leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (3, 2, D:1) a bat corpse (skeletalised by now) (11, 23, D:1) a +0 robe (21, 42, D:1) a +0 hand axe (21, 47, D:1) a +0 scale mail (26, 29, D:1) a scroll of identify (32, 19, D:1) a +0 dagger (43, 10, D:1) a +0 short sword (49, 1, D:1) a hobgoblin corpse (skeletalised by now) (55, -2, D:1) an orb of attunement (57, 20, D:1) a frilled lizard skeleton (66, 0, D:1) a frilled lizard corpse (skeletalised by now) (66, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 10 gold pieces (8, -17, D:2) a +0 mace (11, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (12, -15, D:2) a +0 club a goblin corpse (skeletalised by now) (24, -13, D:2) a ball python skeleton (28, -10, D:2) a hobgoblin skeleton (29, -9, D:2) an adder skeleton (31, -8, D:2) a +0 dagger (34, -28, D:2) a +0 dagger (38, -26, D:2) 13 gold pieces (39, -27, D:2) 10 gold pieces (40, -28, D:2) 11 gold pieces (41, -15, D:2) 5 boomerangs (43, -10, D:2) a +0 pair of boots Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Tezestru" {rCorr MP+9 Slay+4} (6750 gold) [ring of slaying] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 hand axe of Internal Strife {flame, *Slow rF+ Str+3} (3010 gold) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring "Tetzupy" {rF- Str+4 Int+3 Dex+3 SInv} (3600 gold) [ring of see invisible] rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of Keize {rN++ MP+9 Slay-4} (2070 gold) [ring of magical power] rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the ring "Emayheud" {rElec rPois rF+ MP+9} (4520 gold) [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). the +7 mace of Athe {freeze, rElec Int+3} (6070 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the sanguine talisman of Vice {rElec rPois} (10560 gold) [sanguine talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. the granite talisman of the Grue {Will++ Str+3} (13040 gold) [granite talisman] Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). the +4 dagger of the Mushroom {drain, Str+4 Int+4 Dex+3} (5370 gold) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Ecaizeuj" {Fly Will++} (3850 gold) [ring of flight] Fly: It grants you flight. Will++: It greatly increases your willpower. the +1 robe of Blue Skies {Fly Regen+ Str-4 Archmagi} (2060 gold) Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +3 pair of gloves of Lyogy {Rampage Int+2 Dex-5} (2020 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the wellspring talisman "Ezich" {Int+3 SInv} (4250 gold) [wellspring talisman] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the +4 ring mail of Undesirable Species {rPois rCorr Int+2} (4500 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring of Fytihesy {AC+4 Dex+3} (4930 gold) [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). the ring of Azarywno {+Blink rF- rC+ Str+6} (5000 gold) [ring of strength] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). the +5 spear of Awkwardness {antimagic, rElec rC+ Str+3 Stlth+} (6410 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Gedez" {rF+ MP+9 Dex+3} (4030 gold) [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the +9 dagger of the Gazing Whale {devious, *Corrode rN+ Str+3 Stlth+} (6170 gold) *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 leather armour "Qoguoroj" {+Inv rElec SInv Stlth+} (4500 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a quokka corpse (skeletalised by now) (6, -36, D:3) a +0 club (6, -13, D:3) a +0 falchion an orc corpse (skeletalised by now) (7, -20, D:3) a +0 chain mail (12, 7, D:3) a frilled lizard corpse (skeletalised by now) (13, -18, D:3) a +0 ring mail (13, -10, D:3) a +0 ring mail (16, -17, D:3) a +0 ring mail (18, -28, D:3) a +0 flail (19, -4, D:3) a bat skeleton (21, -4, D:3) a poisoned dart (22, -4, D:3) a +0 spear 2 poisoned darts a gnoll corpse (23, -4, D:3) 3 poisoned darts a hobgoblin corpse (25, -4, D:3) a poisoned dart a +0 spear (26, -3, D:3) a poisoned dart (31, -2, D:3) a +0 flail a gnoll corpse (34, -1, D:3) a +0 club a +0 robe (35, -1, D:3) a curare-tipped dart Level 4 of the Dungeon (3, 7, D:4) a ball python corpse (6, 10, D:4) the +6 whip "Sugryiz" {freeze, rElec rCorr Str-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (12, 14, D:4) a +0 whip