leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -12, D:1) a +0 dagger 4 stones (13, 20, D:1) a +0 dagger (14, -12, D:1) a +0 club a goblin skeleton (16, 19, D:1) a ball python corpse (skeletalised by now) (21, -13, D:1) a hobgoblin corpse (skeletalised by now) (26, 33, D:1) a staff of air (29, -19, D:1) a quokka corpse (skeletalised by now) (30, 16, D:1) a hobgoblin skeleton (31, 8, D:1) a +0 dagger of venom (31, 15, D:1) a +0 short sword a kobold skeleton (41, 21, D:1) a +0 club 5 stones (50, 2, D:1) a ball python corpse (skeletalised by now) (50, 9, D:1) a quokka corpse (skeletalised by now) (56, -5, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 36, D:2) a +0 whip 5 stones a kobold skeleton (21, 7, D:2) the felid corpse of Natasha (skeletalised by now) (28, 20, D:2) a bat skeleton (31, 27, D:2) a +0 sling a +0 club (32, -2, D:2) a +0 long sword (33, 42, D:2) a +0 short sword a stone (34, 18, D:2) a +0 scale mail (39, 2, D:2) a ball python corpse (skeletalised by now) (50, 18, D:2) a +0 club (51, 20, D:2) a +3 devious dagger a +0 robe the human corpse of Jessica (skeletalised by now) Level 3 of the Dungeon (0, 7, D:3) a +0 war axe (8, -4, D:3) a +0 chain mail (9, 37, D:3) a +0 whip a kobold skeleton (12, -3, D:3) a +0 hand axe (12, 21, D:3) a +0 giant club an ogre corpse (skeletalised by now) (13, 21, D:3) a ball python corpse (skeletalised by now) (17, -4, D:3) a +0 hand axe (25, 18, D:3) an adder skeleton (25, 20, D:3) a jackal skeleton (25, 21, D:3) a jackal skeleton (33, -2, D:3) a rimehorn talisman (35, 32, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (38, 5, D:3) a +0 leather armour (41, 8, D:3) a +0 club a +0 scale mail (41, 19, D:3) a +0 ring mail (44, 35, D:3) a +0 hand axe (61, 38, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (7, 33, D:4) a +0 leather armour (8, 13, D:4) a +0 mace an orc skeleton (9, 14, D:4) a +0 hand axe a +0 ring mail (9, 16, D:4) a +0 falchion a +0 dagger a +0 robe a +0 flail (10, 37, D:4) a +0 club (12, 54, D:4) a +0 dagger (14, 31, D:4) an adder skeleton (16, 23, D:4) a +0 spear (23, 26, D:4) a +0 scale mail (25, 39, D:4) a +0 quarterstaff a +0 robe an orc corpse (skeletalised by now) (27, 49, D:4) the +0 robe "Vimab" {Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (28, 49, D:4) a quokka skeleton (30, 20, D:4) a jackal skeleton a jackal skeleton (30, 22, D:4) a jackal skeleton (30, 39, D:4) a +0 rapier (31, 20, D:4) a jackal skeleton (31, 22, D:4) a stone a +0 dagger a jackal skeleton (34, 55, D:4) a +0 hand axe (37, 60, D:4) a +0 robe (46, 32, D:4) a +0 club a +2 dagger of draining 6 poisoned darts (46, 36, D:4) a +0 club (46, 39, D:4) a +0 dagger (46, 40, D:4) a +0 club a +0 club a kobold skeleton a hobgoblin skeleton (47, 29, D:4) a +0 dagger a kobold skeleton (47, 31, D:4) a +0 dagger a +0 club a hobgoblin skeleton a kobold skeleton (47, 40, D:4) a +0 club (47, 41, D:4) a +0 club (48, 31, D:4) a +0 club a +0 club a kobold skeleton a kobold skeleton (53, 6, D:4) a hound corpse (skeletalised by now) (54, 8, D:4) an adder skeleton (55, 9, D:4) a yak skeleton (56, 9, D:4) a yak skeleton (60, 27, D:4) a ball python skeleton (61, 50, D:4) a +0 spear (62, 50, D:4) 3 stones a +0 club (66, 36, D:4) a +0 ring mail (70, 50, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Firrur's Weapon Shop a +0 dagger (22 gold) a +0 rapier (60 gold) a +0 short sword (33 gold) the +8 whip "Tuerch" {concuss, rN+ Str+4 Dex+3} (752 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. 2 silver javelins (198 gold) a +0 war axe (38 gold) a +0 quarterstaff (55 gold) 5 silver javelins (495 gold) the +7 rapier of Pain and Death {venom, rElec} (611 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 dagger (22 gold) (8, 29, D:5) a +0 mace a +0 ring mail (9, 25, D:5) a +0 war axe a +0 club an orc corpse (skeletalised by now) (10, 26, D:5) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (12, -2, D:5) a hound skeleton (16, 25, D:5) a +0 dagger an orc skeleton (16, 26, D:5) a +0 club a hound skeleton an orc skeleton (17, 25, D:5) a +0 dagger a +0 robe a +0 morningstar a +0 flail (20, 0, D:5) a hound skeleton (20, 10, D:5) an adder skeleton (27, 15, D:5) a +0 war axe (32, 32, D:5) a hound skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (1, 1, D:6) a +0 flail a +0 whip a +0 robe (1, 2, D:6) a +0 hand axe a +0 whip an orc corpse (skeletalised by now) (1, 3, D:6) a +0 club 2 boomerangs a +0 ring mail a +0 whip a +0 mace an orc corpse (skeletalised by now) (13, 13, D:6) a +0 leather armour (16, 13, D:6) a +0 falchion a +0 robe (17, 13, D:6) a +0 dire flail a +0 robe a +5 long sword of freezing a +0 robe a +0 great sword a +0 robe a +3 battleaxe a +0 robe (20, 3, D:6) a +0 short sword (28, 35, D:6) a +0 short sword a +0 war axe a +0 club a +0 ring mail a +0 dagger a kobold corpse (skeletalised by now) (28, 36, D:6) a +0 whip a +0 short sword 5 stones (29, 12, D:6) 3 poisoned darts (29, 36, D:6) a +0 whip a +2 dagger of venom a +0 robe a +0 short sword 5 poisoned darts a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, -9, D:6) a +0 spear (30, 36, D:6) a +0 dagger (40, -20, D:6) a +2 dagger of speed a +0 robe (41, -19, D:6) a +0 short sword a +0 leather armour a +0 giant spiked club an ogre corpse (skeletalised by now) (43, -5, D:6) an inkwell talisman Level 7 of the Dungeon (3, 9, D:7) 2 darts of disjunction (7, 11, D:7) a parchment of Magic Dart (19, -4, D:7) a +2 short sword a +0 robe (21, 5, D:7) a +0 club a +0 leather armour (22, -5, D:7) a +0 trident a +0 leather armour an orc skeleton (22, 6, D:7) a +0 club a +0 morningstar a +1 leather armour of poison resistance a +0 mace a +0 chain mail a +0 war axe a +0 robe a +2 dire flail a +0 robe a +0 battleaxe a +0 robe an orc skeleton (26, 3, D:7) a +0 shortbow a centaur skeleton (30, 3, D:7) an eel talisman (39, -3, D:7) a +0 robe (43, -22, D:7) a +0 robe (49, 1, D:7) a +0 whip a +0 spear a gnoll skeleton (50, 1, D:7) a +0 club a +0 leather armour a gnoll skeleton (50, 2, D:7) a +0 whip a +0 whip a gnoll skeleton (53, -6, D:7) 2 datura-tipped darts Level 8 of the Dungeon [Shop] Xoyphon's Book Shop a parchment of Sticky Flame (156 gold) a parchment of Fireball (220 gold) a parchment of Orb of Destruction (393 gold) a parchment of Ensorcelled Hibernation (69 gold) a parchment of Summon Seismosaurus Egg (156 gold) a parchment of Gloom (105 gold) a parchment of Scorch (69 gold) a parchment of Launch Clockwork Bee (105 gold) (3, 5, D:8) a +0 spear a +0 ring mail (5, 9, D:8) a hound corpse (skeletalised by now) (5, 10, D:8) 3 boomerangs a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, 11, D:8) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (5, 12, D:8) a +0 flail a gnoll corpse (skeletalised by now) (7, 3, D:8) a +0 trident (7, 11, D:8) a +0 club a +1 leather armour of fire resistance (9, 11, D:8) a +0 flail (10, -43, D:8) a +0 mace (11, -16, D:8) a +0 hand axe a +0 flail an orc skeleton (11, 8, D:8) a +0 shortbow (13, -17, D:8) a +0 hand axe an orc skeleton (14, -19, D:8) a hound skeleton (14, -17, D:8) a +0 spear a parchment of Foxfire a gnoll skeleton (14, -16, D:8) a +0 club a +0 leather armour an orc skeleton (15, -16, D:8) a +0 spear a +0 ring mail (16, -22, D:8) a +0 spear (17, -16, D:8) a +0 whip (17, -14, D:8) a +0 club a +0 robe a gnoll skeleton (19, -14, D:8) a hound corpse (skeletalised by now) (20, -2, D:8) a +0 flail a gnoll corpse (skeletalised by now) (24, -22, D:8) a +0 spear a +0 ring mail a gnoll skeleton (24, -21, D:8) a +0 halberd a gnoll skeleton (28, -43, D:8) a +0 whip (29, -42, D:8) a +0 spear a gnoll corpse (skeletalised by now) (30, -39, D:8) a +0 whip a gnoll corpse (skeletalised by now) (31, -15, D:8) a +0 war axe (32, -27, D:8) a +0 dagger (33, -27, D:8) a +0 leather armour (33, -26, D:8) a +0 mace (36, -31, D:8) a hound skeleton (37, -1, D:8) a +0 dagger a +0 robe a +0 giant spiked club a +0 dagger a +0 robe a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (39, -31, D:8) a +0 spear a gnoll skeleton (39, 7, D:8) a +0 trident (40, -12, D:8) a +0 scale mail a boomerang a +0 club an orc skeleton (42, -29, D:8) a +0 club a gnoll skeleton (43, -26, D:8) a +0 flail (43, -15, D:8) a +0 hand axe (44, -27, D:8) a +0 spear a gnoll skeleton (45, -29, D:8) a +0 short sword an orc skeleton (45, -28, D:8) a +0 flail a gnoll skeleton (46, -27, D:8) a +0 club a gnoll skeleton (46, 1, D:8) a +0 orcbow (48, -20, D:8) a +0 scale mail a +0 spear (49, 6, D:8) a +0 dagger a +0 robe a +0 club a +0 club a +0 leather armour an orc skeleton (49, 7, D:8) a +0 club a +0 club a +1 heavy flail a +0 flail a gnoll skeleton a gnoll skeleton (50, -19, D:8) a +0 dagger of freezing a kobold skeleton (50, 2, D:8) a +0 dagger a +0 robe of cold resistance (50, 7, D:8) a +0 glaive a +0 chain mail a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) an orc skeleton (51, -19, D:8) 5 poisoned darts a +0 short sword a kobold skeleton (51, 7, D:8) a +0 flail (52, -19, D:8) a +3 dagger of draining a kobold skeleton (54, 4, D:8) a +0 whip a gnoll skeleton (54, 5, D:8) a +0 halberd a gnoll skeleton (55, 2, D:8) a +0 whip (55, 3, D:8) a +0 whip a +0 whip a +0 leather armour a gnoll skeleton (55, 4, D:8) a +0 spear a gnoll skeleton (56, 2, D:8) a +0 giant spiked club (57, 6, D:8) a +0 giant spiked club an ogre skeleton (58, 7, D:8) a +0 giant spiked club an ogre skeleton (59, 4, D:8) a +0 giant club Level 9 of the Dungeon (9, 5, D:9) a +0 mace (9, 35, D:9) a +0 dagger a +0 robe a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (11, 21, D:9) a +0 dagger (11, 25, D:9) a +0 ring mail (11, 35, D:9) a +0 club a +0 dagger a +0 robe (12, 18, D:9) a +0 giant club a +0 giant club (12, 34, D:9) a +0 trident a +0 scale mail a gnoll corpse (skeletalised by now) (13, 19, D:9) a +0 robe a staff of cold a kobold skeleton (14, 18, D:9) a +0 robe a +0 dagger (14, 32, D:9) a +2 dagger of distortion a +0 robe a howler monkey corpse (skeletalised by now) an orc skeleton (15, 29, D:9) a +0 orcbow 4 boomerangs a centaur corpse (skeletalised by now) (16, -8, D:9) a human skeleton (17, -1, D:9) a bullfrog skeleton (17, 23, D:9) a +0 robe a +0 dagger (17, 29, D:9) a +0 scimitar a +0 orcbow a +0 plate armour a +0 flail a +0 robe an orc corpse (skeletalised by now) (18, 24, D:9) a +0 giant club a +0 giant spiked club (20, 20, D:9) a +4 scimitar of flaming (20, 26, D:9) a wyvern skeleton (23, 29, D:9) +0 steam dragon scales a steam dragon skeleton (24, 30, D:9) a +0 dagger 6 poisoned darts a kobold corpse (skeletalised by now) (25, 31, D:9) a +0 orcbow a centaur skeleton (30, 6, D:9) a +0 dagger (31, -4, D:9) a +0 robe a +0 dagger (32, -8, D:9) a wyvern skeleton (32, -5, D:9) a +0 leather armour a +0 dagger of draining an orc skeleton (32, -4, D:9) a +0 chain mail a +0 trident an orc skeleton (33, 35, D:9) 2 atropa-tipped darts (34, -4, D:9) a +0 robe (39, 7, D:9) 6 poisoned darts a +0 short sword a kobold skeleton (40, 6, D:9) 7 poisoned darts a +0 dagger a +0 orcbow a centaur skeleton a bullfrog skeleton a wyvern skeleton (40, 16, D:9) a medusa talisman (44, 15, D:9) a +0 whip (50, 1, D:9) a +0 short sword an orc skeleton (50, 5, D:9) 5 stones a +0 short sword a kobold skeleton (50, 22, D:9) 4 stones a +0 dagger (53, 26, D:9) 5 stones a +0 dagger a kobold skeleton (55, 25, D:9) a +0 club a kobold skeleton (55, 33, D:9) a +0 mace of protection (56, 29, D:9) a +0 leather armour a +0 dagger an orc skeleton (58, 11, D:9) a +0 orcbow (58, 18, D:9) a +0 athame a +0 sling a stone (58, 31, D:9) a +0 spear (59, 12, D:9) a +0 whip a kobold skeleton (59, 14, D:9) a bullfrog skeleton (59, 31, D:9) a +0 ring mail a +0 spear a gnoll skeleton (59, 32, D:9) a +0 chain mail a +0 trident a +0 orcbow an orc skeleton (59, 33, D:9) a +0 whip a +0 whip a +0 leather armour a +0 war axe a kobold skeleton an orc skeleton (60, 32, D:9) 3 poisoned darts a +0 whip a +0 whip a gnoll skeleton a kobold skeleton a bullfrog skeleton (60, 33, D:9) a +0 hand axe (61, 33, D:9) a +0 plate armour a +0 flail an orc skeleton Level 10 of the Dungeon (0, 0, D:10) a +0 trident a +0 leather armour (1, 0, D:10) a +0 club a +0 scale mail an orc skeleton (1, 1, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (6, -16, D:10) a wyvern skeleton (11, 3, D:10) a +3 heavy morningstar (16, -18, D:10) a +0 leather armour (16, 35, D:10) a yak skeleton a yak skeleton a yak skeleton (16, 36, D:10) a yak skeleton (20, -11, D:10) a +0 ring mail (41, 17, D:10) a staff of necromancy (44, 25, D:10) the +7 short sword of True Chaos {freeze, rPois rC++ rN+} rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. Level 11 of the Dungeon (10, 1, D:11) a +0 dagger (11, 3, D:11) a +0 club (11, 4, D:11) a +0 club (11, 19, D:11) a +0 robe a +0 dagger of electrocution (12, 3, D:11) a +0 whip 3 stones a kobold skeleton (12, 8, D:11) a yak skeleton (13, 3, D:11) a +0 hand axe a +0 robe a yak skeleton (13, 5, D:11) a yak skeleton (14, 8, D:11) a +0 flail a +0 robe (16, 22, D:11) a yak skeleton (17, 6, D:11) a +2 scimitar of flaming (18, 7, D:11) a +0 giant club a +0 giant club (25, 3, D:11) a +0 dagger (25, 33, D:11) a +0 robe (25, 44, D:11) a +0 club an orc corpse (skeletalised by now) (25, 45, D:11) a +0 mace an orc corpse (skeletalised by now) (25, 46, D:11) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, 37, D:11) a +0 quarterstaff (26, 46, D:11) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (29, 41, D:11) a +0 morningstar (33, 5, D:11) a +0 shortbow a centaur corpse (skeletalised by now) (34, 8, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (34, 14, D:11) a +0 mace (34, 25, D:11) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (35, 6, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (35, 7, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) Level 12 of the Dungeon (0, 0, D:12) a +0 flail (0, 2, D:12) a +0 robe (15, -3, D:12) a +0 robe (18, -3, D:12) a +0 ring mail (19, 32, D:12) a +0 mace (26, 37, D:12) a +0 hand axe (27, 11, D:12) a +0 whip (34, 0, D:12) a manticore corpse (skeletalised by now) (41, -2, D:12) a +0 robe a +0 dagger (42, 13, D:12) a +0 giant club a +0 giant club (43, -2, D:12) a +0 leather armour a +0 club (44, -2, D:12) a +0 dagger (50, 31, D:12) a +0 short sword a kobold skeleton (50, 32, D:12) a +0 dagger a +0 whip a +0 robe a +0 whip a kobold skeleton a kobold skeleton a kobold skeleton (50, 35, D:12) 3 stones a +0 dagger (50, 36, D:12) 4 poisoned darts a +0 whip a kobold skeleton (55, 6, D:12) a +0 dagger (57, 7, D:12) a +0 leather armour Level 13 of the Dungeon (1, 7, D:13) a +0 orcbow (9, -13, D:13) a +0 shortbow a centaur corpse (skeletalised by now) (13, -13, D:13) a +0 shortbow (13, -12, D:13) a +0 orcbow (13, -11, D:13) a +0 shortbow (15, 26, D:13) a +0 troll leather armour a troll skeleton (16, 8, D:13) a +0 shortbow a centaur skeleton (17, 27, D:13) an ugly thing skeleton (21, 5, D:13) a staff of fire (22, 28, D:13) a +0 chain mail (30, 4, D:13) a +0 orcbow (37, 26, D:13) a +0 shortbow (41, 7, D:13) a catoblepas skeleton (41, 13, D:13) a +4 scale mail (47, 1, D:13) 5 boomerangs (56, -8, D:13) a +0 great sword a +0 leather armour (57, -7, D:13) a +0 great mace a +0 leather armour a tengu corpse (skeletalised by now) Level 14 of the Dungeon (3, 9, D:14) a +0 hand axe a +0 robe (3, 10, D:14) a +0 hand axe a +0 leather armour (3, 11, D:14) a +0 war axe a +0 robe (12, -28, D:14) a parchment of Ozocubu's Armour (14, 27, D:14) a +0 orcbow (16, -7, D:14) a +0 ring mail a +0 mace a human skeleton (19, -27, D:14) a +2 chain mail of poison resistance an ugly thing corpse (skeletalised by now) (21, -15, D:14) an orb of mesmerism (21, 12, D:14) a +0 shortbow (22, 10, D:14) a +0 orcbow a +0 quarterstaff a +0 shortbow a centaur corpse (skeletalised by now) (23, 4, D:14) a +0 leather armour (28, 4, D:14) a +0 chain mail (29, -14, D:14) a +0 shortbow (32, 4, D:14) a +0 robe a +0 hand axe (32, 14, D:14) a +0 ring mail (32, 15, D:14) a +0 flail (33, 17, D:14) a +0 arbalest a yaktaur skeleton (33, 23, D:14) a +0 long sword a +0 leather armour (34, 5, D:14) a +0 orcbow a centaur skeleton (34, 15, D:14) a +3 glaive of freezing a +2 great sword of flaming the +7 long sword of Kismet {pain, rF+} rF+: It protects you from fire. It cannot be enchanted further. the +1 sling "Tyhith" {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. (38, 23, D:14) a +0 leather armour (39, 15, D:14) a +0 orcbow a centaur skeleton (40, 15, D:14) a shapeshifter skeleton (40, 16, D:14) 3 large rocks (41, -1, D:14) a +0 whip (43, 19, D:14) a parchment of Searing Ray (44, 2, D:14) a +0 scimitar (46, 5, D:14) a scarab talisman Level 15 of the Dungeon (0, 0, D:15) a +0 rapier (10, 16, D:15) a +0 shortbow (18, 12, D:15) a parchment of Swiftness (19, 35, D:15) a +0 robe a +0 athame of speed a human skeleton (20, 35, D:15) a tengu skeleton (20, 36, D:15) a tengu skeleton (22, 14, D:15) a +0 long sword (23, 34, D:15) a ring of poison resistance a +0 robe a +0 long sword (26, -1, D:15) a +0 scale mail (27, 8, D:15) a medusa talisman (28, -1, D:15) a +0 rapier of protection (31, -3, D:15) a +0 plate armour (34, 6, D:15) a parchment of Inner Flame (37, 35, D:15) a parchment of Teleport Other (44, 36, D:15) a +0 shortbow (53, 29, D:15) 4 large rocks a cyclops skeleton (53, 30, D:15) a +0 robe a +0 dagger (58, 29, D:15) a +0 robe a +1 heavy spear (66, 6, D:15) a parchment of Summon Small Mammal (69, 20, D:15) the quill talisman "Miby" {*Slow rPois Will++} [quill talisman] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. Level 1 of the Orcish Mines [Shop] Detess's Antique Armour Shop a +2 plate armour of death (837 gold) a +0 pair of gloves (112 gold) a +2 robe of willpower (447 gold) a +0 robe (22 gold) the +2 leather armour "Zaadofol" {rElec Will+ Str+2} (895 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 robe (22 gold) a +0 scale mail (100 gold) [Shop] Cuaxtoul's Book Emporium a parchment of Fugue of the Fallen (114 gold) a parchment of Poisonous Vapours (52 gold) a parchment of Animate Dead (169 gold) a parchment of Flame Wave (169 gold) a parchment of Ignition (543 gold) a parchment of Teleport Other (114 gold) a parchment of Ozocubu's Refrigeration (426 gold) a parchment of Volatile Blastmotes (114 gold) a parchment of Conjure Ball Lightning (325 gold) a parchment of Call Canine Familiar (114 gold) a parchment of Borgnjor's Vile Clutch (239 gold) (3, 9, Orc:1) a warg skeleton (10, 28, Orc:1) a +0 troll leather armour a troll corpse (skeletalised by now) (36, 18, Orc:1) a +0 robe a +2 dagger of distortion (38, 17, Orc:1) a +0 leather armour a +0 flail (38, 18, Orc:1) a +0 plate armour a +2 bardiche an orc skeleton (38, 19, Orc:1) a +1 arbalest of freezing (40, 18, Orc:1) a +0 plate armour a +0 battleaxe an orc skeleton (40, 19, Orc:1) a +0 robe a +0 giant spiked club (41, 19, Orc:1) a +0 dagger a +0 robe a +0 dagger a +0 ring mail a +0 mace an orc skeleton (42, 18, Orc:1) a +0 plate armour a +0 short sword (42, 19, Orc:1) a +0 giant club an ogre skeleton Level 2 of the Orcish Mines [Shop] Jaesun's Distillery a potion of heal wounds (104 gold) a potion of lignification (39 gold) a potion of curing (39 gold) a potion of brilliance (52 gold) a potion of curing (39 gold) a potion of attraction (39 gold) a potion of might (52 gold) a potion of lignification (39 gold) [Shop] Bol Agg's Book Emporium a parchment of Fire Storm (936 gold) a parchment of Grave Claw (104 gold) a parchment of Infestation (752 gold) a parchment of Vampiric Draining (158 gold) a parchment of Kiss of Death (72 gold) a manual of Staves (1440 gold) a parchment of Summon Cactus Giant (450 gold) a parchment of Fireball (331 gold) a parchment of Shatter (936 gold) a parchment of Eringya's Surprising Crocodile (234 gold) a parchment of Dispersal (450 gold) a parchment of Nazja's Percussive Tempering (331 gold) a parchment of Swiftness (158 gold) [Shop] Nistruak's Antique Weapon Emporium a +0 sling (30 gold) a +0 short sword (60 gold) a +0 war axe (70 gold) the +8 long sword "Okkou" {distort, rElec Str+3} (1380 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 quarterstaff (100 gold) a +0 sling (30 gold) a +0 sling (30 gold) a +0 war axe (70 gold) a +2 antimagic war axe (450 gold) [Shop] Uhilum's Book Shoppe a parchment of Death Channel (300 gold) a parchment of Searing Ray (69 gold) a parchment of Alistair's Walking Alembic (220 gold) a parchment of Frozen Ramparts (105 gold) a parchment of Launch Clockwork Bee (105 gold) a parchment of Bombard (300 gold) a parchment of Eringya's Noxious Bog (300 gold) a parchment of Sandblast (48 gold) a parchment of Alistair's Intoxication (220 gold) a parchment of Summon Small Mammal (48 gold) a parchment of Sublimation of Blood (69 gold) a parchment of Brom's Barrelling Boulder (156 gold) a parchment of Plasma Beam (300 gold) [Shop] Inucy's General Store an amulet of wildshape (390 gold) a scroll of teleportation (39 gold) 2 javelins (78 gold) a +0 robe (11 gold) an amulet of faith (520 gold) a scarab talisman (162 gold) a parchment of Sphinx Sisters (426 gold) a wand of polymorph (4) (72 gold) a +2 robe (167 gold) [Shop] Vecosaluga's Antique Armour Emporium a +0 leather armour (46 gold) a +0 leather armour (46 gold) a +0 helmet of light (264 gold) the +6 leather armour "Peujac" {rCorr Int+3} (1170 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 buckler of Sismudua {Harm *Slow rF+ Str+7} (634 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+7: It affects your strength (+7). It cannot be enchanted further. an orb of energy (253 gold) a +0 robe (20 gold) a +0 ring mail (92 gold) a +0 leather armour (46 gold) a +0 leather armour of fire resistance (207 gold) (6, -20, Orc:2) a +0 dire flail a +0 great mace (17, -5, Orc:2) a +0 giant club a +0 dire flail a two-headed ogre skeleton (19, 2, Orc:2) a +0 club a +0 plate armour a +0 dire flail an orc skeleton an orc skeleton (19, 4, Orc:2) a +0 giant spiked club (20, 0, Orc:2) a +0 hand axe (20, 1, Orc:2) a +0 robe a +0 dagger (20, 2, Orc:2) a +0 dire flail a +0 plate armour a +0 short sword a +0 chain mail an orc skeleton (20, 3, Orc:2) a +0 plate armour a +0 flail (20, 5, Orc:2) a +0 robe a +0 dagger an orc skeleton (20, 20, Orc:2) a gold piece (21, -17, Orc:2) a +0 giant club an ogre skeleton (21, 0, Orc:2) a +0 leather armour a +2 flail of concussion an orc skeleton (21, 2, Orc:2) a +0 plate armour a +0 hand axe an orc skeleton (21, 3, Orc:2) a +0 orcbow a +0 partisan a +0 plate armour (26, 12, Orc:2) a +0 dire flail a +0 dire flail (28, 9, Orc:2) a +0 giant club (32, 1, Orc:2) a +0 war axe (32, 11, Orc:2) a troll skeleton (37, -4, Orc:2) a +0 giant club (37, 3, Orc:2) a +0 flail a +0 leather armour (38, -4, Orc:2) a +0 dagger (38, -3, Orc:2) a +0 giant spiked club (38, -2, Orc:2) a +0 plate armour a +1 long sword of holy wrath a +0 arbalest an orc skeleton (38, -1, Orc:2) a +0 robe a +0 dagger of electrocution a +0 chain mail a +0 halberd (38, 1, Orc:2) a +0 war axe a +2 flail of protection (39, -4, Orc:2) a +0 club an orc skeleton (39, -3, Orc:2) a +0 hand axe (39, -2, Orc:2) a +0 mace a +0 plate armour a +0 short sword a +0 chain mail a +0 long sword a +0 arbalest (39, -1, Orc:2) a +0 robe a +0 halberd a +0 giant club a +0 giant club (39, 0, Orc:2) a +0 plate armour of resonance a +0 great sword (39, 1, Orc:2) a +0 robe a +0 dagger a +0 kite shield a +0 plate armour a +0 war axe an orc skeleton (40, -3, Orc:2) a +0 chain mail a +0 halberd (40, -2, Orc:2) a +0 robe a +0 dagger a +0 giant club a +0 giant club (40, -1, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 plate armour a +0 long sword a +0 leather armour a +1 dagger of draining a +0 robe a +0 dagger an orc skeleton (40, 0, Orc:2) a +0 robe a +0 dagger a +0 chain mail a +3 war axe of draining a +0 arbalest a +0 robe a +0 spear (40, 1, Orc:2) a +0 giant club a +0 giant club a +0 giant club (41, -4, Orc:2) a +0 club (41, -3, Orc:2) a +0 plate armour a +0 dire flail (41, -1, Orc:2) a +0 short sword a +0 chain mail a +0 glaive (41, 0, Orc:2) a +0 robe a +3 dagger of freezing (41, 2, Orc:2) a +0 chain mail a +0 short sword (42, -6, Orc:2) a +0 giant spiked club an ogre skeleton (42, -5, Orc:2) a +0 mace of protection an orc skeleton (42, -4, Orc:2) a +0 robe a +0 dagger (42, -3, Orc:2) a +2 robe of willpower a +0 dagger a +0 giant spiked club (42, -2, Orc:2) a +0 plate armour a +0 dire flail (43, -6, Orc:2) a +0 dagger a +0 robe a +0 dagger an orc skeleton an orc skeleton (43, -5, Orc:2) a +0 ring mail a +0 club (43, -4, Orc:2) a +0 chain mail a +0 hand axe a +0 orcbow (43, -3, Orc:2) a +0 club (44, -3, Orc:2) a +0 whip (44, -2, Orc:2) a +0 short sword Level 1 of the Elven Halls [Shop] Zuzoxit's Neck Hole a +0 cloak (72 gold) a +0 cloak (72 gold) a scarf of resistance (512 gold) a scarf of harm (144 gold) an amulet of dissipation (480 gold) an amulet of guardian spirit (480 gold) an amulet of the acrobat (480 gold) [Shop] Miewireph's Book Shop a parchment of Forge Lightning Spire (247 gold) a parchment of Manifold Assault (623 gold) a parchment of Death Channel (475 gold) a parchment of Airstrike (247 gold) a parchment of Fire Storm (988 gold) a parchment of Diamond Sawblades (623 gold) a parchment of Polar Vortex (988 gold) a parchment of Construct Spike Launcher (110 gold) a parchment of Maxwell's Capacitive Coupling (794 gold) a parchment of Sigil of Binding (167 gold) a parchment of Borgnjor's Revivification (794 gold) a parchment of Dragon's Call (988 gold) a parchment of Slow (76 gold) a parchment of Curse of Agony (349 gold) a parchment of Magnavolt (623 gold) [Shop] Cyasyus's General Store 2 poisoned darts (21 gold) 3 boomerangs (108 gold) a parchment of Splinterfrost Shell (590 gold) a +0 halberd (72 gold) a tin of tremorstones (inert) (720 gold) 6 poisoned darts (64 gold) a parchment of Dispersal (450 gold) a +6 ring of dexterity (648 gold) a scroll of teleportation (59 gold) a sack of spiders (720 gold) (0, 0, Elf:1) a +0 club (7, 25, Elf:1) 2 flux baubles (8, -3, Elf:1) the +6 morningstar "Aluyl" {flame, rPois Will+ rCorr Dex+5} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (8, 1, Elf:1) 5 large rocks (11, -15, Elf:1) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (11, 9, Elf:1) a parchment of Sublimation of Blood (11, 28, Elf:1) a +0 robe a +0 long sword an elf skeleton (11, 29, Elf:1) the +9 falchion "Araxe" {valour, Bane rPois rC+ Dex+2} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (12, -15, Elf:1) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (12, 9, Elf:1) a +0 war axe (13, -14, Elf:1) a +4 glaive of protection (14, 21, Elf:1) a parchment of Dispel Undead (14, 28, Elf:1) a +0 leather armour a +0 dagger of flaming a +0 shortbow (14, 32, Elf:1) the +2 robe "Qomoxo" {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (15, 25, Elf:1) a +0 robe a +0 rapier (16, 15, Elf:1) 2 flux baubles (16, 19, Elf:1) a +4 vampiric halberd (16, 24, Elf:1) a +0 robe a +0 long sword an elf skeleton (16, 25, Elf:1) a +0 ring mail a +2 rapier of freezing a +0 ring mail a +0 short sword a +0 shortbow an elf skeleton an elf skeleton (17, 19, Elf:1) a +0 leather armour a +0 long sword (18, 21, Elf:1) a +0 scale mail a +0 dagger (20, 14, Elf:1) a +2 buckler a +0 robe a +0 short sword an elf skeleton (20, 34, Elf:1) a +0 rapier (21, 14, Elf:1) a +0 robe a +0 dagger (21, 16, Elf:1) a +0 robe a +0 short sword an elf skeleton (22, 10, Elf:1) a +0 plate armour (22, 15, Elf:1) a +0 ring mail a +0 long sword a +0 robe a +0 athame a +0 ring mail a +0 dagger (22, 16, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow (23, -19, Elf:1) a parchment of Dispel Undead (23, -3, Elf:1) a +0 scale mail (25, 34, Elf:1) a +0 ring mail (26, -16, Elf:1) a +0 flail (27, 15, Elf:1) a +0 morningstar (29, 34, Elf:1) 6 boomerangs (33, -21, Elf:1) a +0 dagger a +0 ring mail (33, 35, Elf:1) a +0 rapier (35, 15, Elf:1) the +0 leather armour of Inimu {-Tele rN+ Will+ Str+3} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (36, -14, Elf:1) a +6 ring of intelligence (37, -1, Elf:1) a spore talisman (39, -6, Elf:1) a scarf of harm (44, 5, Elf:1) a +0 ring mail (46, 0, Elf:1) a parchment of Mercury Arrow (47, 0, Elf:1) a +4 heavy partisan (52, 9, Elf:1) a +0 pair of boots of flying Level 2 of the Elven Halls (7, 6, Elf:2) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (9, 45, Elf:2) a +0 robe a +0 long sword a +0 shortbow a +0 glaive of distortion (9, 46, Elf:2) a +7 eveningstar of freezing (9, 49, Elf:2) a +0 robe a +0 dagger an elf corpse (skeletalised by now) (10, 45, Elf:2) a +0 heavy partisan (20, 11, Elf:2) a +2 rapier of electrocution a +0 robe an elf corpse (skeletalised by now) (20, 12, Elf:2) a +0 long sword of holy wrath a +0 robe an elf corpse (skeletalised by now) (22, -3, Elf:2) a +0 short sword of electrocution a +0 robe a +1 buckler of protection (22, 10, Elf:2) a +0 long sword a +0 robe an amulet of the acrobat an elf corpse (skeletalised by now) (24, -5, Elf:2) a +1 long sword of freezing (24, -3, Elf:2) a +2 long sword of protection a +0 leather armour an elf skeleton (24, -2, Elf:2) a +4 scimitar a +0 robe an elf skeleton (25, -4, Elf:2) a +0 rapier a +0 leather armour an elf skeleton (25, -2, Elf:2) a +0 long sword a +0 robe a +0 buckler a +0 long sword a +0 ring mail an elf skeleton an elf skeleton (25, 7, Elf:2) a +0 short sword (25, 10, Elf:2) a +0 robe a +0 rapier a +0 buckler a +0 robe a +0 short sword an elf skeleton (26, -1, Elf:2) a +0 long sword a +0 robe (29, 29, Elf:2) a +0 robe a +0 scimitar (30, 13, Elf:2) a +4 dagger (30, 29, Elf:2) a +2 short sword of venom (30, 33, Elf:2) a +2 hand axe of flaming a +1 battleaxe of electrocution (30, 34, Elf:2) a +0 ring mail a +2 shortbow of draining an elf skeleton (31, 12, Elf:2) a +3 dagger (31, 31, Elf:2) a +0 ring mail a +0 short sword an elf skeleton (31, 34, Elf:2) a +0 robe a +0 long sword an elf skeleton (32, 32, Elf:2) a +0 robe a +0 short sword (32, 33, Elf:2) a +1 heavy battleaxe a +0 leather armour a +0 rapier an elf skeleton (32, 34, Elf:2) a +6 lajatang of pain a +0 heavy war axe a +0 ring mail a +0 dagger a +2 dire flail of protection an elf skeleton (33, 33, Elf:2) a +0 leather armour a +0 long sword an elf skeleton (34, 15, Elf:2) a +3 dagger (35, 12, Elf:2) a +0 robe a +0 short sword (35, 45, Elf:2) a +0 long sword a +0 ring mail (36, 12, Elf:2) a +2 robe of willpower a +0 dagger an orc skeleton (36, 13, Elf:2) a +0 plate armour a +0 short sword a shapeshifter skeleton an orc skeleton (36, 36, Elf:2) a +1 long sword of protection (36, 37, Elf:2) a +3 dire flail of holy wrath (36, 41, Elf:2) a +0 short sword a +0 shortbow a +0 robe (37, 12, Elf:2) a +0 giant club a +0 ring mail a +0 long sword (37, 14, Elf:2) a +0 leather armour a +0 hand axe a +0 scale mail a +0 whip a +0 short sword an orc skeleton (37, 40, Elf:2) a +2 partisan of holy wrath (38, 12, Elf:2) a +0 leather armour a +2 halberd of venom (38, 14, Elf:2) a +0 leather armour a +1 long sword of protection an elf skeleton (39, 12, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow a +0 robe a +0 dagger an elf skeleton (39, 13, Elf:2) a +0 robe a +0 dagger (40, 14, Elf:2) a +0 robe a +0 scimitar an elf skeleton (41, 15, Elf:2) a +2 scimitar of holy wrath a +2 long sword of draining (42, 13, Elf:2) a +0 robe a +0 long sword (43, 12, Elf:2) a +0 leather armour a +1 long sword of valour an elf skeleton (43, 13, Elf:2) a +0 ring mail a +0 short sword (46, 10, Elf:2) a +0 dagger a +0 longbow a +0 leather armour an elf skeleton (47, 20, Elf:2) a +0 trident (51, 7, Elf:2) a +0 chain mail (53, 49, Elf:2) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now) (63, 14, Elf:2) a parchment of Sticky Flame Level 3 of the Elven Halls [Shop] Roebiny's Book Emporium a parchment of Fireball (294 gold) a parchment of Iskenderun's Mystic Blast (208 gold) a parchment of Magic Dart (64 gold) a parchment of Passwall (140 gold) a parchment of Silence (294 gold) a parchment of Cigotuvi's Putrefaction (208 gold) a parchment of Searing Ray (92 gold) a parchment of Starburst (400 gold) a parchment of Volatile Blastmotes (140 gold) a parchment of Passage of Golubria (208 gold) [Shop] Acokiniro's Assorted Antiques a scroll of fog (116 gold) a phial of floods (1160 gold) a +1 scale mail of fire resistance (464 gold) a tin of tremorstones (inert) (1160 gold) a +0 rapier (159 gold) the serpent talisman of Evolution {rCorr Int-5 Dex+5 Stlth+} (1392 gold) [serpent talisman] rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. a lightning rod (4/4) (1160 gold) (0, 0, Elf:3) a +1 rapier of flaming a +0 robe (1, -36, Elf:3) a sanguine talisman (1, -33, Elf:3) a staff of conjuration (1, -1, Elf:3) the +10 mace "Zuweyb" {protect, rPois Int+3 SInv} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a +3 rapier a +0 leather armour a +0 scimitar a +0 robe a +0 long sword a +0 robe a +4 scimitar of freezing a +0 robe a +1 rapier of flaming a +0 robe a +0 long sword a +1 ring mail of poison resistance a +0 long sword a +0 robe a +0 scimitar of flaming a +0 scale mail a +0 rapier a +0 shortbow of electrocution a +0 robe a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 long sword a +0 shortbow a +0 scale mail a +3 rapier of freezing a +0 robe a +3 scimitar a +0 robe a +0 long sword a +0 robe a +0 long sword a +0 robe a +0 scimitar of freezing a +0 robe a +3 rapier a +0 ring mail a +0 long sword a +0 robe a +0 longbow a +0 leather armour a +0 quick blade a +0 quick blade a +0 leather armour a +4 rapier a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf skeleton an elf skeleton an elf skeleton an elf skeleton an elf skeleton (2, -39, Elf:3) a +5 heavy orcbow (2, -38, Elf:3) a staff of air (2, -35, Elf:3) 2 silver javelins (2, -2, Elf:3) a +2 shortbow of flaming a +1 rapier of flaming a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (3, -39, Elf:3) a +1 morningstar of protection (3, -38, Elf:3) a +1 helmet of sniping (3, -37, Elf:3) a +0 flail (3, -35, Elf:3) a +1 scale mail of positive energy (3, -3, Elf:3) a +0 long sword a +0 robe (4, -38, Elf:3) a +1 heavy spear (5, -39, Elf:3) a staff of air (5, -38, Elf:3) a +4 rapier a +0 robe (5, -37, Elf:3) a +2 rapier of flaming a +0 robe (7, -39, Elf:3) a +0 hand axe (7, 7, Elf:3) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (8, 0, Elf:3) a +0 falchion the +2 leather armour "Qatedgh" {rPois rF+ Will+ Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. an elf corpse (skeletalised by now) (8, 1, Elf:3) a +0 long sword of protection a +0 scale mail (8, 2, Elf:3) a +6 war axe of electrocution (8, 3, Elf:3) a +0 long sword a +0 ring mail (8, 4, Elf:3) a +0 dagger of speed a +0 ring mail an elf skeleton (8, 8, Elf:3) a +2 scimitar a +0 robe (9, 2, Elf:3) a +0 dagger a +0 longbow a +0 leather armour of fire resistance (9, 4, Elf:3) a +3 short sword a +0 robe a +0 buckler (9, 6, Elf:3) a +0 long sword a +0 ring mail (10, -39, Elf:3) a staff of cold (11, -39, Elf:3) a +5 flail of protection (11, -2, Elf:3) a +1 rapier a +0 leather armour (12, -38, Elf:3) a +1 hat of see invisible (13, -39, Elf:3) a +0 robe (14, -38, Elf:3) a +0 long sword (14, -37, Elf:3) the +3 battleaxe of Midnight {reap, *Corrode Int+3} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (15, -36, Elf:3) the +1 leather armour "Relu" {Int+3 Slay+3} Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (15, 15, Elf:3) a +1 dire flail of venom (16, -38, Elf:3) the earth staff of False Accusations {rC++ Earth} [staff of earth] rC++: It greatly protects you from cold. Earth: It increases the power of your Earth spells. (16, -37, Elf:3) a staff of cold (17, -39, Elf:3) a +0 devious dagger (17, -38, Elf:3) a parchment of Sticky Flame (17, -36, Elf:3) a +5 shortbow of freezing (17, -35, Elf:3) a staff of air (17, -34, Elf:3) a +0 trident (17, -32, Elf:3) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (18, -39, Elf:3) the conjuration staff of the Demagogue {Will+ Int+2 Conj} [staff of conjuration] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (18, -38, Elf:3) a +0 plate armour of poison resistance (18, -36, Elf:3) a +4 scimitar of electrocution (18, -34, Elf:3) +2 pearl dragon scales (19, -37, Elf:3) a +0 scale mail (19, -35, Elf:3) the +6 mace of the Heavens {heavy, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (19, -33, Elf:3) a +1 heavy hand axe (19, -31, Elf:3) a +0 plate armour (21, -5, Elf:3) an amulet of magic regeneration an amulet of chemistry a +6 ring of dexterity a +6 ring of intelligence a ring of poison resistance a ring of willpower a ring of positive energy a +6 ring of dexterity a +6 ring of intelligence a ring of protection from cold a ring of magical power a ring of wizardry a ring of willpower a +6 ring of strength a +0 shortbow a +0 robe (27, -31, Elf:3) a +0 rapier a +0 robe (29, -21, Elf:3) a +0 long sword a +0 robe (29, -20, Elf:3) a +0 war axe a +0 orcbow a +0 chain mail of fire resistance (29, -19, Elf:3) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour an orc skeleton an orc skeleton (29, -18, Elf:3) a +0 glaive a +0 chain mail an orc skeleton (30, -22, Elf:3) a +0 war axe (30, -19, Elf:3) a +0 club a +0 trident a +0 plate armour (31, -20, Elf:3) a +0 dagger 3 boomerangs (43, 13, Elf:3) a +0 long sword a +0 robe (45, -10, Elf:3) a +0 ring mail (47, -31, Elf:3) a +0 falchion (55, -31, Elf:3) a +1 mace of protection (58, -25, Elf:3) a +0 mace (59, 13, Elf:3) a +1 scimitar of holy wrath (62, -18, Elf:3) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (63, -14, Elf:3) a +0 shortbow (63, -2, Elf:3) a +3 short sword of electrocution (66, -28, Elf:3) a +0 long sword a +0 leather armour (69, -4, Elf:3) a +0 short sword a +0 robe an elf skeleton (69, -2, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (69, 2, Elf:3) a +0 dagger a +0 ring mail an elf skeleton (69, 13, Elf:3) a +6 ring of dexterity (70, -2, Elf:3) a +0 dagger a +0 robe an elf skeleton (70, -1, Elf:3) a +0 longbow a +0 robe (70, 3, Elf:3) a +0 long sword a +0 leather armour an elf skeleton Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 rapier (4, 0, Lair:1) a yak skeleton (4, 2, Lair:1) a yak skeleton (8, 29, Lair:1) a +0 ring mail (9, 13, Lair:1) a yak skeleton (9, 14, Lair:1) a yak skeleton (10, 14, Lair:1) a yak skeleton (18, 0, Lair:1) the scarab talisman "Vuleghoj" {rN+} [scarab talisman] rN+: It protects you from negative energy. (21, -5, Lair:1) a blink frog corpse (skeletalised by now) (24, -9, Lair:1) a blink frog corpse (skeletalised by now) (25, -8, Lair:1) a blink frog corpse (skeletalised by now) (27, 35, Lair:1) a +0 short sword (37, 5, Lair:1) a cane toad skeleton (37, 17, Lair:1) a bullfrog skeleton (38, 13, Lair:1) a +2 hat of intelligence (59, -10, Lair:1) a wyvern skeleton (61, 3, Lair:1) a yak skeleton a yak skeleton a yak skeleton Level 2 of the Lair of Beasts (0, 0, Lair:2) a polar bear skeleton (9, 17, Lair:2) a +0 war axe (17, -8, Lair:2) a cane toad corpse (skeletalised by now) (25, -2, Lair:2) a wolf skeleton (26, -1, Lair:2) a wolf skeleton (29, -2, Lair:2) a wolf skeleton (29, -1, Lair:2) a wolf skeleton (29, 0, Lair:2) a wolf skeleton a wolf skeleton (30, 8, Lair:2) a water moccasin skeleton (37, 21, Lair:2) a +0 leather armour (37, 27, Lair:2) a +0 orcbow (39, 26, Lair:2) a +0 orcbow a black mamba skeleton (40, 24, Lair:2) a black mamba skeleton (41, 23, Lair:2) a +0 orcbow (42, 10, Lair:2) a komodo dragon skeleton (44, 13, Lair:2) a staff of conjuration Level 3 of the Lair of Beasts (4, 2, Lair:3) a +0 falchion (10, 4, Lair:3) a +0 kite shield (11, -10, Lair:3) a +0 chain mail (12, 9, Lair:3) a yak skeleton (13, -33, Lair:3) a komodo dragon corpse (skeletalised by now) (13, 9, Lair:3) a blink frog skeleton (18, -29, Lair:3) a +0 dagger (24, 7, Lair:3) a +0 robe (26, 3, Lair:3) a parchment of Blink (51, -17, Lair:3) a cane toad skeleton (51, -16, Lair:3) a yak skeleton a yak skeleton (55, -11, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 sling (9, -32, Lair:4) a +0 quarterstaff (17, 4, Lair:4) a parchment of Animate Dead (18, -4, Lair:4) a yak skeleton (27, -16, Lair:4) a lindwurm corpse (skeletalised by now) (27, -10, Lair:4) a human corpse (skeletalised by now) (28, -8, Lair:4) the +5 whip of Salt {venom, Str+9 Int-2} Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (34, 9, Lair:4) a +0 leather armour (40, -19, Lair:4) a water moccasin skeleton (44, -6, Lair:4) a +0 spear a spriggan skeleton (47, -1, Lair:4) a +0 club (49, -35, Lair:4) a hive talisman (52, -17, Lair:4) a raven skeleton (52, -16, Lair:4) a yak skeleton (54, -37, Lair:4) a +0 ring mail (55, -14, Lair:4) a +0 cloak a +0 chain mail a +0 buckler a +0 scale mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (8, -28, Lair:5) a dream sheep skeleton (8, -27, Lair:5) a dream sheep skeleton (8, -26, Lair:5) a dream sheep skeleton (9, -8, Lair:5) a black mamba skeleton (13, -32, Lair:5) a cane toad skeleton (14, -36, Lair:5) a yak skeleton (15, -32, Lair:5) a rime drake skeleton (20, -40, Lair:5) an elephant skeleton (20, 9, Lair:5) an elephant corpse (skeletalised by now) (21, -41, Lair:5) an elephant skeleton (21, 7, Lair:5) a +0 dagger a +0 robe a +0 whip a +0 robe (21, 10, Lair:5) an elephant corpse (skeletalised by now) (22, -5, Lair:5) a cane toad skeleton (25, -16, Lair:5) a hydra skeleton (26, -5, Lair:5) 3 poisoned darts (30, -22, Lair:5) a black mamba skeleton (31, 7, Lair:5) a +0 leather armour (32, -26, Lair:5) a hydra skeleton (32, -19, Lair:5) a wyvern skeleton (32, 8, Lair:5) a +1 short sword of venom (33, -11, Lair:5) a black mamba skeleton (34, 9, Lair:5) a staff of conjuration (35, 0, Lair:5) a cane toad skeleton (35, 9, Lair:5) a +0 war axe (37, 9, Lair:5) a +0 dagger a +0 robe a human skeleton (39, -14, Lair:5) a +1 whip of holy wrath (42, -22, Lair:5) a +0 plate armour (46, -44, Lair:5) a basilisk skeleton (54, 6, Lair:5) a cane toad skeleton (55, 6, Lair:5) a death yak skeleton (56, 5, Lair:5) a +0 dagger a +0 robe (61, -18, Lair:5) a +0 ring mail (61, 8, Lair:5) +0 shadow dragon scales (64, -47, Lair:5) a hydra skeleton (66, -37, Lair:5) the medusa talisman of Wariness {rCorr Int-2 Dex+6} [medusa talisman] rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (68, -18, Lair:5) a polar bear skeleton Level 1 of the Shoals (0, 0, Shoals:1) a +0 falchion (1, 11, Shoals:1) a +0 orcbow a centaur skeleton (3, -4, Shoals:1) a +0 trident a merfolk skeleton (4, -4, Shoals:1) a wind drake skeleton (10, 1, Shoals:1) a +0 trident (10, 5, Shoals:1) a +0 orcbow (16, 10, Shoals:1) a +0 trident (17, 5, Shoals:1) a +0 trident (19, 8, Shoals:1) 2 poisoned darts (25, 36, Shoals:1) a manticore corpse (skeletalised by now) (37, 21, Shoals:1) a +0 trident a merfolk corpse (skeletalised by now) (38, 13, Shoals:1) 6 atropa-tipped darts (38, 30, Shoals:1) a +0 club (42, 28, Shoals:1) a +0 spear a merfolk skeleton (42, 29, Shoals:1) a +0 spear a +0 sling a faun skeleton (42, 30, Shoals:1) a +0 club a +0 sling a faun skeleton (42, 36, Shoals:1) a +1 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (46, 34, Shoals:1) a +0 shortbow a centaur corpse (skeletalised by now) (48, 33, Shoals:1) a +0 shortbow a centaur corpse (skeletalised by now) (49, 34, Shoals:1) a +0 orcbow (51, 33, Shoals:1) a +0 shortbow a centaur corpse (skeletalised by now) (60, 33, Shoals:1) a +0 robe Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (4, -6, Shoals:2) a +0 robe a +3 vampiric trident a merfolk corpse (skeletalised by now) (6, 13, Shoals:2) a parchment of Searing Ray (14, 6, Shoals:2) a snapping turtle skeleton (15, -10, Shoals:2) a +0 spear a +0 sling a faun skeleton (15, -9, Shoals:2) a +0 club a +0 sling (15, 21, Shoals:2) a +0 orcbow (20, -8, Shoals:2) a +3 quarterstaff a +0 sling (22, 12, Shoals:2) a +0 shortbow (23, -5, Shoals:2) 3 large rocks (27, -19, Shoals:2) a +0 short sword (45, 6, Shoals:2) 2 boomerangs a +0 trident a merfolk skeleton (52, -23, Shoals:2) a +0 trident a merfolk corpse (skeletalised by now) (56, -21, Shoals:2) a +0 quarterstaff a +0 sling a faun corpse (skeletalised by now) (56, -20, Shoals:2) a +0 club a +0 sling (56, -19, Shoals:2) a +0 quarterstaff a +0 sling (56, -11, Shoals:2) a +0 quarterstaff a +0 sling a faun corpse (skeletalised by now) Level 3 of the Shoals (0, 0, Shoals:3) a +0 whip (6, 2, Shoals:3) a parchment of Martyr's Knell (6, 22, Shoals:3) a +0 scale mail (11, 2, Shoals:3) 4 large rocks a cyclops skeleton (15, 6, Shoals:3) a dream sheep skeleton (16, 1, Shoals:3) a parchment of Searing Ray (16, 26, Shoals:3) a +0 hand axe (17, 7, Shoals:3) a +0 hand axe (27, 4, Shoals:3) a +0 long sword (27, 15, Shoals:3) a +0 chain mail (28, -6, Shoals:3) a +0 club a +0 sling (28, -5, Shoals:3) a +0 spear a +0 sling (29, -4, Shoals:3) a +0 spear a +0 sling (31, -6, Shoals:3) a +0 club a +0 sling a faun skeleton (32, -1, Shoals:3) a +0 robe (34, -6, Shoals:3) a +0 trident (36, 8, Shoals:3) a +0 great mace (40, 14, Shoals:3) a +0 war axe (42, 42, Shoals:3) a +0 spear a merfolk corpse (skeletalised by now) (45, 33, Shoals:3) a +0 flail (47, 26, Shoals:3) a +0 rapier Level 4 of the Shoals [Shop] Jeinor's Weapon Boutique a +0 glaive (240 gold) a +0 battleaxe (240 gold) a +0 whip of distortion (196 gold) a +0 club (12 gold) a +0 club (12 gold) a +1 falchion of valour (240 gold) 5 atropa-tipped darts (108 gold) a +0 arbalest (180 gold) a +0 spear (72 gold) a +0 short sword (72 gold) the +4 spear of a treasure trove {freeze, rF+ Str-3 Int+2 Dex+5} (1147 gold) rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 shortbow (72 gold) (0, 0, Shoals:4) a +0 trident (0, 3, Shoals:4) a snapping turtle corpse (skeletalised by now) (1, -31, Shoals:4) 3 boomerangs a +0 trident a merfolk skeleton (2, -32, Shoals:4) 3 boomerangs a +0 trident a merfolk skeleton (3, -33, Shoals:4) a +3 leather armour 3 silver javelins a +0 spear (4, -34, Shoals:4) a boomerang a +0 trident a merfolk skeleton (4, -19, Shoals:4) a +0 spear a merfolk skeleton (5, 2, Shoals:4) a +0 spear a +0 leather armour (6, 5, Shoals:4) a +0 rapier a +0 robe (6, 7, Shoals:4) a +0 trident 2 boomerangs a +0 spear a +0 leather armour a merfolk corpse (skeletalised by now) (6, 8, Shoals:4) a +0 trident a boomerang (7, -20, Shoals:4) a +0 giant spiked club (7, 8, Shoals:4) a +1 heavy trident a boomerang (8, -17, Shoals:4) a +0 robe a +4 rapier of flaming a +0 cloak a merfolk skeleton (8, 8, Shoals:4) a +3 trident 2 boomerangs (9, -16, Shoals:4) a harpy skeleton (9, -15, Shoals:4) a harpy skeleton (10, -36, Shoals:4) a +2 trident of venom (10, -17, Shoals:4) a +0 robe a +4 rapier of venom a merfolk skeleton (12, -4, Shoals:4) a +0 spear a +0 leather armour a merfolk corpse (skeletalised by now) (15, -37, Shoals:4) a sea snake corpse (skeletalised by now) (15, -36, Shoals:4) a +0 spear a merfolk corpse (skeletalised by now) (18, -4, Shoals:4) a sea snake skeleton (22, -11, Shoals:4) a parchment of Sticky Flame (22, -2, Shoals:4) a +0 trident a +0 trident a merfolk skeleton (23, -3, Shoals:4) a +0 trident a merfolk skeleton (23, -2, Shoals:4) a +0 robe a +4 trident of protection (24, -3, Shoals:4) a +2 trident of venom (24, -2, Shoals:4) a +0 trident (25, -3, Shoals:4) a +0 spear a merfolk skeleton (25, -1, Shoals:4) a +0 leather armour a +0 trident a merfolk skeleton (26, -1, Shoals:4) a +0 glaive of protection (28, -19, Shoals:4) a +4 orcbow of freezing a merfolk skeleton (29, -18, Shoals:4) a +0 trident (29, -14, Shoals:4) a +0 trident (30, -18, Shoals:4) a +0 halberd 3 boomerangs (30, -5, Shoals:4) a manticore skeleton (31, -20, Shoals:4) a +1 trident of venom a +2 scale mail of fire resistance (31, 5, Shoals:4) a +4 heavy trident a +0 leather armour (31, 6, Shoals:4) a +0 trident (33, -23, Shoals:4) a +0 demon trident of venom a +0 robe (34, -23, Shoals:4) a +0 trident a merfolk skeleton (34, -22, Shoals:4) a +0 halberd 3 boomerangs a merfolk skeleton (34, 4, Shoals:4) a +0 robe (35, -24, Shoals:4) a +0 spear (35, -14, Shoals:4) a +0 robe (39, -14, Shoals:4) a +0 rapier of freezing a +0 robe a merfolk corpse (skeletalised by now) (42, -4, Shoals:4) a +2 heavy spear (43, -2, Shoals:4) a +0 spear a merfolk skeleton (44, -27, Shoals:4) a +0 spear a merfolk skeleton (44, -26, Shoals:4) a +0 trident a +0 robe a merfolk skeleton (44, -8, Shoals:4) a +0 ring mail (45, -20, Shoals:4) a +0 war axe (46, -4, Shoals:4) a +0 trident a merfolk corpse (skeletalised by now) (47, -5, Shoals:4) a +0 spear (47, -4, Shoals:4) a +0 trident (48, -19, Shoals:4) a snapping turtle skeleton (48, -4, Shoals:4) a +0 trident (48, -3, Shoals:4) a +2 trident of protection a +0 leather armour (49, -19, Shoals:4) a snapping turtle skeleton (50, 1, Shoals:4) a harpy corpse (skeletalised by now) (51, -21, Shoals:4) a +0 trident a merfolk skeleton (52, -32, Shoals:4) a staff of earth (52, -7, Shoals:4) a +2 short sword of venom (53, 0, Shoals:4) a +0 plate armour (54, -16, Shoals:4) a +0 trident Level 1 of the Spider Nest (0, 0, Spider:1) a +0 ring mail (21, 1, Spider:1) a +0 bardiche (23, -17, Spider:1) a parchment of Teleport Other (25, -22, Spider:1) a +0 chain mail (26, -42, Spider:1) a +0 quarterstaff (27, -20, Spider:1) a parchment of Inner Flame (35, -1, Spider:1) a +4 scimitar of flaming (38, -23, Spider:1) a +0 ring mail Level 2 of the Spider Nest (3, -15, Spider:2) a +0 trident (3, -13, Spider:2) a +0 war axe (9, 7, Spider:2) a +0 long sword (29, -3, Spider:2) a ring of willpower (47, -15, Spider:2) a +0 mace (64, -18, Spider:2) a parchment of Animate Dead Level 3 of the Spider Nest (0, 0, Spider:3) the +0 kite shield of the Fiend {rPois rCorr Str-3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. (0, 8, Spider:3) a +0 ring mail (3, -11, Spider:3) a +0 robe a +0 broad axe (3, -10, Spider:3) a +0 robe a +0 war axe (4, -11, Spider:3) a +0 leather armour a +0 hand axe (8, -7, Spider:3) a parchment of Brom's Barrelling Boulder (31, 11, Spider:3) a +0 scale mail Level 4 of the Spider Nest (0, 0, Spider:4) a scarf of shadows (0, 1, Spider:4) a scarf of harm (1, -2, Spider:4) the +0 hat of Fun and Games {-Tele Str+4} -Tele: It prevents most forms of teleportation. Str+4: It affects your strength (+4). It cannot be enchanted further. (38, 0, Spider:4) a +0 robe (45, -9, Spider:4) a +0 war axe a +0 robe (45, 5, Spider:4) a jorogumo corpse (skeletalised by now) (53, -21, Spider:4) a +0 hand axe a +0 leather armour (53, -3, Spider:4) a +0 morningstar (54, -22, Spider:4) a +0 hand axe a +0 leather armour (54, -21, Spider:4) a +0 war axe +0 shadow dragon scales (58, -4, Spider:4) a +0 leather armour (60, 2, Spider:4) a +0 hand axe a +0 leather armour a +0 war axe a +0 robe (60, 3, Spider:4) a +0 war axe a +0 chain mail (69, 27, Spider:4) a +0 shortbow (71, 14, Spider:4) a +0 leather armour Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (14, 26, Slime:5) a +0 plate armour (16, 22, Slime:5) a parchment of Summon Small Mammal (16, 23, Slime:5) a +0 scale mail (16, 25, Slime:5) the +2 scale mail "Jalirary" {rC+ Str+4 Int-2} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (16, 26, Slime:5) a parchment of Summon Horrible Things (17, 24, Slime:5) a +2 heavy quarterstaff (17, 25, Slime:5) a parchment of Dispersal (17, 26, Slime:5) a ring of positive energy (17, 27, Slime:5) 4 atropa-tipped darts (18, 22, Slime:5) 5 atropa-tipped darts (18, 23, Slime:5) a parchment of Forge Monarch Bomb (18, 25, Slime:5) a +4 demon trident of electrocution (18, 26, Slime:5) the conjuration staff "Viavvuw" {rF+ rN++ Int-3 Stlth+ Conj} [staff of conjuration] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (19, 25, Slime:5) a parchment of Alistair's Walking Alembic (19, 26, Slime:5) a +0 robe (19, 27, Slime:5) 5 boomerangs (24, 29, Slime:5) a staff of necromancy (25, 7, Slime:5) a parchment of Vampiric Draining (26, 3, Slime:5) a +0 hand axe of sundering (26, 4, Slime:5) the +8 trident of Freehold {freeze, Str+8 Dex-2} Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (26, 5, Slime:5) a ring of flight (26, 6, Slime:5) a +6 ring of strength (27, 1, Slime:5) a parchment of Summon Cactus Giant (27, 2, Slime:5) the +4 morningstar of Sin {concuss, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (27, 4, Slime:5) a +3 long sword of holy wrath (27, 6, Slime:5) a +1 scale mail of death (27, 7, Slime:5) a parchment of Volatile Blastmotes (28, 3, Slime:5) 5 boomerangs (28, 4, Slime:5) a ring of wizardry (28, 5, Slime:5) the fire staff "Luryuzemp" {^Drain rPois rF+ Will- Int+5 Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. (28, 6, Slime:5) the +2 cloak of Agnosticism {-Tele rCorr Dex+3 SInv} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (28, 7, Slime:5) a +0 giant spiked club (29, 7, Slime:5) a ring of positive energy (30, 29, Slime:5) a +0 plate armour (34, 9, Slime:5) a +1 demon blade of flaming (34, 27, Slime:5) a +2 glaive of venom (35, 24, Slime:5) a +0 war axe (35, 25, Slime:5) a +0 great sword (35, 27, Slime:5) a parchment of Lee's Rapid Deconstruction (36, 22, Slime:5) a parchment of Lee's Rapid Deconstruction (36, 23, Slime:5) a parchment of Permafrost Eruption (36, 24, Slime:5) a +0 partisan of venom (36, 25, Slime:5) a parchment of Sticky Flame (36, 26, Slime:5) a wellspring talisman (37, 20, Slime:5) a +0 war axe (37, 24, Slime:5) a staff of necromancy (38, 24, Slime:5) the +6 long sword of the Trees {drain, rElec Will++ SInv Stlth-} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (38, 25, Slime:5) the +3 battleaxe of the Haunted God {sunder, rPois Will- Str+3 Dex+4} rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (38, 26, Slime:5) the +3 lajatang of Cheese {flame, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (39, 25, Slime:5) a +0 shortbow (39, 27, Slime:5) a +0 ring mail Level 1 of the Vaults [Shop] Zaibamu's Armour Boutique the +0 scale mail of Qagur {Command, +Blink rC+} (541 gold) +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. the +1 robe of Vines {NoPotionHeal Regen++++} (1520 gold) NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. a +0 plate armour (342 gold) a +2 pair of boots of rampaging (408 gold) a +2 tower shield (380 gold) a +0 robe (17 gold) a +0 buckler (85 gold) a +2 ring mail of fire resistance (399 gold) a +3 leather armour of poison resistance (399 gold) a +0 scale mail (76 gold) [Shop] Asegis's Book Shop a parchment of Swiftness (149 gold) a parchment of Tukima's Dance (149 gold) a parchment of Construct Spike Launcher (98 gold) a parchment of Shatter (884 gold) a parchment of Passwall (149 gold) a parchment of Petrify (221 gold) a parchment of Freezing Cloud (312 gold) a parchment of Eringya's Noxious Bog (425 gold) a parchment of Hailstorm (149 gold) a parchment of Summon Seismosaurus Egg (221 gold) a parchment of Flame Wave (221 gold) a parchment of Forge Monarch Bomb (425 gold) a parchment of Passage of Golubria (221 gold) (0, 0, Vaults:1) a +0 falchion a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (0, 15, Vaults:1) a +0 arbalest (1, -1, Vaults:1) a +0 arbalest (1, 0, Vaults:1) a +1 flail of protection a +2 leather armour of willpower (1, 15, Vaults:1) a +2 great sword of electrocution a +0 chain mail (2, 0, Vaults:1) a +0 arbalest a yaktaur corpse (skeletalised by now) (2, 16, Vaults:1) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (2, 33, Vaults:1) a deep troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (3, 0, Vaults:1) a +0 arbalest a +0 troll leather armour a yaktaur corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (3, 27, Vaults:1) a +0 ring mail a human corpse (skeletalised by now) (3, 33, Vaults:1) a +0 morningstar a +0 leather armour (12, 19, Vaults:1) a +0 morningstar a +0 ring mail a human skeleton (13, 35, Vaults:1) the +0 war axe of Bankruptcy {flame, rPois Will- rCorr Dex+2} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (13, 37, Vaults:1) a +0 dagger (15, 32, Vaults:1) a +0 arbalest (16, 40, Vaults:1) a parchment of Martyr's Knell (17, 9, Vaults:1) a +0 leather armour (19, 35, Vaults:1) a +0 leather armour (22, 14, Vaults:1) a +0 crystal plate armour (26, 28, Vaults:1) a +0 arbalest a +0 spear a yaktaur skeleton (27, 27, Vaults:1) a +0 arbalest a yaktaur skeleton (28, -8, Vaults:1) a +0 dagger a +0 robe (28, 27, Vaults:1) a +0 arbalest a yaktaur skeleton (28, 28, Vaults:1) a +0 arbalest (28, 29, Vaults:1) a +0 arbalest a yaktaur skeleton (31, -3, Vaults:1) a +0 trident a +0 trident a +0 scale mail (31, -2, Vaults:1) a +0 dire flail a +0 leather armour a human corpse (skeletalised by now) (32, 24, Vaults:1) a +0 leather armour (32, 36, Vaults:1) a +0 great mace a +0 ring mail (33, 12, Vaults:1) a +1 heavy arbalest (33, 13, Vaults:1) a +0 arbalest a yaktaur skeleton (34, 33, Vaults:1) a +0 morningstar a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (36, 15, Vaults:1) a +0 arbalest a yaktaur skeleton (37, 38, Vaults:1) 3 boomerangs (38, 2, Vaults:1) a +0 arbalest (38, 8, Vaults:1) a +0 ring mail a +0 morningstar of concussion (38, 9, Vaults:1) a +0 troll leather armour a +0 orcbow a +0 orcbow a centaur skeleton a deep troll skeleton (39, 7, Vaults:1) a +0 troll leather armour a +0 shortbow a deep troll skeleton a centaur skeleton (39, 8, Vaults:1) a +0 shortbow (39, 9, Vaults:1) a +0 orcbow a centaur skeleton (39, 20, Vaults:1) a +0 arbalest a yaktaur skeleton (41, 9, Vaults:1) a +0 falchion (41, 17, Vaults:1) a +0 arbalest (41, 18, Vaults:1) a +0 robe a +0 dagger (42, -17, Vaults:1) a +0 battleaxe (43, 16, Vaults:1) a +0 plate armour a +4 great mace of distortion (45, 16, Vaults:1) a +0 arbalest a yaktaur skeleton (45, 18, Vaults:1) a +2 arbalest of flaming (48, 7, Vaults:1) a +0 chain mail (49, 21, Vaults:1) a +0 scale mail a +0 long sword a +0 arbalest a human skeleton (50, 21, Vaults:1) a +1 ring mail of fire resistance a +0 morningstar (51, 20, Vaults:1) a +0 plate armour a +0 battleaxe a +0 plate armour a +2 dire flail of holy wrath a human skeleton (54, 2, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (55, 0, Vaults:1) a deep troll corpse (skeletalised by now) (55, 2, Vaults:1) a +0 morningstar a +0 ring mail (56, 2, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (70, -13, Vaults:1) a +0 ring mail Level 2 of the Vaults [Shop] Bumok's Book Shop a parchment of Summon Cactus Giant (425 gold) a parchment of Freezing Cloud (312 gold) a parchment of Stone Arrow (149 gold) a parchment of Diamond Sawblades (557 gold) a parchment of Orb of Destruction (557 gold) a parchment of Dragon's Call (884 gold) a parchment of Death Channel (425 gold) a parchment of Arcjolt (312 gold) a parchment of Confusing Touch (149 gold) a parchment of Ozocubu's Refrigeration (557 gold) a parchment of Forge Lightning Spire (221 gold) a parchment of Enfeeble (557 gold) [Shop] Kymax's Jewellery Boutique the hive talisman "Zorog" {+Blink rN+ Int+2 Stlth-} (1932 gold) [hive talisman] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. a ring of protection from fire (425 gold) an amulet of chemistry (510 gold) a hive talisman (510 gold) a +6 ring of dexterity (612 gold) a +4 ring of protection (612 gold) a ring of positive energy (340 gold) (2, 8, Vaults:2) a +0 arbalest (2, 10, Vaults:2) a +1 heavy hand cannon (6, 7, Vaults:2) the +1 arbalest "Poeqysarr" {penet, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (6, 9, Vaults:2) a +0 triple crossbow (6, 11, Vaults:2) a +0 arbalest (8, 20, Vaults:2) a +0 ring mail a human skeleton (9, 32, Vaults:2) a parchment of Slow (11, 28, Vaults:2) a +0 scale mail (14, -11, Vaults:2) a +0 quarterstaff (14, 32, Vaults:2) a +0 ring mail of fire resistance a +2 great sword of valour the tengu skeleton of Sojobo (15, 31, Vaults:2) a +0 leather armour a +0 great mace a human skeleton (15, 32, Vaults:2) a +0 tower shield a +1 plate armour of fire resistance a +6 heavy war axe (15, 33, Vaults:2) a +1 scale mail of cold resistance a +0 battleaxe a +2 ring mail of willpower a +2 great sword of protection (16, 33, Vaults:2) a +0 plate armour a +0 dire flail a human skeleton (16, 34, Vaults:2) a +0 scale mail a +0 war axe (18, 2, Vaults:2) a +0 troll leather armour a deep troll skeleton (18, 29, Vaults:2) a +0 ring mail a +0 morningstar a human skeleton (19, 3, Vaults:2) a +0 morningstar a +0 ring mail (22, 22, Vaults:2) a +3 mace of freezing (22, 34, Vaults:2) a +0 animal skin a +0 trident (24, 22, Vaults:2) a +2 leather armour of cold resistance (27, -3, Vaults:2) a +0 great mace the human skeleton of Norris (27, 10, Vaults:2) a +1 leather armour of cold resistance (27, 50, Vaults:2) a +0 hand axe of sundering (29, 10, Vaults:2) a +0 mace of freezing (30, -11, Vaults:2) a +3 whip a +0 animal skin (34, 27, Vaults:2) a deep troll skeleton (35, 26, Vaults:2) a +0 troll leather armour a deep troll skeleton (35, 27, Vaults:2) a +0 ring mail a +0 mace (36, 16, Vaults:2) a +0 great mace of protection a +0 scale mail a human corpse (skeletalised by now) (36, 27, Vaults:2) a +0 troll leather armour a deep troll skeleton (42, 26, Vaults:2) a +0 arbalest a yaktaur skeleton (45, 15, Vaults:2) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (46, 16, Vaults:2) a +1 vampiric battleaxe a +0 plate armour a human corpse (skeletalised by now) (50, 21, Vaults:2) a +0 dagger a +2 robe of positive energy a human corpse (skeletalised by now) (51, 4, Vaults:2) a +0 flail a +0 ring mail (51, 16, Vaults:2) a +0 arbalest (53, 33, Vaults:2) a +0 arbalest a yaktaur skeleton (53, 40, Vaults:2) a +0 scale mail a +0 long sword a +0 arbalest (54, 35, Vaults:2) a +0 long sword a +0 arbalest a +0 scale mail (55, 39, Vaults:2) a parchment of Dispersal (66, 19, Vaults:2) a +0 heavy long sword a +0 chain mail of poison resistance a +0 troll leather armour a deep troll corpse (skeletalised by now) (66, 21, Vaults:2) a +0 scale mail a human corpse (skeletalised by now) (67, 19, Vaults:2) a +0 arbalest a +0 dire flail a +0 scale mail a human corpse (skeletalised by now) (67, 20, Vaults:2) a +0 war axe a +0 chain mail Level 3 of the Vaults [Shop] Jittirch's Weapon Emporium a +0 war axe (80 gold) 4 curare-tipped darts (110 gold) a +0 long sword (80 gold) a +0 mace (69 gold) a +0 flail of draining (190 gold) a +0 heavy long sword (190 gold) a +0 rapier (126 gold) a +0 halberd (92 gold) (0, 0, Vaults:3) a +0 great mace a +0 chain mail (1, 3, Vaults:3) a +1 heavy dire flail a +0 ring mail (2, 0, Vaults:3) a +2 morningstar of concussion a +0 scale mail a human corpse (skeletalised by now) (3, 4, Vaults:3) a +0 spear (5, 4, Vaults:3) a +0 chain mail (5, 26, Vaults:3) a +0 chain mail (6, 3, Vaults:3) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (6, 4, Vaults:3) a +2 war axe of flaming a +0 arbalest a +0 chain mail a human corpse (skeletalised by now) (7, 0, Vaults:3) a +1 hand cannon of flaming a yaktaur corpse (skeletalised by now) (7, 24, Vaults:3) a +0 robe (7, 26, Vaults:3) a parchment of Confusing Touch (7, 51, Vaults:3) a +0 flail (9, 29, Vaults:3) a +0 great mace a +0 ring mail (10, -12, Vaults:3) a +0 morningstar a +0 scale mail (11, 26, Vaults:3) a +6 arbalest (12, 27, Vaults:3) a +0 arbalest a yaktaur skeleton (13, 22, Vaults:3) a +1 dire flail of holy wrath a +0 ring mail a human skeleton (13, 27, Vaults:3) a +0 arbalest (13, 28, Vaults:3) a +0 arbalest (13, 42, Vaults:3) a dire elephant corpse (skeletalised by now) (14, 25, Vaults:3) a +2 long sword of electrocution a +0 chain mail a +6 ring of dexterity (14, 41, Vaults:3) a +0 partisan a +0 animal skin a dire elephant corpse (skeletalised by now) (16, 25, Vaults:3) a +0 robe (16, 27, Vaults:3) a +0 falchion a +0 scale mail (17, 22, Vaults:3) a +0 scale mail (20, 14, Vaults:3) a +0 ring mail a +0 falchion a +0 arbalest (21, 14, Vaults:3) a +0 glaive (22, 13, Vaults:3) a ghoul skeleton (23, -3, Vaults:3) a +0 shortbow (23, -1, Vaults:3) a +0 shortbow (24, -4, Vaults:3) a +0 arbalest (24, 0, Vaults:3) a +0 sling (26, -8, Vaults:3) a +0 scimitar a +0 arbalest a +3 ring mail (27, -8, Vaults:3) a +0 battleaxe a +0 arbalest a +0 plate armour (28, -8, Vaults:3) a +0 arbalest a +0 arbalest a yaktaur skeleton a yaktaur skeleton (29, -8, Vaults:3) a +0 arbalest a yaktaur skeleton (31, 40, Vaults:3) a +0 flail (32, 40, Vaults:3) an orb of glass (40, 43, Vaults:3) a parchment of Borgnjor's Vile Clutch (52, -5, Vaults:3) a +0 morningstar a +0 arbalest a +0 scale mail a human corpse (skeletalised by now) (54, 17, Vaults:3) a +0 morningstar a +0 leather armour (55, 18, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (55, 41, Vaults:3) a +2 great mace of concussion a +0 chain mail (55, 42, Vaults:3) a +0 dagger a +0 robe a human corpse (skeletalised by now) (55, 43, Vaults:3) a +0 flail a +0 scale mail (56, 17, Vaults:3) a deep troll corpse (skeletalised by now) (56, 18, Vaults:3) a +0 flail a +0 scale mail a +0 troll leather armour a +0 long sword of electrocution a +0 scale mail a deep troll corpse (skeletalised by now) a human corpse (skeletalised by now) (56, 19, Vaults:3) a +0 scale mail (56, 42, Vaults:3) a +0 long sword a +0 ring mail (59, 15, Vaults:3) a +0 war axe a +0 arbalest a +0 scale mail (60, 32, Vaults:3) a +0 rapier (62, 40, Vaults:3) a +0 cloak (67, 47, Vaults:3) a +1 war axe a +0 arbalest a +0 chain mail an orc corpse (skeletalised by now) (69, 44, Vaults:3) a +0 long sword a +0 arbalest a +0 chain mail (69, 47, Vaults:3) a +3 halberd a +0 plate armour (71, 5, Vaults:3) a deep troll corpse (skeletalised by now) (71, 44, Vaults:3) a +3 dire flail a +0 arbalest a +1 plate armour of fire resistance an orc corpse (skeletalised by now) (71, 45, Vaults:3) a +2 halberd a +0 plate armour (72, 5, Vaults:3) a +0 great mace of holy wrath a +0 leather armour (72, 20, Vaults:3) a +0 scale mail Level 4 of the Vaults (0, 0, Vaults:4) a +0 cloak (1, -2, Vaults:4) a +0 arbalest (2, -2, Vaults:4) a +0 arbalest (2, -1, Vaults:4) a +2 heavy hand cannon (2, 0, Vaults:4) a +0 cloak a sphinx marauder corpse (skeletalised by now) (3, 24, Vaults:4) a +0 mace (6, 7, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (6, 23, Vaults:4) a +0 arbalest (7, 6, Vaults:4) a +0 arbalest (7, 23, Vaults:4) a +0 arbalest (7, 24, Vaults:4) a +0 arbalest (8, 6, Vaults:4) a +2 great mace of protection a +0 arbalest a +1 plate armour of poison resistance (8, 23, Vaults:4) a +0 arbalest (13, 1, Vaults:4) a +0 dire flail a +0 animal skin (14, 58, Vaults:4) a +0 ring mail (15, 2, Vaults:4) a +0 leather armour (16, 51, Vaults:4) a +0 whip a +0 animal skin a human corpse (skeletalised by now) (16, 52, Vaults:4) a dire elephant corpse (skeletalised by now) (17, 10, Vaults:4) a parchment of Metabolic Englaciation (17, 53, Vaults:4) a dire elephant corpse (skeletalised by now) (18, 8, Vaults:4) a +0 trident a +0 animal skin (18, 34, Vaults:4) a +1 hat (19, 7, Vaults:4) a dire elephant corpse (skeletalised by now) (22, 17, Vaults:4) the +7 plate armour "Exzeoph" {rElec Int+4 Dex+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (24, 46, Vaults:4) a +0 flail a +0 scale mail a human skeleton (30, 20, Vaults:4) a +0 leather armour a +0 great mace (31, 17, Vaults:4) a +0 dire flail a +0 dire flail an ettin skeleton (37, 51, Vaults:4) a +0 long sword (38, 7, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 8, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 9, Vaults:4) a +1 arbalest of freezing (38, 10, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 9, Vaults:4) a +0 arbalest (39, 10, Vaults:4) a +0 halberd of venom a +0 chain mail (41, 53, Vaults:4) a +0 arbalest (42, 53, Vaults:4) a +0 arbalest (43, 53, Vaults:4) a +0 arbalest a yaktaur skeleton (44, 44, Vaults:4) a +1 war axe a +0 chain mail an orc corpse (skeletalised by now) (45, 46, Vaults:4) a +0 chain mail a +2 halberd (46, 43, Vaults:4) a +0 partisan a +0 chain mail (46, 44, Vaults:4) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (46, 45, Vaults:4) a +1 leather armour of fire resistance a +0 halberd (46, 46, Vaults:4) a +0 plate armour a +0 great mace an orc skeleton (49, 22, Vaults:4) a +0 ring mail (53, 4, Vaults:4) a +0 heavy mace a +0 ring mail (53, 5, Vaults:4) a +2 great mace of protection a +0 chain mail (53, 6, Vaults:4) a +0 athame a +0 robe (54, 4, Vaults:4) a +0 war axe a +0 plate armour (54, 5, Vaults:4) a +0 flail of protection a +0 ring mail a human corpse (skeletalised by now) (55, 6, Vaults:4) a +0 falchion a +0 scale mail (55, 37, Vaults:4) a parchment of Teleport Other (61, 5, Vaults:4) a +2 heavy battleaxe a +0 chain mail a human corpse (skeletalised by now) (62, 7, Vaults:4) a +0 great mace (69, 27, Vaults:4) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 29, Vaults:4) a +0 arbalest (70, 30, Vaults:4) a +0 dire flail a +0 chain mail Level 5 of the Vaults (0, 0, Vaults:5) a +0 flail a +0 leather armour a human corpse (skeletalised by now) (0, 1, Vaults:5) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (1, -2, Vaults:5) a +0 falchion a +0 arbalest a +0 ring mail (1, 5, Vaults:5) a +0 chain mail (2, 6, Vaults:5) a +0 mace a +0 ring mail (6, -39, Vaults:5) a +2 demon whip of flaming (6, -37, Vaults:5) a +0 pair of boots of flying (6, -16, Vaults:5) a +0 arbalest a yaktaur corpse (skeletalised by now) (7, -38, Vaults:5) a +0 flail (7, -28, Vaults:5) a +3 rapier of freezing a +0 leather armour (8, -39, Vaults:5) a staff of alchemy (8, -38, Vaults:5) a +0 arbalest (8, -37, Vaults:5) a +1 dire flail of protection (8, -32, Vaults:5) a +3 rapier a +0 robe (9, -43, Vaults:5) a parchment of Permafrost Eruption (9, -42, Vaults:5) a +0 arbalest a yaktaur corpse (skeletalised by now) (9, -32, Vaults:5) a +0 falchion of freezing a +0 robe (10, -5, Vaults:5) 4 large rocks a stone giant corpse (skeletalised by now) (10, -4, Vaults:5) a +0 troll leather armour a deep troll corpse (skeletalised by now) (11, 7, Vaults:5) a +1 quarterstaff of draining (12, -42, Vaults:5) 5 large rocks a stone giant corpse (skeletalised by now) (12, -14, Vaults:5) a +0 cloak of stealth (13, -43, Vaults:5) 4 large rocks a stone giant corpse (skeletalised by now) (14, -34, Vaults:5) +1 golden dragon scales (14, -32, Vaults:5) a +2 triple crossbow of flaming (14, -20, Vaults:5) a parchment of Splinterfrost Shell (14, -2, Vaults:5) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (15, -33, Vaults:5) a +2 halberd of protection (15, -7, Vaults:5) a +0 long sword (15, -2, Vaults:5) the +0 great sword of the Cup {pain, +Blink Fly rElec Will+} +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (16, -6, Vaults:5) a +0 short sword (17, -37, Vaults:5) a +0 arbalest (17, -6, Vaults:5) a parchment of Animate Dead (22, -39, Vaults:5) a +4 scale mail of willpower (22, -38, Vaults:5) a +0 club (22, -23, Vaults:5) a +0 battleaxe of freezing (23, -38, Vaults:5) a +4 chain mail of cold resistance (24, -38, Vaults:5) a parchment of Hoarfrost Cannonade (24, -37, Vaults:5) a +2 great sword of electrocution (25, -15, Vaults:5) a +4 rapier of venom a +0 arbalest a +0 robe (26, -45, Vaults:5) a +0 great sword a +0 chain mail (26, -23, Vaults:5) a +0 great mace a +0 leather armour a +0 arbalest a human skeleton (26, -20, Vaults:5) a +0 battleaxe a +0 chain mail (26, -19, Vaults:5) a +0 great sword a +0 chain mail (27, -23, Vaults:5) a +1 battleaxe of freezing (27, -22, Vaults:5) a +0 halberd a +0 ring mail of poison resistance a +0 mace a +0 ring mail a +0 dire flail a +0 dire flail (27, -20, Vaults:5) a +0 great mace a +0 chain mail (27, -19, Vaults:5) a +0 heavy battleaxe a +0 plate armour (27, -17, Vaults:5) the +4 dagger "Xeatz" {flame, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +1 shortbow of draining 5 atropa-tipped darts a +2 chain mail of death an elf skeleton (27, -5, Vaults:5) a +0 long sword (28, -23, Vaults:5) a +0 glaive a +0 plate armour a +0 short sword a +0 ring mail (28, -22, Vaults:5) a +2 glaive of venom a +0 chain mail (28, -21, Vaults:5) a +0 morningstar a +2 great sword of flaming a +0 dire flail a +0 dire flail a +0 broad axe a +0 chain mail an ettin skeleton (28, -19, Vaults:5) a +3 long sword of holy wrath a +0 chain mail a +0 kite shield (28, -18, Vaults:5) a +0 long sword a +0 ring mail a +0 battleaxe a +0 chain mail an elf skeleton (29, -24, Vaults:5) a +0 arbalest (29, -23, Vaults:5) a +0 arbalest a +0 arbalest a +0 battleaxe a +0 plate armour (29, -22, Vaults:5) a +0 glaive a +0 plate armour (29, -21, Vaults:5) a +0 great mace a +0 plate armour a titan skeleton (29, -20, Vaults:5) a +1 heavy battleaxe a +0 chain mail (29, -19, Vaults:5) a +1 dire flail a +0 chain mail (29, -18, Vaults:5) a +0 dire flail a +0 chain mail (30, -23, Vaults:5) a +0 great sword a +0 chain mail (30, -22, Vaults:5) a +0 battleaxe a +0 plate armour (30, -21, Vaults:5) a +0 battleaxe a +0 chain mail (30, -20, Vaults:5) a +0 halberd a +0 plate armour (30, -19, Vaults:5) a +0 war axe a +0 chain mail (30, -18, Vaults:5) a +0 long sword a +0 chain mail (30, -17, Vaults:5) a +0 long sword a +0 chain mail a +0 kite shield (31, -28, Vaults:5) a +0 arbalest a yaktaur skeleton (31, -21, Vaults:5) a +0 war axe a +0 plate armour a +2 kite shield (31, -20, Vaults:5) a +1 battleaxe of flaming a +2 plate armour of fire resistance (31, -19, Vaults:5) a +2 war axe a +0 chain mail (32, -26, Vaults:5) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. a +0 robe (32, -14, Vaults:5) the +3 scimitar "Voumit" {drain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 plate armour a +2 tower shield (33, -23, Vaults:5) a +2 great sword of freezing a +0 chain mail a human skeleton (33, -19, Vaults:5) a +3 lajatang of pain a +4 ring mail a human skeleton (34, -41, Vaults:5) a +0 flail (34, -40, Vaults:5) a staff of alchemy (34, -32, Vaults:5) a staff of fire (34, -23, Vaults:5) a +0 rapier a +1 robe of willpower an elf skeleton (35, -33, Vaults:5) the air staff of the Spider {rElec Str+2 Int+3 Dex+2 Air} [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (37, -21, Vaults:5) a titan skeleton (40, -43, Vaults:5) a +2 broad axe a +0 ring mail a +0 buckler (40, -42, Vaults:5) a +0 arbalest a yaktaur skeleton (42, -20, Vaults:5) a +0 dire flail a +0 dire flail an ettin skeleton (43, -4, Vaults:5) a +0 chain mail (44, -34, Vaults:5) a +0 flail of pain (44, -33, Vaults:5) a +1 flail of draining (44, -32, Vaults:5) a +3 chain mail of cold resistance (44, -24, Vaults:5) a glowing shapeshifter skeleton (44, -4, Vaults:5) a +0 quarterstaff (45, -34, Vaults:5) a +4 short sword of freezing (45, -33, Vaults:5) a +0 battleaxe (45, -32, Vaults:5) a parchment of Arcjolt (45, -25, Vaults:5) a +0 robe (45, -6, Vaults:5) a parchment of Freezing Cloud (46, -29, Vaults:5) a +0 arbalest (46, -7, Vaults:5) a +0 spear (47, -43, Vaults:5) a +0 morningstar of holy wrath (47, -7, Vaults:5) the +2 robe "Jyrehy" {Harm Int+4} Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (48, -43, Vaults:5) a +2 demon trident of venom (48, -31, Vaults:5) a +3 long sword of flaming (48, -7, Vaults:5) a +0 buckler of resistance a +6 broad axe of freezing (49, 6, Vaults:5) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, -12, Vaults:5) a +0 mace a +0 ring mail (52, -23, Vaults:5) a +0 robe (52, -15, Vaults:5) a +2 battleaxe a +0 ring mail (52, -14, Vaults:5) a +0 long sword a +0 robe (53, -37, Vaults:5) a +0 war axe a +0 arbalest a +0 ring mail (54, -23, Vaults:5) a parchment of Nazja's Percussive Tempering (54, -8, Vaults:5) a +1 glaive of draining a +0 plate armour (56, -33, Vaults:5) a shadow dragon skeleton (56, -32, Vaults:5) a +0 long sword (56, -11, Vaults:5) the +4 arbalest of the Puffball {penet, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +4 scale mail of fire resistance (56, -10, Vaults:5) a +0 dire flail a +0 ring mail of cold resistance a ring of flight (56, -9, Vaults:5) a +0 great mace a +0 ring mail a +0 arbalest a +0 arbalest a +0 hand axe a +0 battleaxe a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (56, -8, Vaults:5) a +0 arbalest (57, -37, Vaults:5) a +3 glaive a +0 scale mail a tengu skeleton (57, -16, Vaults:5) a +1 great sword of flaming an amulet of magic regeneration a +2 great sword a +0 chain mail a fire giant skeleton (57, -15, Vaults:5) a +2 halberd of flaming a +0 plate armour a human skeleton (57, -10, Vaults:5) a +0 dire flail (57, -9, Vaults:5) a +2 vampiric long sword a +2 scale mail of fire resistance a +2 buckler of protection (58, -15, Vaults:5) a +0 arbalest (60, -9, Vaults:5) a +0 great sword Level 1 of the Crypt (0, 0, Crypt:1) a +0 long sword (4, -5, Crypt:1) a +4 scimitar of freezing a +0 ring mail an elf corpse (skeletalised by now) (19, 23, Crypt:1) a +0 robe (21, 13, Crypt:1) a +0 flail (25, -4, Crypt:1) a +0 mace (32, -13, Crypt:1) a +0 long sword (32, -9, Crypt:1) a +0 trident (32, -7, Crypt:1) a +0 glaive (32, -6, Crypt:1) a +1 heavy quarterstaff (32, -1, Crypt:1) a +0 halberd (34, -13, Crypt:1) a +0 hand axe (38, 30, Crypt:1) a staff of cold (44, -7, Crypt:1) a +0 robe (45, 14, Crypt:1) a ghoul skeleton a bog body skeleton (46, 14, Crypt:1) a ghoul skeleton (47, 27, Crypt:1) a ghoul corpse (skeletalised by now) (52, 2, Crypt:1) a parchment of Inner Flame (54, -9, Crypt:1) a +0 sling (57, 11, Crypt:1) a +0 battleaxe (58, 8, Crypt:1) a +0 dire flail (58, 9, Crypt:1) a +0 scimitar (58, 10, Crypt:1) a +0 mace a +0 war axe Level 2 of the Crypt (0, 6, Crypt:2) a +0 short sword (0, 17, Crypt:2) a +2 robe of willpower (1, 33, Crypt:2) a ghoul skeleton (2, 34, Crypt:2) a ghoul skeleton (7, 3, Crypt:2) a staff of fire (8, -1, Crypt:2) a cognitogaunt corpse (skeletalised by now) (9, 41, Crypt:2) a ghoul corpse (skeletalised by now) (12, 13, Crypt:2) a ghoul corpse (skeletalised by now) (12, 42, Crypt:2) a +2 great sword of protection a +0 chain mail a sanguine talisman (14, 38, Crypt:2) a +0 dire flail (15, 35, Crypt:2) a +0 chain mail (17, 36, Crypt:2) a +0 whip a +0 robe (30, 6, Crypt:2) a +0 robe (33, 5, Crypt:2) a +0 mace (37, 35, Crypt:2) a +0 dire flail a +0 plate armour (39, 34, Crypt:2) a +0 great sword a +0 chain mail (45, 5, Crypt:2) a +2 robe of fire resistance (47, 23, Crypt:2) a +2 great mace of freezing a +0 plate armour (48, 23, Crypt:2) a staff of cold a +2 robe of positive energy a talisman of death (48, 42, Crypt:2) a +2 partisan of flaming (49, 21, Crypt:2) a +0 mace (55, -1, Crypt:2) a +2 robe of willpower Level 3 of the Crypt [Shop] Amonuzil's Gilded Reliquary a +4 quick blade of draining (1340 gold) the +4 triple sword "Ceakhlir" {reap, rN+ Int+3 Dex-2} (966 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (1200 gold) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the Incunabulum of Mortality (1292 gold) Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Borgnjor's Revivification Necromancy 8 c - Infestation Necromancy 8 a sanguine talisman (600 gold) a +2 tower shield of positive energy (440 gold) (0, 0, Crypt:3) 2 darts of disjunction (1, 1, Crypt:3) a +0 flail (3, 17, Crypt:3) a +0 war axe (4, 38, Crypt:3) a +1 heavy halberd (11, 3, Crypt:3) a +0 mace (13, 43, Crypt:3) a +3 falchion (18, -3, Crypt:3) a +1 heavy sling (18, -2, Crypt:3) a +2 chain mail of fire resistance (19, -4, Crypt:3) a parchment of Borgnjor's Revivification (19, -3, Crypt:3) a +6 spectral giant club (19, -2, Crypt:3) a parchment of Nazja's Percussive Tempering (21, 6, Crypt:3) a +3 great mace of draining a +0 plate armour (22, 3, Crypt:3) a +0 robe (22, 4, Crypt:3) a +0 robe (22, 6, Crypt:3) a +3 great sword of flaming a +0 plate armour (22, 7, Crypt:3) a +0 partisan (22, 24, Crypt:3) a +0 scale mail (23, 4, Crypt:3) a +0 battleaxe a +0 plate armour (25, 24, Crypt:3) a +0 robe (26, 22, Crypt:3) a +0 halberd (26, 23, Crypt:3) a +0 halberd (27, 22, Crypt:3) a +0 halberd a +1 great mace of draining a +0 plate armour (27, 23, Crypt:3) a +1 great mace of draining a +0 chain mail a +0 halberd (28, -1, Crypt:3) a +2 robe of willpower (30, 21, Crypt:3) the +4 scale mail of Inaction {+Inv rF+ Int-4 Dex+3} +Inv: It lets you turn invisible. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (30, 23, Crypt:3) a +5 double sword a +0 plate armour (32, 22, Crypt:3) a +0 cloak (32, 23, Crypt:3) a +0 cloak of poison resistance a guardian sphinx skeleton (36, 15, Crypt:3) a +1 heavy great sword a +0 plate armour (37, 14, Crypt:3) a +3 battleaxe a +0 plate armour a cognitogaunt corpse (skeletalised by now) (37, 15, Crypt:3) a +0 scimitar (38, 13, Crypt:3) a +3 partisan a +0 plate armour (38, 14, Crypt:3) a +0 glaive (40, -3, Crypt:3) a +0 falchion of protection (40, -2, Crypt:3) an amulet of guardian spirit (41, -3, Crypt:3) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (41, -2, Crypt:3) a +6 great sword of flaming (41, 27, Crypt:3) a ring of flight (43, 47, Crypt:3) a +0 short sword (46, 22, Crypt:3) a +0 scale mail (49, 17, Crypt:3) a +0 robe (50, 0, Crypt:3) a +1 antimagic scythe (53, 10, Crypt:3) a +0 halberd of freezing (53, 11, Crypt:3) a ghoul corpse (skeletalised by now) (53, 12, Crypt:3) a ghoul corpse (skeletalised by now) (60, 48, Crypt:3) a cognitogaunt corpse (skeletalised by now) Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a ring of protection from cold (13, 35, Tomb:1) a +0 war axe (14, -9, Tomb:1) a parchment of Forge Phalanx Beetle (18, 8, Tomb:1) a +0 war axe (20, 36, Tomb:1) a +1 dire flail of draining (21, 27, Tomb:1) a +2 battleaxe of draining a +0 plate armour (21, 34, Tomb:1) a +0 halberd a +0 cloak a +0 mace a +0 cloak of poison resistance a guardian sphinx skeleton (22, 33, Tomb:1) a +2 cloak of air a guardian sphinx skeleton (22, 34, Tomb:1) a +0 cloak (24, 32, Tomb:1) a +0 cloak a guardian sphinx skeleton (40, 9, Tomb:1) a +0 war axe (41, 9, Tomb:1) a +0 ring mail (42, 8, Tomb:1) a +0 flail (42, 28, Tomb:1) a +0 flail (43, -10, Tomb:1) an orb of guile (46, -2, Tomb:1) a phial of floods (47, 27, Tomb:1) a +0 heavy great sword a +0 plate armour (47, 28, Tomb:1) a +3 heavy great sword a +0 chain mail (49, 34, Tomb:1) a +0 scimitar (60, 15, Tomb:1) a +2 helmet of light Level 2 of the Tomb of the Ancients (2, 10, Tomb:2) a dragon-coil talisman (3, 16, Tomb:2) a parchment of Malign Gateway (4, 9, Tomb:2) a wellspring talisman (18, 13, Tomb:2) a +2 flail of concussion (26, 16, Tomb:2) a +0 battleaxe (29, 22, Tomb:2) a +0 chain mail (33, -6, Tomb:2) a +0 leather armour Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a +0 ring mail (0, 2, Tomb:3) a +2 robe of willpower (0, 3, Tomb:3) a staff of air (0, 4, Tomb:3) a +2 mace of holy wrath (1, 3, Tomb:3) a +4 flail of holy wrath (1, 4, Tomb:3) a +1 leather armour of fire resistance (1, 5, Tomb:3) a +4 spear of entangling (2, 4, Tomb:3) a dragon-coil talisman (2, 6, Tomb:3) a +1 devious dagger (3, 4, Tomb:3) a parchment of Dimensional Bullseye (3, 5, Tomb:3) a staff of conjuration (3, 6, Tomb:3) a +2 quarterstaff of rebuke (4, -18, Tomb:3) a +0 chain mail (4, 4, Tomb:3) a +3 morningstar of protection (4, 5, Tomb:3) a tin of tremorstones (inert) (4, 6, Tomb:3) the +9 partisan of Afroveaji {entangle, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. It cannot be enchanted further. (4, 7, Tomb:3) a staff of necromancy (5, 3, Tomb:3) the air staff of Foh Qeob {rElec rPois rCorr Forge Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (5, 6, Tomb:3) a +3 chain mail of cold resistance (5, 7, Tomb:3) a ring of positive energy (5, 8, Tomb:3) a +3 leather armour of willpower (5, 9, Tomb:3) a +1 chain mail of death (6, 4, Tomb:3) a +2 athame of freezing (6, 5, Tomb:3) a +0 long sword of electrocution (6, 7, Tomb:3) a phantom mirror (6, 9, Tomb:3) a +0 demon trident of venom (6, 10, Tomb:3) a +4 double sword of protection (7, 9, Tomb:3) a spore talisman (7, 10, Tomb:3) a staff of earth (7, 11, Tomb:3) a phantom mirror (12, -5, Tomb:3) a staff of alchemy (13, 3, Tomb:3) 5 poisoned darts (14, -4, Tomb:3) a +0 mace (15, -3, Tomb:3) a +0 flail (17, -8, Tomb:3) a parchment of Spellspark Servitor (17, 4, Tomb:3) a +0 battleaxe a +0 great mace a +0 chain mail (17, 5, Tomb:3) a +0 short sword (17, 8, Tomb:3) a +0 ring mail (18, -7, Tomb:3) a parchment of Anguish (26, -5, Tomb:3) a +0 short sword (29, 10, Tomb:3) a +0 dagger (30, 4, Tomb:3) a +0 robe (32, 4, Tomb:3) a staff of necromancy (32, 5, Tomb:3) a +0 dagger of speed (34, 5, Tomb:3) a ring of see invisible (35, 1, Tomb:3) a +6 ring of intelligence the Vestibule of Hell (3, 21, Hell) a hellephant skeleton (5, 21, Hell) a hell hog skeleton (8, 16, Hell) a +0 robe a +0 dagger a human skeleton (9, -13, Hell) a +0 scythe of flaming (9, 26, Hell) a +0 dire flail a +0 chain mail a +0 glaive a +0 chain mail (9, 27, Hell) a +0 partisan a +0 chain mail (19, -15, Hell) a +0 robe a +0 dagger a human skeleton (19, 21, Hell) a +0 chain mail a +0 great sword (21, 3, Hell) a +2 scythe of protection (21, 20, Hell) a +0 chain mail a +2 halberd of protection (22, 13, Hell) a +5 scythe of protection (23, -16, Hell) a +1 great mace of venom (24, 16, Hell) a +2 scythe of venom (25, 10, Hell) a +0 morningstar (26, 17, Hell) a +1 scythe of entangling (26, 26, Hell) +0 shadow dragon scales a shadow dragon skeleton (27, 10, Hell) a +0 heavy trident (28, 7, Hell) a +2 scythe of venom (29, -11, Hell) a +5 battleaxe a +0 plate armour a human corpse (skeletalised by now) (30, -13, Hell) a +3 war axe a +0 chain mail (30, -11, Hell) a +0 mace (31, -12, Hell) a +5 great sword a +0 plate armour (31, -11, Hell) a +5 long sword a +0 plate armour a +2 war axe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (31, 26, Hell) a +3 battleaxe of draining a +0 chain mail a +3 battleaxe of draining a +0 plate armour (32, 26, Hell) a +0 great sword a +0 chain mail (35, 19, Hell) a +0 flail (37, 3, Hell) a +0 trident (38, 4, Hell) a +3 scythe of venom Level 1 of the Iron City of Dis (1, -5, Dis:1) a +0 great sword of freezing a +0 chain mail (2, -5, Dis:1) a +3 great sword a +0 chain mail (2, -3, Dis:1) a +1 battleaxe of flaming a +0 plate armour (3, -5, Dis:1) a +3 heavy great sword a +0 chain mail (3, -4, Dis:1) a +3 morningstar of holy wrath (4, -4, Dis:1) a +1 great sword of freezing a +0 plate armour (14, -18, Dis:1) a +3 heavy great mace a +0 plate armour (15, -18, Dis:1) a +0 dire flail (15, -17, Dis:1) a +2 morningstar of protection Level 2 of the Iron City of Dis (6, 9, Dis:2) a caustic shrike corpse (skeletalised by now) (8, -2, Dis:2) a +3 dire flail of protection (unseen) (10, 6, Dis:2) an iron dragon corpse (skeletalised by now) Level 3 of the Iron City of Dis (11, -4, Dis:3) a +0 great mace of draining (11, 1, Dis:3) a +0 chain mail a +0 battleaxe of draining (12, -1, Dis:3) a +0 chain mail a +2 heavy great mace (15, 4, Dis:3) a caustic shrike corpse (skeletalised by now) (16, 3, Dis:3) a caustic shrike corpse (skeletalised by now) (17, 3, Dis:3) a +0 morningstar (21, 4, Dis:3) a +0 giant club an iron giant corpse (skeletalised by now) Level 4 of the Iron City of Dis (3, -9, Dis:4) a +0 morningstar (3, -6, Dis:4) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (4, -6, Dis:4) a caustic shrike corpse (skeletalised by now) (13, -9, Dis:4) a caustic shrike corpse (skeletalised by now) (13, -8, Dis:4) a caustic shrike corpse (skeletalised by now) (13, -6, Dis:4) a +0 battleaxe (16, -3, Dis:4) a +2 morningstar of distortion (16, 0, Dis:4) a +0 giant club a +0 morningstar an iron giant corpse (skeletalised by now) (16, 1, Dis:4) a +0 great mace (17, 0, Dis:4) a +1 morningstar of protection (17, 2, Dis:4) a +0 morningstar (17, 3, Dis:4) a +6 heavy flail (18, 1, Dis:4) a +0 giant club (18, 2, Dis:4) a +4 dire flail of protection (18, 3, Dis:4) a +2 morningstar of protection (19, -3, Dis:4) a +4 great mace of protection (19, -1, Dis:4) a +0 flail Level 5 of the Iron City of Dis Level 6 of the Iron City of Dis (9, -2, Dis:6) a caustic shrike corpse (skeletalised by now) (10, -2, Dis:6) a caustic shrike corpse (skeletalised by now) (10, 0, Dis:6) a +0 giant club an iron giant corpse (skeletalised by now) (10, 2, Dis:6) a +0 great mace of flaming a +0 chain mail (17, 0, Dis:6) a caustic shrike corpse (skeletalised by now) (18, -1, Dis:6) a caustic shrike corpse (skeletalised by now) (18, 12, Dis:6) a +1 great sword of flaming a +0 plate armour a +0 giant club a +0 giant club an iron giant corpse (skeletalised by now) an iron giant corpse (skeletalised by now) (20, 12, Dis:6) a +0 giant spiked club (23, 12, Dis:6) a +0 giant spiked club an iron giant corpse (skeletalised by now) Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 giant club (0, 4, Dis:7) a +1 battleaxe of freezing a +0 chain mail (1, -21, Dis:7) a +0 giant club (1, -20, Dis:7) a caustic shrike corpse (skeletalised by now) (1, -18, Dis:7) a +0 giant spiked club (3, -38, Dis:7) a +0 giant club (3, 1, Dis:7) a +1 great mace of draining (4, -43, Dis:7) a sack of spiders (5, -42, Dis:7) a +3 short sword of protection (6, -42, Dis:7) a +1 helmet of sniping (6, 2, Dis:7) a +3 heavy great mace a +0 chain mail (9, 7, Dis:7) a caustic shrike corpse (skeletalised by now) (10, -46, Dis:7) the +7 arbalest of the Hammering Gods {elec, rF+} rF+: It protects you from fire. It cannot be enchanted further. a +2 sling of flaming a +5 ring of evasion (11, -16, Dis:7) a +0 giant club (12, -27, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (15, -54, Dis:7) a +3 great mace of freezing a +0 chain mail (16, -52, Dis:7) a caustic shrike skeleton (23, 7, Dis:7) a caustic shrike skeleton (24, -22, Dis:7) a caustic shrike skeleton (26, -4, Dis:7) a +3 great mace of holy wrath (27, -39, Dis:7) a caustic shrike skeleton (28, -45, Dis:7) a +2 great sword of draining a +0 plate armour (28, -1, Dis:7) a +2 great mace of draining a +0 chain mail (29, 0, Dis:7) a +0 battleaxe of draining a +0 chain mail (30, -2, Dis:7) a +0 flail a +3 great mace a +0 chain mail (31, -2, Dis:7) a +0 great mace of draining a +0 chain mail (37, -47, Dis:7) a +1 flail of protection (37, 0, Dis:7) a +0 great mace (42, 0, Dis:7) a +0 dire flail (45, -40, Dis:7) a +1 heavy morningstar a +1 flail of draining (45, -38, Dis:7) a +0 morningstar of protection (45, -36, Dis:7) a +0 heavy flail (45, 1, Dis:7) a +2 heavy flail (46, -37, Dis:7) a +5 heavy dire flail (46, -22, Dis:7) a +0 great mace a +0 flail (46, -20, Dis:7) a +0 flail (50, -1, Dis:7) a +0 giant spiked club a +0 giant club (50, 0, Dis:7) a +0 giant spiked club a +1 battleaxe of draining a +0 chain mail an iron giant skeleton (56, -52, Dis:7) a +4 ring of slaying (57, -52, Dis:7) a +3 long sword of protection (57, -51, Dis:7) a parchment of Alistair's Walking Alembic (58, -53, Dis:7) a parchment of Swiftness (58, -52, Dis:7) a staff of cold (58, -51, Dis:7) a lightning rod (4/4) (58, -42, Dis:7) a juggernaut corpse (skeletalised by now) (59, -52, Dis:7) a sack of spiders (59, -51, Dis:7) a +2 athame of protection (59, -43, Dis:7) a +0 giant club an iron giant corpse (skeletalised by now) (60, -53, Dis:7) a sanguine talisman (60, -51, Dis:7) a staff of conjuration (60, -50, Dis:7) a +0 ring mail (60, -35, Dis:7) a +0 giant spiked club an iron giant corpse (skeletalised by now) (61, -53, Dis:7) a +1 scale mail of cold resistance (61, -52, Dis:7) the +1 robe "Vabauppel" {Harm rF- rN+ Archmagi} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (61, -51, Dis:7) a staff of alchemy (61, -50, Dis:7) a +0 robe Level 1 of Gehenna (0, 0, Geh:1) a +1 great sword of flaming (2, -1, Geh:1) a hell hog corpse (skeletalised by now) (3, 4, Geh:1) a hell hog corpse (skeletalised by now) Level 2 of Gehenna (0, 0, Geh:2) a +3 demon whip of electrocution (0, 3, Geh:2) a hell hog skeleton (4, 17, Geh:2) a +6 great sword of flaming (7, 4, Geh:2) a hell hog corpse (skeletalised by now) Level 3 of Gehenna (10, 4, Geh:3) a hell hog corpse (skeletalised by now) (11, 5, Geh:3) a hell hog corpse (skeletalised by now) (13, 5, Geh:3) a hell hog skeleton (14, 6, Geh:3) a +4 demon whip (18, 5, Geh:3) a +1 glaive of flaming +0 fire dragon scales Level 4 of Gehenna (0, 0, Geh:4) a +0 demon whip (8, 19, Geh:4) a +3 demon whip of venom (19, 10, Geh:4) a salamander corpse (skeletalised by now) Level 5 of Gehenna (0, 2, Geh:5) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (2, 2, Geh:5) a hell hog corpse (skeletalised by now) (3, 3, Geh:5) a hellephant corpse (skeletalised by now) (9, 0, Geh:5) a +0 vampiric demon whip (17, 5, Geh:5) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (17, 8, Geh:5) a hell hog corpse (skeletalised by now) (18, 5, Geh:5) a +0 demon whip Level 6 of Gehenna (0, 9, Geh:6) a +1 antimagic demon whip (1, 5, Geh:6) a hellephant corpse (skeletalised by now) Level 7 of Gehenna (0, 0, Geh:7) a +2 heavy mace (0, 1, Geh:7) a staff of air (3, -1, Geh:7) a +2 demon whip of freezing (3, 34, Geh:7) a +0 mace (11, -4, Geh:7) a +0 vampiric demon whip (11, 22, Geh:7) a +0 mace (13, 0, Geh:7) a +3 vampiric hand axe (13, 1, Geh:7) a +3 short sword of flaming (13, 22, Geh:7) a +0 flail a +1 mace of concussion (14, 7, Geh:7) a +0 demon whip (14, 38, Geh:7) a +1 demon whip of electrocution (18, -18, Geh:7) the +10 trident "Inamuj" {drain, Will+} Will+: It increases your willpower. It cannot be enchanted further. (18, -6, Geh:7) a staff of earth (18, 22, Geh:7) a hellephant skeleton (19, -18, Geh:7) a +1 orcbow of freezing (21, -8, Geh:7) a +0 antimagic demon whip +0 fire dragon scales (21, 15, Geh:7) a salamander skeleton (22, -12, Geh:7) a +0 demon whip (22, 15, Geh:7) a +1 great sword of flaming a fire giant skeleton (23, -11, Geh:7) a +2 great sword of flaming (24, 0, Geh:7) a +2 heavy war axe (24, 1, Geh:7) a ring of resist corrosion (25, -2, Geh:7) a +2 demon whip of draining (28, 13, Geh:7) a salamander corpse (skeletalised by now) (34, 3, Geh:7) a +1 demon whip of freezing (37, 0, Geh:7) a +0 athame of protection (37, 1, Geh:7) a parchment of Passwall (41, 28, Geh:7) a +0 dire flail (42, 27, Geh:7) a +2 demon whip of venom (43, 26, Geh:7) a +0 mace Level 1 of Cocytus Level 2 of Cocytus Level 3 of Cocytus (2, 27, Coc:3) a shard shrike skeleton (3, 28, Coc:3) a shard shrike skeleton Level 4 of Cocytus (3, 2, Coc:4) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (4, 2, Coc:4) a +1 battleaxe of freezing (5, 3, Coc:4) a titan corpse (skeletalised by now) Level 5 of Cocytus Level 6 of Cocytus (9, 3, Coc:6) a shard shrike corpse (skeletalised by now) Level 7 of Cocytus (0, 0, Coc:7) a titan skeleton (3, -22, Coc:7) a phantom mirror (4, -23, Coc:7) a phial of floods (4, -22, Coc:7) the +7 rapier "Ocenuyh" {freeze, rElec rF- rN+ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (4, -18, Coc:7) the titan corpse of Antaeus (skeletalised by now) (5, -22, Coc:7) a +4 scale mail of cold resistance (5, -21, Coc:7) a staff of cold (11, -19, Coc:7) a staff of necromancy (13, -18, Coc:7) a titan corpse (skeletalised by now) (15, -23, Coc:7) a +0 battleaxe (16, -21, Coc:7) a +0 robe (16, -19, Coc:7) a titan skeleton (33, -25, Coc:7) a shard shrike corpse (skeletalised by now) Level 1 of Tartarus (13, 11, Tar:1) a +3 demon whip of electrocution (17, 7, Tar:1) 4 large rocks a tainted leviathan corpse (skeletalised by now) Level 2 of Tartarus (2, 0, Tar:2) 4 large rocks a tainted leviathan corpse (skeletalised by now) (10, 6, Tar:2) 4 large rocks a tainted leviathan corpse (skeletalised by now) (27, -13, Tar:2) a +3 whip Level 3 of Tartarus (8, -13, Tar:3) an oblivion hound corpse (skeletalised by now) (10, -14, Tar:3) a +1 heavy scythe a +0 heavy scythe Level 4 of Tartarus (0, 0, Tar:4) a +0 scythe of venom Level 5 of Tartarus (15, 8, Tar:5) 6 large rocks (17, 9, Tar:5) a +2 whip (20, 10, Tar:5) an oblivion hound corpse (skeletalised by now) (24, 7, Tar:5) a +3 whip (26, 5, Tar:5) 4 large rocks (27, 5, Tar:5) an oblivion hound corpse (skeletalised by now) (28, 1, Tar:5) a +3 whip of venom Level 6 of Tartarus (7, -5, Tar:6) 2 large rocks Level 7 of Tartarus (0, 0, Tar:7) a +2 rapier of venom (0, 15, Tar:7) a staff of earth (unseen) (0, 16, Tar:7) a hive talisman (1, 0, Tar:7) a staff of earth (1, 15, Tar:7) a +6 broad axe of electrocution (2, -1, Tar:7) a tin of tremorstones (inert) (2, 0, Tar:7) a +2 leather armour of poison resistance (2, 5, Tar:7) 8 large rocks a tainted leviathan skeleton a tainted leviathan skeleton (2, 10, Tar:7) 8 large rocks a tainted leviathan corpse (skeletalised by now) (2, 12, Tar:7) 6 large rocks (2, 15, Tar:7) a +5 ring of evasion (2, 16, Tar:7) a staff of necromancy (unseen) (3, -18, Tar:7) the +6 swamp dragon scales of Cloud Cover {rPois rF- rN++ rCorr Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, -17, Tar:7) a +1 spectral quarterstaff (unseen) (3, -1, Tar:7) the +0 partisan of Animal Spirits {protect, rPois rN+ Str+2 Stlth-} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (3, 0, Tar:7) a parchment of Summon Ice Beast (4, -18, Tar:7) a +2 whip of electrocution (4, -17, Tar:7) a +0 long sword of flaming (unseen) (4, -1, Tar:7) a staff of air (4, 0, Tar:7) a parchment of Yara's Violent Unravelling (5, -18, Tar:7) a +0 heavy hand axe (5, -17, Tar:7) a +2 plate armour of death (unseen) (6, -18, Tar:7) a ring of flight (6, -17, Tar:7) a +1 short sword of electrocution (6, 12, Tar:7) a +1 short sword of speed (7, 11, Tar:7) a +0 trident of venom (unseen) (9, -20, Tar:7) 4 large rocks a tainted leviathan skeleton (10, 12, Tar:7) a +0 trident (10, 15, Tar:7) a parchment of Metabolic Englaciation (10, 16, Tar:7) a parchment of Olgreb's Toxic Radiance (11, 15, Tar:7) an amulet of wildshape (11, 16, Tar:7) the +2 mace of the Twenty Visions {speed, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (13, -18, Tar:7) 4 large rocks a tainted leviathan skeleton (14, -16, Tar:7) 3 large rocks a tainted leviathan skeleton an oblivion hound skeleton (21, 8, Tar:7) 6 large rocks a tainted leviathan skeleton (24, 9, Tar:7) 4 large rocks (31, 20, Tar:7) 3 large rocks a tainted leviathan skeleton (32, 13, Tar:7) the air staff "Transmigrator" {rElec rF- rC++ Str+2 Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (32, 14, Tar:7) a +1 spear of venom (32, 15, Tar:7) the +0 robe of Chimes {Regen+ Str-4 Int+4} Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (33, 13, Tar:7) a staff of cold (33, 15, Tar:7) a +1 scale mail of cold resistance (34, -28, Tar:7) a +1 whip (43, 15, Tar:7) a parchment of Malign Gateway (44, 15, Tar:7) a staff of earth (46, 0, Tar:7) a +3 demon whip (47, 15, Tar:7) a parchment of Summon Horrible Things (48, 15, Tar:7) a +2 flail of holy wrath Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 cloak of stealth a +0 great mace a black draconian skeleton (0, 2, Zot:1) a +0 cloak a +0 whip of pain (1, 0, Zot:1) a +0 battleaxe a +0 long sword a green draconian skeleton (1, 1, Zot:1) a +0 morningstar (5, 3, Zot:1) a +0 battleaxe (6, -33, Zot:1) a +0 halberd (7, -33, Zot:1) a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (7, -32, Zot:1) a +0 war axe (8, -34, Zot:1) a +0 long sword a green draconian corpse (skeletalised by now) (8, -32, Zot:1) a +0 long sword a red draconian corpse (skeletalised by now) (10, -18, Zot:1) a +0 cloak (11, -42, Zot:1) a parchment of Bombard (24, -34, Zot:1) a +0 robe (30, -37, Zot:1) a shadow dragon skeleton (32, -16, Zot:1) a +0 cloak a +0 long sword a red draconian skeleton (33, -16, Zot:1) a +1 cloak of poison resistance a +0 rapier (33, -15, Zot:1) a golden dragon skeleton (36, -20, Zot:1) a +0 cloak a +0 dagger (37, -18, Zot:1) the +5 hand axe of Dueptuu {flame, rPois rF++} rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. (37, -15, Zot:1) a +4 scimitar of flaming (40, -17, Zot:1) a +0 war axe a red draconian skeleton (40, -16, Zot:1) a +0 hand axe (40, -15, Zot:1) a +0 scimitar (41, -30, Zot:1) 3 datura-tipped darts (53, -18, Zot:1) a +0 mace a red draconian skeleton (54, -16, Zot:1) a +0 long sword a +0 cloak (54, -12, Zot:1) a +0 whip a +0 cloak a purple draconian skeleton (55, -28, Zot:1) a +0 partisan (55, -17, Zot:1) a +0 glaive (55, -16, Zot:1) a +0 short sword a +0 cloak (63, -40, Zot:1) a +0 chain mail (65, -12, Zot:1) a +0 scale mail (66, 2, Zot:1) a +0 plate armour (67, -29, Zot:1) a +0 glaive (70, -11, Zot:1) a +0 scale mail Level 2 of the Realm of Zot (1, -16, Zot:2) a +0 whip a +0 cloak (1, -15, Zot:2) a +0 dire flail (1, -2, Zot:2) a +0 quarterstaff (1, 2, Zot:2) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (2, -17, Zot:2) a +0 cloak a +0 long sword a yellow draconian skeleton (2, -16, Zot:2) a +2 flail of holy wrath a black draconian skeleton (2, -15, Zot:2) a +0 rapier a +0 cloak of poison resistance (2, -14, Zot:2) a +0 cloak a +0 halberd (2, -13, Zot:2) a +0 glaive a yellow draconian skeleton (3, -16, Zot:2) a +0 battleaxe (3, -15, Zot:2) a +0 war axe a green draconian skeleton (3, -14, Zot:2) a +0 trident (3, -13, Zot:2) a +2 demon trident of pain the draconian skeleton of Tiamat (4, -16, Zot:2) a +0 cloak a +0 long sword (4, -15, Zot:2) a +0 cloak (4, -14, Zot:2) a +0 mace (4, -13, Zot:2) a +0 mace (8, -23, Zot:2) a +0 chain mail (9, -5, Zot:2) a +0 quarterstaff (15, -6, Zot:2) a +0 scimitar (26, -2, Zot:2) a +0 quarterstaff (35, -8, Zot:2) a parchment of Sticky Flame (39, -19, Zot:2) a +0 falchion (44, -7, Zot:2) a +0 dagger a +0 cloak a +0 partisan a white draconian skeleton (44, -6, Zot:2) a +1 long sword a +0 cloak of stealth a +0 kite shield a +0 cloak (44, -3, Zot:2) a +0 robe (45, -8, Zot:2) a +0 long sword (45, -7, Zot:2) a +0 dire flail a +0 cloak of poison resistance a +0 short sword a +0 short sword a +0 cloak of willpower a red draconian skeleton (45, -6, Zot:2) a +0 trident a +0 trident a purple draconian skeleton (46, -8, Zot:2) a +0 mace (46, -7, Zot:2) a +0 halberd a white draconian skeleton (48, -10, Zot:2) a +0 trident a green draconian skeleton (48, -7, Zot:2) a +0 long sword a +0 cloak (48, -6, Zot:2) a +0 mace a black draconian skeleton (49, -11, Zot:2) a +0 long sword a +0 cloak of corrosion resistance (49, -9, Zot:2) a +2 long sword of electrocution a +0 cloak a black draconian skeleton (49, -8, Zot:2) a +0 battleaxe a red draconian skeleton (50, -7, Zot:2) a +0 glaive a +0 cloak of air a black draconian skeleton (52, -9, Zot:2) a +0 mace (64, -8, Zot:2) a +0 robe Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 cloak (0, 1, Zot:3) a +0 halberd (0, 2, Zot:3) a +0 halberd a purple draconian skeleton (1, 1, Zot:3) a +0 cloak a +2 rapier of draining (1, 2, Zot:3) a +0 cloak of corrosion resistance a +2 vampiric rapier (1, 3, Zot:3) a +0 short sword a red draconian skeleton (1, 7, Zot:3) a +0 cloak a +0 rapier a yellow draconian skeleton (1, 27, Zot:3) a black draconian corpse (skeletalised by now) (2, 1, Zot:3) a +0 cloak a +0 rapier (2, 2, Zot:3) a +0 battleaxe (3, -4, Zot:3) a +0 plate armour (3, -3, Zot:3) a +0 giant spiked club (3, 25, Zot:3) a purple draconian corpse (skeletalised by now) (3, 29, Zot:3) a +0 ring mail (3, 32, Zot:3) a purple draconian corpse (skeletalised by now) (4, 21, Zot:3) a yellow draconian corpse (skeletalised by now) (4, 30, Zot:3) a purple draconian corpse (skeletalised by now) (5, 31, Zot:3) a yellow draconian corpse (skeletalised by now) (6, -12, Zot:3) 6 boomerangs (7, 27, Zot:3) a +2 cloak (7, 32, Zot:3) a +4 heavy battleaxe (7, 33, Zot:3) a green draconian corpse (skeletalised by now) (8, 26, Zot:3) a +0 vampiric battleaxe (9, 29, Zot:3) a red draconian corpse (skeletalised by now) (10, 28, Zot:3) the +3 battleaxe of the Kissing Pariah {elec, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (11, 33, Zot:3) a +0 ring mail (12, 32, Zot:3) a +1 great mace of protection (14, 30, Zot:3) a black draconian corpse (skeletalised by now) (14, 33, Zot:3) a +0 cloak (15, 29, Zot:3) a +0 ring mail (20, 6, Zot:3) a +0 dagger a +0 cloak a white draconian skeleton (21, 7, Zot:3) a +0 whip a +0 cloak of stealth a white draconian skeleton (22, -20, Zot:3) a +0 leather armour (22, 24, Zot:3) a +0 halberd (27, -16, Zot:3) a +0 chain mail (28, 2, Zot:3) a +0 broad axe (29, 6, Zot:3) +0 shadow dragon scales a shadow dragon skeleton (34, -8, Zot:3) a +0 hand axe a green draconian skeleton (35, -8, Zot:3) a +3 scimitar of holy wrath a white draconian skeleton (36, -9, Zot:3) a +0 partisan (36, 0, Zot:3) a shadow dragon skeleton (38, 3, Zot:3) a +0 rapier a +0 cloak of willpower (41, 9, Zot:3) a +3 ring mail of poison resistance (43, 10, Zot:3) a +0 dagger of draining (43, 16, Zot:3) a +1 whip of venom a +0 cloak of stealth (44, -16, Zot:3) a book of Debilitation (44, 10, Zot:3) the +4 sling of Exquisite Death {speed, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (47, 8, Zot:3) a wellspring talisman (48, -18, Zot:3) a parchment of Summon Seismosaurus Egg (59, 18, Zot:3) a +1 scimitar of draining Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 cloak of poison resistance a +0 helmet (11, 4, Zot:4) a +0 battleaxe a purple draconian skeleton (11, 5, Zot:4) a +0 great sword a +0 cloak a black draconian skeleton (12, 5, Zot:4) a +0 flail a +0 broad axe a +0 scimitar a yellow draconian skeleton a white draconian skeleton (13, 4, Zot:4) a +0 cloak of willpower (13, 5, Zot:4) a +0 war axe a +0 hand axe (15, 4, Zot:4) a +0 battleaxe (26, 3, Zot:4) a +0 pair of gloves (34, 13, Zot:4) a parchment of Nazja's Percussive Tempering (39, -26, Zot:4) a +0 glaive a yellow draconian skeleton (40, -27, Zot:4) a +0 whip a +1 cloak of air (41, -27, Zot:4) a +3 war axe a +0 cloak (41, -25, Zot:4) a +0 scimitar (42, -27, Zot:4) a +0 long sword (43, -23, Zot:4) a +11 antimagic club (44, -23, Zot:4) a +0 trident (45, -23, Zot:4) a +0 dire flail of protection (46, -24, Zot:4) a +0 halberd a yellow draconian corpse (skeletalised by now) (46, -23, Zot:4) a +0 scimitar a +0 hand axe a black draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (47, -22, Zot:4) a +0 long sword a +0 cloak (48, -23, Zot:4) a +1 short sword of protection a +0 cloak a purple draconian corpse (skeletalised by now) (48, 10, Zot:4) the +3 scimitar of Haot Gua {valour, rCorr Int+4 Dex-2} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (49, 20, Zot:4) a +0 glaive a green draconian skeleton (49, 21, Zot:4) a +0 long sword a +0 cloak (50, 21, Zot:4) a +0 hand axe (51, 16, Zot:4) 3 darts of disjunction (51, 21, Zot:4) a +0 long sword a +1 cloak of willpower (51, 27, Zot:4) 4 atropa-tipped darts (59, 21, Zot:4) a +0 hand axe a red draconian corpse (skeletalised by now) (59, 22, Zot:4) a +0 battleaxe a red draconian corpse (skeletalised by now) (60, 18, Zot:4) a +0 trident (60, 19, Zot:4) a +5 hand axe (60, 20, Zot:4) a +0 scimitar a +1 vampiric long sword a +0 cloak a yellow draconian corpse (skeletalised by now) (61, 18, Zot:4) a +0 long sword a red draconian corpse (skeletalised by now) (61, 20, Zot:4) a +4 long sword of holy wrath a +0 cloak (62, 21, Zot:4) a +0 scimitar Level 5 of the Realm of Zot (0, 0, Zot:5) a +0 ring mail (21, 6, Zot:5) a +10 antimagic club a Killer Klown corpse (skeletalised by now) (28, 9, Zot:5) a storm dragon corpse (skeletalised by now) Level 16 of a ziggurat (0, 0, Zig:16) a +5 long sword of holy wrath (still there?) a +0 tower shield (still there?) (0, 1, Zig:16) a +0 demon blade a +0 scale mail a +0 kite shield (0, 3, Zig:16) a +0 glaive a +0 scale mail (0, 4, Zig:16) a +0 athame a +0 scale mail (0, 5, Zig:16) a +0 athame a +0 chain mail (0, 6, Zig:16) a +0 ring mail (still there?) a +2 great sword of draining (still there?) (1, -1, Zig:16) a +0 demon trident of draining (still there?) a +0 scale mail (still there?) (1, 3, Zig:16) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (1, 4, Zig:16) a +0 whip a +0 cloak (1, 7, Zig:16) a +5 scimitar of holy wrath (still there?) a +0 tower shield of protection (still there?) a +0 demon blade of freezing (still there?) a +0 scale mail (still there?) a +0 kite shield (still there?) (2, -2, Zig:16) a silver javelin (2, 1, Zig:16) a +5 scimitar of holy wrath (still there?) the +10 tower shield of the Beekeeper {^Drain Will+ Str+6} (still there?) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. (2, 2, Zig:16) a +0 great sword a +0 scale mail (2, 5, Zig:16) a +5 scimitar of holy wrath (still there?) a +0 robe (still there?) (2, 7, Zig:16) a +0 dire flail a +0 leather armour a +0 demon whip a +0 scale mail (2, 8, Zig:16) a +5 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (2, 10, Zig:16) a silver javelin (still there?) a +2 demon whip of venom (still there?) a +0 leather armour (still there?) (3, -1, Zig:16) a +5 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (3, 0, Zig:16) a +2 vampiric demon trident (still there?) a +0 scale mail (still there?) a +0 buckler (still there?) (3, 1, Zig:16) a silver javelin (still there?) a +4 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) a +3 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (3, 5, Zig:16) a silver javelin (still there?) a +2 long sword of holy wrath (still there?) a +0 chain mail (still there?) a +1 tower shield of reflection (still there?) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (3, 6, Zig:16) a +4 long sword of holy wrath (still there?) a +0 tower shield (still there?) (3, 7, Zig:16) a +0 athame a +0 leather armour (3, 8, Zig:16) a +5 long sword of holy wrath (still there?) a +0 tower shield (still there?) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (3, 9, Zig:16) a +2 scimitar of holy wrath (still there?) the +0 tower shield of Shadows and Fog {SInv} (still there?) SInv: It lets you see invisible. It cannot be enchanted further. (3, 10, Zig:16) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (3, 11, Zig:16) a raiju corpse (4, 1, Zig:16) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (4, 3, Zig:16) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (4, 9, Zig:16) a +0 athame a +0 ring mail (4, 10, Zig:16) a +3 great sword of valour (still there?) a +0 chain mail (still there?) (4, 11, Zig:16) a +0 demon whip (4, 12, Zig:16) a +0 athame a +0 scale mail a demonspawn corpse (5, -2, Zig:16) a +0 athame a +0 plate armour (5, 0, Zig:16) a +4 athame (still there?) a +0 chain mail (still there?) (5, 2, Zig:16) a +0 athame (still there?) a +1 chain mail of fire resistance (still there?) a +0 kite shield (still there?) (5, 3, Zig:16) a +0 great sword a +0 scale mail (5, 5, Zig:16) a +0 athame a +0 chain mail a +0 buckler (5, 6, Zig:16) a +2 heavy dire flail (still there?) a +0 scale mail (still there?) (5, 8, Zig:16) a +2 scimitar of holy wrath (still there?) a +2 tower shield (still there?) (5, 10, Zig:16) a +1 antimagic demon blade (still there?) a +0 ring mail (still there?) (5, 11, Zig:16) a +0 demon whip a +0 scale mail (5, 12, Zig:16) a +1 scythe of protection (unseen) (6, 0, Zig:16) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (6, 1, Zig:16) a +4 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (6, 5, Zig:16) a +0 dire flail a +0 scale mail (6, 6, Zig:16) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (6, 12, Zig:16) a +2 scimitar of holy wrath (still there?) the +0 tower shield of the Imp {rPois rC+} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (7, -1, Zig:16) a +1 demon trident of flaming (still there?) a +0 chain mail (still there?) (7, 2, Zig:16) a +0 glaive a +0 ring mail (7, 7, Zig:16) a +1 demon whip of draining (still there?) a +0 ring mail (still there?) (7, 8, Zig:16) a +3 long sword of holy wrath (still there?) a +0 tower shield (still there?) (8, 0, Zig:16) a +0 glaive of distortion (still there?) a +0 chain mail (still there?) (8, 1, Zig:16) a +0 glaive a +0 chain mail (8, 3, Zig:16) a +0 glaive a +0 chain mail (8, 5, Zig:16) a +2 demon trident of pain (still there?) a +0 plate armour (still there?) (8, 9, Zig:16) a +0 glaive a +0 ring mail (9, 2, Zig:16) a +1 demon whip of flaming (still there?) a +0 scale mail (still there?) (9, 4, Zig:16) a +0 great sword a +0 plate armour (9, 5, Zig:16) a +5 scimitar of holy wrath (still there?) a +2 tower shield (still there?) (9, 8, Zig:16) a +5 scimitar of holy wrath (still there?) a +2 tower shield (still there?) (10, 5, Zig:16) a +0 athame a +0 scale mail a demonspawn corpse Level 1 of the Depths (2, -22, Depths:1) a +0 robe a +0 whip (3, -22, Depths:1) a +0 robe a +0 whip (5, -2, Depths:1) 6 large rocks (7, -25, Depths:1) a blink frog skeleton (7, -24, Depths:1) a blink frog skeleton (11, -9, Depths:1) a +0 robe a +0 long sword (11, -6, Depths:1) a parchment of Olgreb's Toxic Radiance (16, -8, Depths:1) a +0 dire flail a +0 dire flail (16, -7, Depths:1) 5 large rocks a stone giant skeleton (17, -9, Depths:1) a +0 robe a +0 whip (17, -8, Depths:1) 4 large rocks a stone giant skeleton (21, -4, Depths:1) a +0 flail (22, 5, Depths:1) a +0 longbow (25, 5, Depths:1) a +0 cloak (31, 5, Depths:1) a +1 hat of willpower (33, -7, Depths:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (34, -22, Depths:1) a +0 dagger a +0 robe a human corpse (skeletalised by now) (40, -43, Depths:1) a +0 robe (42, -25, Depths:1) a +0 robe a spriggan corpse (skeletalised by now) (49, -19, Depths:1) a +0 troll leather armour a deep troll skeleton (49, -18, Depths:1) an ice dragon skeleton (55, -33, Depths:1) +0 fire dragon scales a fire dragon skeleton (55, -17, Depths:1) a +1 battleaxe of freezing (56, -34, Depths:1) a +0 dire flail a +0 dire flail (57, -7, Depths:1) an ice dragon corpse (skeletalised by now) (58, -17, Depths:1) a +0 robe a +0 whip (59, -30, Depths:1) a parchment of Summon Ice Beast Level 2 of the Depths (0, 0, Depths:2) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +8 autumn katana {manifold assault} It cannot be enchanted further. the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. the +12 longbow "Zephyr" {Salvo, Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. the +6 sword of Cerebov {flame} It cannot be enchanted further. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (0, 1, Depths:2) the +8 hand axe of Ciutod Dute {speed, rF- Int+3 Dex+5 Stlth+} rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +11 broad axe "Feicaneoro" {antimagic, rPois} rPois: It protects you from poison. It cannot be enchanted further. the +9 broad axe of Callousness {distort, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (1, 0, Depths:2) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. It cannot be enchanted further. the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +5 swamp witch's dragon scales {TrickPois rPois Int+3} TrickPois: Whenever you inflict a negative status on an enemy, you also fully poison it. Those with rPois+ will only be lightly poisoned, and those with rPois∞ won't be poisoned at all. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (1, 1, Depths:2) the +1 cloak "Pugh" {rPois Str+4 Int+3 Dex+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 cloak of the Fifty Lives {Rampage rF+ rC+ Will+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +0 cloak of a ziggurat {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 cloak of the Morning {rC- Int+5 Dex+3} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the -1 cloak "Beorecvi" {Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +6 plate armour of Modesty {Int+7 Stlth+} Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 cloak "Covuoq" {Rampage rF+++ rC- Regen+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +2 cloak of Ignis {rElec rCorr Dex+5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +1 pair of gloves of the Albatross {Fly rElec rPois} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +0 cloak of Pleasant Breezes {^Contam +Inv Str+3 Dex+3} ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +8 tower shield of the Earth {Ponderous, Harm rElec Int-4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +1 hat "Ylecan Edol" {rF++ Will+ Int-2} rF++: It greatly protects you from fire. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the orb of Intuition {Energy, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (1, 2, Depths:2) a +2 pair of gloves of strength a +8 tower shield of cold resistance a +2 cloak of corrosion resistance a +1 kite shield of cold resistance a +2 pair of gloves of infusion a +0 crystal plate armour of cold resistance (2, 0, Depths:2) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] rC+: It protects you from cold. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] rF+: It protects you from fire. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] Fly: It grants you flight. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). SInv: It lets you see invisible. the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (2, 1, Depths:2) the ring "Xiexkofi" {rN+ rCorr Str+6 Int+2} [ring of strength] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the ring of the Equinox {rPois rF- rC++ Will+ Str+3 SInv} [ring of willpower] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the ring of Eternal Night {AC+4 Str+3 Dex+3 Slay+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Ekkon {+Blink rN+ rCorr Dex+6} [ring of dexterity] +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the ring of the Scarab {rPois rC+ rCorr Int-2 SInv Stlth+} [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring of the Firefly {rF+++ Wiz Dex+3 Stlth-} [ring of wizardry] rF+++: It renders you almost immune to fire. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. the ring of Zuorpheent {Str+6 Int+5} [ring of strength] Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). the ring of Viusuv {Will+ rCorr Int-4 Dex+5 SInv} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. the ring of the Distant Future {Will+ Wiz SInv} [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. the ring "Erhuoc" {rC+ rN+ Will- rCorr Int+3} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the ring of Ajuung {Fly rElec AC+4 Int-4 Dex+5} [ring of protection] Fly: It grants you flight. rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). the ring "Turuirche" {rPois rCorr Slay+6 SInv Stlth-} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring "Dumn" {rC+ Will+ Dex+3 SInv} [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring "Cixzoept" {Will++ rCorr} [ring of willpower] Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. the ring of Xuoqiyt {Slay+4 Stlth+} [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the ring "Cadoot" {rF++ rCorr EV+5} [ring of evasion] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). the ring "Rukecvump" {rElec rCorr Slay+6} [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the ring "Pilis" {Will+ Str+9 Int+4 Dex-2} [ring of strength] Will+: It increases your willpower. Str+9: It affects your strength (+9). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). the ring of Sadax Coh {rElec rPois Wiz Int+4} [ring of wizardry] rElec: It insulates you from electricity. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). the ring of Puusch {rCorr Dex+6} [ring of dexterity] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the ring "Vuigiveg" {^Contam Fly rF++ rC++} [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. the ring of Bodily Harmony {rC- Str+3 Int+8 Dex+2} [ring of intelligence] rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). the ring of Ucwot {rElec rPois rF+ Will+ AC+4} [ring of protection] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. AC+4: It affects your AC (+4). the ring of Thoughtfulness {Str+6 Slay+3} [ring of strength] Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Teomnosh" {Will- MP+9 Int+2 Dex+4 Slay+3} [ring of magical power] Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Nocwymutz {rCorr Int+5 Dex-2 Slay+4} [ring of slaying] rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Plog {rN+ MP+9 Dex+9} [ring of dexterity] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+9: It affects your dexterity (+9). the ring "Botutufy" {rPois rCorr MP+9} [ring of magical power] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). the ring of Odawaih {^Contam rF++ Int+8} [ring of intelligence] ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Int+8: It affects your intelligence (+8). the ring of Nuosm {+Blink rCorr Int+4} [ring of resist corrosion] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the ring of Qazlal's Vengeance {rC++ Slay+3 SInv} [ring of see invisible] rC++: It greatly protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring "Oliol" {rPois rF+ rC+++ rN+ Slay-4} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the ring of Xocaon {Int+6 Dex+5} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). the ring "Kylokh" {+Blink Fly rN++ Slay+4} [ring of slaying] +Blink: It lets you blink. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Xaiw {^Drain rC++ MP+8 Wiz} [ring of wizardry] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. MP+8: It affects your magic capacity (+8). Wiz: It increases the success rate of your magical spells. the ring of Poiwoac {rPois rN++ Str+3 Dex+5} [ring of positive energy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). the ring of Reomy {rN+ Will+ Int+2 Dex+3 Stlth+} [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring of Skepticism {rCorr Stlth+} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring of Conformity {rF+ rC+ Wiz Int+3} [ring of wizardry] rF+: It protects you from fire. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). the ring of Nitteest {^Drain rPois rC+ Dex+4} [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the ring "Ajekkib" {Fly rPois MP+9 Stlth+} [ring of magical power] Fly: It grants you flight. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. the ring of Umuhewig {rElec EV+5 Str-3 Int+4} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). the ring of Midwinter {^Contam MP+7 Str+9 Int+2} [ring of strength] ^Contam: It causes magical contamination when unequipped. MP+7: It affects your magic capacity (+7). Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). the ring "Fareuh" {rF+++ rC+ Stlth-} [ring of protection from fire] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. the ring of Jemu {rC- Str+7 Int+3 Dex+6} [ring of dexterity] rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the ring "Ytteum" {rF+ rC+ MP+9} [ring of magical power] rF+: It protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). the ring "Utochuigu" {MP+7 Str+3 Dex+10 Stlth-} [ring of dexterity] MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). Dex+10: It affects your dexterity (+10). Stlth-: It makes you less stealthy. the ring "Doumap" {EV+5 Str+2 Int+3} [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the ring "Syhaurox" {rPois rF++ Will- Int+3} [ring of poison resistance] rPois: It protects you from poison. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). the ring of Qaxaump {rC- MP+9 Int+8 SInv} [ring of magical power] rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. the ring "Leageipe" {*Corrode rElec rF++ Will+} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. the ring "Guvopus" {+Blink rF+ Str-3 Dex+3 SInv} [ring of see invisible] +Blink: It lets you blink. rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the ring of the Lonely Seers {Wiz Str+2} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). the ring of Hepliaklqana's Outrage {rC+ Will++ Int+5} [ring of willpower] rC+: It protects you from cold. Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). the ring of Vehumet, Thieving {Fly rF- Will++ Int+5} [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). the ring of Jowneschu {Fly rPois rCorr Str+2} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). the ring "Piuduzut" {Wiz Int+3 Dex+3 Stlth+} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring of Umnacw {rPois rN++ rCorr Str-3} [ring of resist corrosion] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). the ring "Atesmo Vube" {rPois rC+ Str-2 Int+9} [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+9: It affects your intelligence (+9). the ring "Tulug" {Fly rC+ rN+ Int+4} [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the ring of Twilight {+Blink rElec rPois Will+ Slay+4} [ring of slaying] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Huadwa" {rElec rPois rN++ Str+6 Dex-4} [ring of strength] rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). the ring "Bueng" {Str+2 Int+4 Dex+6 SInv} [ring of dexterity] Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the ring "Fepiz" {rCorr Str+6 Dex+2} [ring of strength] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). the ring "Dablyom" {rPois rN+ Will+ Str+6} [ring of strength] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+6: It affects your strength (+6). the ring "Uliaprie" {rN+ Str+6 Slay+2 SInv Stlth-} [ring of see invisible] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring "Xaziax" {rElec MP+4 Int+3 Slay+4} [ring of slaying] rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Eschank {Fly rF+ Slay+3} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Tetunnaesi" {rElec rCorr Str-4 Int+4 Slay+4} [ring of slaying] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of the Thirsty Bounties {rF+ rCorr} [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the ring of Zoguy {rF+ rN+ Str+6 Stlth+} [ring of strength] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. the ring "Xauf" {Int+3 Dex+4 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the ring of Ijyhuol {*Corrode rN+ Int+7} [ring of positive energy] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). the ring "Ujoes" {^Drain rN+ Slay+5 SInv} [ring of positive energy] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. the ring of Asceticism {rC+ MP-6 Str+2 Int+3 Dex+8} [ring of protection from cold] rC+: It protects you from cold. MP-6: It affects your magic capacity (-6). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). the ring of Xepeomau {rF+ rN+ Dex+2} [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). the ring "Socykhah" {rElec rF++ rC+++ Dex-4} [ring of protection from fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+++: It renders you almost immune to cold. Dex-4: It affects your dexterity (-4). the ring "Uguteutt" {rF+++ rC+ AC+4 Str+3 Dex-5} [ring of protection] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). the ring of the Harvest {Fly rElec rF+ Will+} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. the ring of the Good {rPois Slay+4} [ring of slaying] rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Luuheappum {rN+ Str+2 Int+3 Dex+4} [ring of positive energy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the ring of Juohuad {*Corrode *Slow Str+3 Int+8} [ring of intelligence] *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). the ring of Xaghoate {Fly rF+ Str+4} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Str+4: It affects your strength (+4). the ring "Cuofeuf" {^Drain rElec rF+ Str+4} [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). the ring of the Pooka {rPois Will+++ rCorr Str+6 Stlth-} [ring of strength] rPois: It protects you from poison. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. the ring "Fiyr" {rElec rC++ rN+ Dex-4} [ring of positive energy] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). the ring of Lorhiuj {rC+ MP+8} [ring of protection from cold] rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). the ring of the Lost Emperors {^Contam rF+ Int+6 Dex+4} [ring of intelligence] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). the ring of Ramef {rF+ Will+ Dex+2} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the ring of Ummurchea {rC+ Str+6 Slay+2} [ring of strength] rC+: It protects you from cold. Str+6: It affects your strength (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Bysu Jel" {rC+ Will+++ Str+3 SInv Stlth-} [ring of protection from cold] rC+: It protects you from cold. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring of the Amorous Coconut {rElec rC- Int+5 SInv} [ring of see invisible] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. the ring of the Thoughtful Planets {Fly Will+} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. (2, 2, Depths:2) a ring of see invisible a +5 ring of evasion a ring of protection from fire a +4 ring of slaying a ring of protection from fire a +4 ring of protection a ring of protection from cold (3, 0, Depths:2) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). the amulet of Tranquility {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (3, 1, Depths:2) the amulet of Limitation {^Drain rElec RegenMP+ Str+5 Slay-2} [amulet of magic regeneration] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Str+5: It affects your strength (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). the amulet of Uskayaw's Esteem {Reflect Regen+ Str+3 Int+2 Dex-2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). SH+5: It affects your SH (+5). the amulet of the City {Reflect Harm Int+3 Slay+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SH+5: It affects your SH (+5). the amulet of Jotsavum {Spirit rElec rF+++ Regen+ Str-4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). the amulet "Rioc" {Reflect rF+ SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. the amulet of Salvation {Spirit *Slow rElec Int+4 Dex+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). the amulet "Umneuc" {rElec RegenMP+} [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. the amulet of Vucahali {Wildshape Rampage MP+7} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+7: It affects your magic capacity (+7). the amulet of Bokicemy {Faith rN+ Int-4 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. the amulet of Ignis's Approval {rPois Regen+ Str-4 Dex+6} [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). the amulet "Gotois" {Faith Int+6 Slay+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet of Fedhas's Pride {Spirit rN+ Str+3 Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the amulet "Torumay" {Chemistry rF+ Str+3} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Str+3: It affects your strength (+3). the amulet of Dim Light {Wildshape rC+ Regen+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. the amulet "Movurile" {Faith *Slow +Inv rC- Str+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). the amulet of Turyud {rPois RegenMP+ MP+7 Int-5 Dex+6} [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. MP+7: It affects your magic capacity (+7). Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). the amulet of Uguss {Acrobat rPois rF++ rC+ Int-3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). the amulet of Kuz Foi {Chemistry rPois Dex+4} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). the amulet "Mununkei" {Dissipate rF+ MP+6 Str+4 Stlth+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. the amulet of Cangyle {+Blink rPois RegenMP+ Str+3 Int-3} [amulet of magic regeneration] +Blink: It lets you blink. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). the amulet "Bovuer" {Acrobat *Silence +Blink rC++ rCorr} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Silence: It may silence you when you take damage. +Blink: It lets you blink. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. the amulet "Viexeaw" {Chemistry rF+ rCorr} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (3, 2, Depths:2) an amulet of the acrobat an amulet of wildshape an amulet of regeneration (5, -1, Depths:2) the fortress talisman of Sloth {rF+ rC++} [fortress talisman] rF+: It protects you from fire. rC++: It greatly protects you from cold. the blade talisman "Yseism" {+Blink rElec rPois} [blade talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. (7, -6, Depths:2) a deep troll skeleton (9, -19, Depths:2) a +1 demon whip of flaming (9, -1, Depths:2) an iron troll skeleton (10, -1, Depths:2) a deep troll skeleton (10, 0, Depths:2) a chonchon skeleton (11, 1, Depths:2) a chonchon skeleton (12, -19, Depths:2) 3 large rocks (12, -8, Depths:2) a +0 troll leather armour a +0 robe a +0 ring mail a +0 kite shield a +0 buckler a +7 quick blade of holy wrath a +3 war axe a +0 robe a +0 buckler a +1 rapier of draining a +0 spear a +0 spear a +0 troll leather armour a +0 leather armour 15 throwing nets a +0 battleaxe a +0 robe a +0 troll leather armour a +0 troll leather armour (13, 8, Depths:2) a deep troll skeleton (14, 6, Depths:2) a deep troll skeleton (17, -14, Depths:2) a +0 troll leather armour an iron troll skeleton (19, -21, Depths:2) a +2 great sword of flaming a fire giant skeleton (19, -2, Depths:2) a +0 robe a +2 scimitar of draining (20, -2, Depths:2) a very ugly thing skeleton (21, -18, Depths:2) a +0 scale mail (21, -11, Depths:2) a ring of flight (21, -4, Depths:2) a +0 trident (22, -18, Depths:2) a tengu skeleton (22, -15, Depths:2) 5 poisoned darts (22, -2, Depths:2) a +1 demon blade of venom a +0 robe a kobold corpse (skeletalised by now) (22, -1, Depths:2) the sanguine talisman of Paoloelo {Fly rPois Dex+7 Stlth-} [sanguine talisman] Fly: It grants you flight. rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (22, 3, Depths:2) a tengu skeleton an iron troll skeleton (22, 15, Depths:2) a +6 ring of intelligence (23, -18, Depths:2) a +0 robe a +1 dagger of venom a kobold skeleton (23, 3, Depths:2) a deep troll skeleton a deep troll skeleton (24, -18, Depths:2) an ugly thing skeleton (38, -13, Depths:2) a +1 spear of entangling (38, -12, Depths:2) a parchment of Splinterfrost Shell (39, -6, Depths:2) +0 fire dragon scales a fire dragon skeleton (40, -13, Depths:2) the +4 long sword "Kuelejaa" {valour, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (40, -12, Depths:2) a +0 rapier the +0 steam dragon scales "Damnable Contraption" {rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (40, -11, Depths:2) a +0 chain mail a glowing shapeshifter skeleton (40, -7, Depths:2) a +0 leather armour a +2 flail of draining (41, -14, Depths:2) a +0 plate armour (41, -13, Depths:2) a parchment of Borgnjor's Vile Clutch (41, -7, Depths:2) a +2 battleaxe of freezing a +0 plate armour of willpower a +0 war axe (42, -14, Depths:2) a +2 great sword of flaming (42, -13, Depths:2) a parchment of Alistair's Intoxication (42, -12, Depths:2) the +4 spear "Zinaiseo" {flame, Str+6 Dex-4} Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (42, -7, Depths:2) a +0 chain mail a +5 partisan (43, 2, Depths:2) a +0 robe (43, 11, Depths:2) a parchment of Animate Dead (45, -33, Depths:2) a +0 troll leather armour a deep troll skeleton (45, 2, Depths:2) a very ugly thing skeleton (46, -33, Depths:2) a +1 battleaxe of freezing (46, 8, Depths:2) a +0 robe a +0 whip of flaming (47, -33, Depths:2) a deep troll skeleton (47, -23, Depths:2) a +0 troll leather armour a deep troll skeleton (47, -21, Depths:2) a deep troll skeleton (47, -20, Depths:2) a deep troll skeleton (47, -5, Depths:2) an ice dragon skeleton (48, -32, Depths:2) a +0 troll leather armour a deep troll skeleton (48, -30, Depths:2) a +0 robe a +2 dagger of draining a fire dragon skeleton (48, -28, Depths:2) a parchment of Summon Cactus Giant (48, -27, Depths:2) a +0 dire flail a +0 dire flail (48, -20, Depths:2) a +3 great sword of flaming (48, 1, Depths:2) 5 large rocks (49, -32, Depths:2) a +0 troll leather armour a deep troll skeleton (49, -1, Depths:2) a +0 great mace a +0 dire flail Level 3 of the Depths (0, 0, Depths:3) a +0 troll leather armour a deep troll skeleton (2, 1, Depths:3) a +2 battleaxe of freezing a frost giant skeleton (6, -18, Depths:3) a +3 scimitar of flaming a +0 plate armour a human corpse (skeletalised by now) (7, -19, Depths:3) +0 ice dragon scales 3 large rocks an ice dragon corpse (skeletalised by now) (7, -18, Depths:3) a +1 partisan of flaming a +0 plate armour a +4 scimitar of freezing a +0 robe a human corpse (skeletalised by now) an elf corpse (skeletalised by now) a hellephant corpse (skeletalised by now) (8, -19, Depths:3) a +4 demon blade +0 fire dragon scales (9, -19, Depths:3) a shadow dragon corpse (skeletalised by now) (10, -6, Depths:3) a +0 leather armour (11, -20, Depths:3) a +0 whip a +0 robe (16, 3, Depths:3) a +0 kite shield a +0 ring mail a +0 long sword a tengu skeleton (21, -36, Depths:3) 3 large rocks (21, -29, Depths:3) a +0 shortbow (22, -13, Depths:3) 4 large rocks a stone giant skeleton (25, -23, Depths:3) 4 atropa-tipped darts (25, 14, Depths:3) a +0 robe a +0 dagger (31, -24, Depths:3) a +0 leather armour (33, -22, Depths:3) a glowing shapeshifter skeleton (33, 3, Depths:3) a +2 great sword of flaming (36, -17, Depths:3) a +4 dire flail a +2 dire flail of draining an ettin corpse (skeletalised by now) (43, 8, Depths:3) a +0 flail (44, -40, Depths:3) an ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (44, -39, Depths:3) an ugly thing corpse (skeletalised by now) (46, -18, Depths:3) a +1 great sword a +0 scale mail (53, -12, Depths:3) a +2 battleaxe of freezing (56, -12, Depths:3) a +0 robe a +0 long sword (58, -5, Depths:3) a +0 animal skin a +0 quarterstaff a +0 plate armour a +0 battleaxe a spriggan skeleton (58, -4, Depths:3) a +0 buckler a +0 spear (59, -5, Depths:3) a +0 animal skin a +1 broad axe of electrocution (59, -4, Depths:3) a +0 spear (60, -4, Depths:3) a +0 robe a +0 dagger (61, -2, Depths:3) 4 large rocks Level 4 of the Depths [Shop] Isocagao's Book Boutique a parchment of Lehudib's Crystal Spear (1254 gold) a parchment of Lesser Beckoning (174 gold) a parchment of Fortress Blast (750 gold) a parchment of Summon Forest (552 gold) a parchment of Dispersal (750 gold) a parchment of Rimeblight (984 gold) a parchment of Sphinx Sisters (984 gold) a parchment of Orb of Destruction (984 gold) a parchment of Forge Monarch Bomb (750 gold) a parchment of Alistair's Walking Alembic (552 gold) a parchment of Arcjolt (552 gold) [Shop] Qopar's Antique Weapon Shop a +0 hand axe (96 gold) the +6 falchion "Dragonbane" {valour, rF+ Str+2 Dex+2 Stlth+} (1862 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail (112 gold) the +3 quarterstaff of Cozy {spect, rN+} (1238 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 mace of draining (236 gold) a +1 dagger of speed (416 gold) a +1 shortbow of flaming (396 gold) a +0 trident (112 gold) (0, 0, Depths:4) a +0 plate armour (4, 19, Depths:4) a +0 flail a purple draconian skeleton (4, 22, Depths:4) a +0 dagger a +0 cloak a yellow draconian skeleton (5, 24, Depths:4) a +0 trident (5, 28, Depths:4) a +0 scale mail (6, 45, Depths:4) a +2 battleaxe a +0 chain mail (7, 16, Depths:4) a serpent talisman (7, 24, Depths:4) a +0 cloak a +0 dagger (10, 22, Depths:4) a +0 leather armour (15, 35, Depths:4) 2 poisoned darts (18, 45, Depths:4) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (19, 4, Depths:4) a +0 robe (19, 17, Depths:4) a +0 long sword a yellow draconian skeleton (20, 44, Depths:4) a +1 glaive of pain a +0 chain mail (20, 45, Depths:4) a +0 demon trident a +0 plate armour (21, 43, Depths:4) a +1 dagger of venom a +0 robe a +4 great mace a +0 chain mail (21, 45, Depths:4) a +0 athame a +0 robe (22, 43, Depths:4) a +0 athame a +0 robe (22, 45, Depths:4) a +1 heavy great mace a +0 chain mail (26, -2, Depths:4) 4 large rocks a stone giant corpse (skeletalised by now) (26, 11, Depths:4) 8 large rocks a tengu skeleton a stone giant skeleton (27, -2, Depths:4) a +0 troll leather armour a +1 battleaxe of freezing an iron troll corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (27, -1, Depths:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (27, 11, Depths:4) a +1 buckler of reflection a +0 leather armour a +1 long sword of valour (30, -2, Depths:4) a +0 troll leather armour an iron troll corpse (skeletalised by now) (33, 21, Depths:4) a very ugly thing skeleton a very ugly thing skeleton (33, 22, Depths:4) a +0 buckler (33, 41, Depths:4) a +0 trident (34, 21, Depths:4) a +0 chain mail a +0 long sword (39, 25, Depths:4) a +0 animal skin a +2 antimagic rapier (44, 32, Depths:4) a parchment of Dispel Undead (49, 9, Depths:4) a +0 morningstar (49, 16, Depths:4) Sif Muna's Catalogue of the Salvo Spells Type Level a - Magic Dart Conjuration 1 (49, 17, Depths:4) Sif Muna's Atlas of the Singularity Spells Type Level a - Apportation Translocation 1 (49, 18, Depths:4) Sif Muna's Meditations on the Voyage Spells Type Level a - Apportation Translocation 1 (50, -1, Depths:4) a +0 scale mail