leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -1, D:1) an inkwell talisman (3, -20, D:1) a +0 dagger (4, -1, D:1) a hobgoblin corpse (skeletalised by now) (5, 13, D:1) a hobgoblin corpse (skeletalised by now) (9, -13, D:1) a +0 club (10, -29, D:1) a +0 whip (17, 12, D:1) a +0 dagger a goblin skeleton (22, -33, D:1) a bat corpse (skeletalised by now) (23, -33, D:1) a +0 whip (24, -13, D:1) a +0 robe (26, -32, D:1) a bat skeleton (26, 4, D:1) a +0 club (28, -26, D:1) a +0 mace (28, 4, D:1) a +0 dagger (34, -14, D:1) a +0 dagger (40, -15, D:1) a bat corpse (skeletalised by now) (48, -26, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (8, -2, D:2) an orb of glass (21, -32, D:2) a +0 chain mail (21, -12, D:2) a hobgoblin skeleton (24, -6, D:2) a serpent talisman (28, -39, D:2) a +0 short sword a kobold corpse (skeletalised by now) (31, 14, D:2) a +0 club (32, -30, D:2) a +0 helmet (38, -25, D:2) a +0 robe (39, -31, D:2) a ball python skeleton (40, -22, D:2) a +0 spear (42, -12, D:2) an adder corpse (skeletalised by now) (43, -40, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (1, -3, D:3) the +1 quarterstaff of Demonkind {venom, rElec rC+ Int-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (1, -1, D:3) a hobgoblin corpse (skeletalised by now) (3, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (3, 4, D:3) the +0 leather armour of Chimes {MP-9 Str+8 Int+4 Slay-5} MP-9: It affects your magic capacity (-9). Str+8: It affects your strength (+8). Int+4: It affects your intelligence (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. (3, 5, D:3) a +0 sling (5, 0, D:3) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, 0, D:3) 6 poisoned darts (7, -1, D:3) a +0 short sword (8, -16, D:3) a +0 sling (8, -3, D:3) a +0 dagger a +0 plate armour (19, 11, D:3) 3 curare-tipped darts (21, 3, D:3) a bat skeleton (23, -27, D:3) a +0 falchion (28, -13, D:3) a +0 club an orc skeleton (28, -5, D:3) a +0 halberd a gnoll skeleton (29, -13, D:3) a quokka corpse (skeletalised by now) (32, -23, D:3) a +0 pair of boots (33, -17, D:3) a bat corpse (skeletalised by now) (33, 7, D:3) 5 boomerangs (40, -15, D:3) a scroll of teleportation (43, -2, D:3) a parchment of Yara's Violent Unravelling Level 4 of the Dungeon (1, 3, D:4) 10 gold pieces a +0 club a gnoll corpse (4, 14, D:4) a +0 dagger (8, 14, D:4) a +0 flail (10, 8, D:4) a scorpion corpse (11, 3, D:4) a +0 dagger (12, 6, D:4) a +0 spear a gnoll corpse (14, 14, D:4) an inkwell talisman (17, 7, D:4) a +0 dagger a +0 club a goblin corpse