leafmold Level 1 of the Dungeon [Shop] Sairi's Antique Armour Shop a +0 leather armour (46 gold) a +0 chain mail (138 gold) a +0 ring mail (92 gold) a +0 chain mail of willpower (299 gold) a +3 plate armour of cold resistance (920 gold) a +0 helmet (103 gold) a +0 scale mail (92 gold) a +0 ring mail (92 gold) a +0 ring mail (92 gold) a +0 ring mail (92 gold) (0, 0, D:1) a +0 ring mail (4, -8, D:1) a bat skeleton (5, -8, D:1) a +0 club (7, -11, D:1) a +0 buckler (10, -39, D:1) a +0 dagger (12, 3, D:1) a +0 hand axe (14, -11, D:1) a +0 dagger (21, -31, D:1) a +0 flail a gnoll skeleton (21, -30, D:1) a +0 club a kobold skeleton (23, -32, D:1) an orb of guile (25, -3, D:1) a hobgoblin skeleton (31, -15, D:1) a +0 dagger (36, -18, D:1) a hobgoblin corpse (skeletalised by now) (37, -21, D:1) a +0 club (37, -4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (40, -16, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (10, -15, D:2) a +0 ring mail (10, 16, D:2) a +0 short sword (13, 13, D:2) a rat corpse (skeletalised by now) (17, 1, D:2) a ball python corpse (skeletalised by now) (18, -5, D:2) a +0 club (19, -5, D:2) a +0 club a goblin skeleton (20, -6, D:2) a +0 whip (24, 10, D:2) a +0 club (26, 10, D:2) a +0 quarterstaff (28, -5, D:2) a +0 robe (34, 8, D:2) a rat corpse (skeletalised by now) (35, 4, D:2) a +0 spear a gnoll corpse (skeletalised by now) (36, 13, D:2) a +0 whip 3 stones a kobold skeleton (38, 5, D:2) a quokka corpse (skeletalised by now) (39, 5, D:2) a +0 ring mail (40, 14, D:2) a +0 ring mail (41, 0, D:2) an adder corpse (skeletalised by now) (55, 27, D:2) a quokka corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Doubts {rC+ Stlth+} (3480 gold) [ring of protection from cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. the +6 short sword "Hoesumul" {drain, rF+ rCorr Int+3} (6130 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Zesuuc Wast" {^Contam Fly Will- Int+7 Dex+2} (3360 gold) [ring of flight] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). the +3 spear "Acseedgheari" {protect, rPois rF- Str+5 SInv} (3750 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. the cold staff of the Pyrrhic Victory {rF+++ rC+ Str-2 Dex-5 Necro Ice} (5790 gold) [staff of cold] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the amulet of Eklinothro {Chemistry Str+3} (4330 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+3: It affects your strength (+3). the +2 robe "Rough" {rC+ SInv} (2910 gold) rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +0 cloak of Imperfection {rElec Will+ Regen+} (2410 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +2 dagger "Ofriskas" {flame, rN+ Int+3} (3110 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 hand axe of the Lachrymose God {venom, rCorr Int+5 Dex-2 Stlth+} (4030 gold) rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 leather armour of Focoallev {Will+++ Str-3 Int-3 SInv} (2860 gold) Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. the storm talisman of the Witching Gods {rF+ rN+ Int+2 Dex-2} (15750 gold) [storm talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). the air staff of Indomitability {rElec rPois rC- Will- rCorr Air} (3060 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. the ring of Tarhol {Str+7 Int+9 Stlth-} (6260 gold) [ring of intelligence] Str+7: It affects your strength (+7). Int+9: It affects your intelligence (+9). Stlth-: It makes you less stealthy. the +0 leather armour of Oluoseis {Will+ Regen+ rCorr Dex+2} (2440 gold) Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 sling "Ruak" {drain, Bane rPois rF+} (5590 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the +0 spear of Beddaus {antimagic, rElec rC+ Str-4 Int+3} (2790 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the fire staff of the Kidney {rF++ Will- Int+2 Necro Fire} (4460 gold) [staff of fire] rF++: It greatly protects you from fire. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +4 sling of Uboin {freeze, rPois rC- rCorr Str+2} (3670 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +11 spear "Kavvewk" {protect, Dex+3} (7190 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:3) a bat corpse (skeletalised by now) (9, 7, D:3) a +0 dagger of venom 2 stones (9, 42, D:3) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, 42, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (10, 43, D:3) a +0 flail a +0 dagger a +0 flail an orc corpse (skeletalised by now) (15, 0, D:3) a +0 kite shield (22, 31, D:3) 2 poisoned darts (22, 33, D:3) an adder corpse (skeletalised by now) (22, 37, D:3) a +0 helmet (23, 24, D:3) a +0 hand axe (24, 41, D:3) a +0 dagger a +0 falchion a +0 scale mail an orc corpse (skeletalised by now) (25, 42, D:3) a +0 flail a +0 leather armour (32, -1, D:3) a +0 dagger (36, 36, D:3) a +0 long sword Level 4 of the Dungeon [Shop] Xululuf's Serpentskin Sales a +2 leather armour of poison resistance (176 gold) the Discourse on the Decanter (447 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Alistair's Intoxication Alchemy 5 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 a +2 mace of venom (171 gold) a medusa talisman (137 gold) a ring of poison resistance (unknown) (220 gold) the medusa talisman "Lietz" {MP+7 Slay+2} (705 gold) [medusa talisman] MP+7: It affects your magic capacity (+7). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the Anthology of Intuition (184 gold) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Leda's Liquefaction Alchemy/Earth 4 (5, 12, D:4) a +0 dagger a +0 chain mail a goblin corpse (skeletalised by now) (14, -16, D:4) a +0 dagger a +0 ring mail an orc skeleton (14, -9, D:4) a +0 arbalest (20, -1, D:4) a ball python skeleton (25, -13, D:4) a +0 club an orc skeleton (26, -13, D:4) a howler monkey skeleton (28, -24, D:4) a +0 dagger a goblin corpse (skeletalised by now) (30, -23, D:4) a +0 club (32, 7, D:4) a +0 short sword of draining (32, 9, D:4) a quokka skeleton (40, 12, D:4) a +0 giant club (52, -7, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 mace (6, -46, D:5) an iguana corpse (skeletalised by now) (6, -6, D:5) a +0 mace a +0 leather armour (21, -39, D:5) a +0 flail a +0 spear a gnoll corpse (skeletalised by now) (21, -28, D:5) an orb of guile (22, -39, D:5) a +0 halberd of protection a gnoll corpse (skeletalised by now) (22, -1, D:5) a +0 spear (23, -41, D:5) a +0 spear a gnoll corpse (skeletalised by now) an iguana skeleton (23, -1, D:5) a +0 flail a +0 halberd (24, -1, D:5) a +0 club a +0 whip a +0 robe a +0 club a gnoll corpse (skeletalised by now) (28, -24, D:5) a hound skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (1, 0, D:6) a parchment of Maxwell's Portable Piledriver (6, 21, D:6) a +0 scale mail (12, 5, D:6) a +0 war axe (25, 7, D:6) a scorpion corpse (34, 22, D:6) a +0 whip a +0 leather armour (35, 21, D:6) a +0 dagger a +0 robe (35, 22, D:6) a +0 flail