^Contam rElec rF+ rN++} (946 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +6 quarterstaff of the Equinox {distort, rF+ Str+4 SInv} (829 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 dagger (24 gold) the +5 hand axe "Grum" {freeze, +Blink rElec} (616 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 mace (36 gold) a +0 shortbow (36 gold) a +0 hand axe (36 gold) a +0 war axe (42 gold) a +0 short sword (36 gold) [Shop] Mewemeen's Antique Weapon Emporium a +0 battleaxe (210 gold) a +0 club (10 gold) a +0 short sword (63 gold) a +0 sling (31 gold) a +0 long sword (73 gold) a +0 trident (73 gold) a +0 orcbow (84 gold) a +5 falchion of electrocution (724 gold) a +0 mace (63 gold) a +0 scimitar of electrocution (357 gold) [Shop] Pinwosk's Antique Weapon Shoppe a +1 dagger of protection (235 gold) a +0 club (12 gold) a +0 mace (75 gold) a +0 trident (87 gold) a +1 rapier of electrocution (517 gold) a +2 mace of protection (390 gold) a +0 long sword (87 gold) a +6 heavy shortbow (935 gold) (0, 0, D:3) a rat corpse (6, 5, D:3) a +0 robe (10, 8, D:3) a +0 dagger a kobold corpse (11, -8, D:3) a +0 club (16, 31, D:3) 2 flux baubles (17, 30, D:3) a +0 whip a kobold corpse (skeletalised by now) (19, -1, D:3) a +0 dagger 2 stones (31, 6, D:3) a rat skeleton (31, 11, D:3) a +0 robe (32, 7, D:3) a hobgoblin skeleton (32, 19, D:3) a +0 dagger (34, 34, D:3) an adder skeleton (38, 15, D:3) a frilled lizard corpse (skeletalised by now) (45, 14, D:3) a +0 robe a hobgoblin skeleton (46, -3, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant armour