leafmold Level 1 of the Dungeon (18, -5, D:1) 3 poisoned darts (22, -22, D:1) a rat skeleton (23, -21, D:1) a bat skeleton (24, -21, D:1) a +0 short sword of flaming (26, -38, D:1) a hobgoblin corpse (skeletalised by now) (27, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, 0, D:1) a +0 club (46, -25, D:1) a rat corpse (skeletalised by now) (51, -29, D:1) a rat corpse (skeletalised by now) (51, -15, D:1) a +1 dagger of flaming a goblin skeleton (54, -18, D:1) a +0 dagger (56, -37, D:1) a +0 club (58, 6, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 trident (22, -22, D:2) a +0 short sword (28, -12, D:2) a +0 dagger (29, -21, D:2) a +0 short sword (29, -6, D:2) a +0 ring mail (29, 5, D:2) a rat corpse (skeletalised by now) (31, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, -21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (2, 29, D:3) a +0 mace (6, 33, D:3) a ring of wizardry (7, 34, D:3) a potion of brilliance (9, 18, D:3) a +0 robe (9, 35, D:3) a +0 whip a +0 flail a +0 dagger a +0 robe a +0 short sword a +0 whip an orc corpse an orc corpse an orc corpse a kobold corpse (14, 10, D:3) 6 poisoned darts (14, 33, D:3) a +0 club an orc corpse a jackal corpse a jackal corpse a frilled lizard corpse (22, 7, D:3) a bat corpse (skeletalised by now) (23, 24, D:3) a +0 leather armour (24, 24, D:3) an adder corpse (skeletalised by now) (28, 9, D:3) a +0 dagger a kobold corpse (skeletalised by now) (30, 11, D:3) the +5 dagger of a gutter gulch {antimagic, rElec rN+ Int+3 Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further.