leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 3, D:1) a +0 dagger (7, 5, D:1) a +0 short sword (14, 14, D:1) a +0 robe (16, 12, D:1) a +0 whip (18, 3, D:1) a +0 robe (21, -13, D:1) a bat skeleton (21, 26, D:1) a frilled lizard corpse (skeletalised by now) (22, 23, D:1) a +0 whip 4 stones (22, 26, D:1) a hobgoblin corpse (skeletalised by now) (25, -12, D:1) a +0 short sword (25, 36, D:1) a +0 short sword (28, 34, D:1) a bat corpse (skeletalised by now) (37, 13, D:1) a +0 leather armour (40, 11, D:1) a bat skeleton a frilled lizard skeleton (55, 31, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -15, D:2) 2 throwing nets (3, -13, D:2) an adder corpse (10, -17, D:2) 6 gold pieces (18, 9, D:2) a +0 dagger (20, 7, D:2) a +0 ring mail (22, -6, D:2) a +0 dagger (23, -6, D:2) the +1 robe of the Imp {^Contam rF+ Will++ Str+3} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (26, -7, D:2) a +0 club (28, -3, D:2) a +0 great mace (29, -23, D:2) a +3 whip (38, 11, D:2) a +0 ring mail