Dungeon Crawl Stone Soup version 0.35-a0-47-g35ae254118 (webtiles) character file. Game seed: 223724629242756767 29 leafmold the Chiller (level 3, 24/24 HPs) Began as a Demonspawn Ice Elementalist on Feb 7, 2026. Got out of the dungeon alive. The game lasted 00:01:30 (1101 turns). leafmold the Chiller (Demonspawn Ice Elementalist) Turns: 1101, Time: 00:01:31 Health: 24/24 AC: 2 Str: 8 XL: 3 Next: 1% Magic: 7/7 EV: 11 Int: 17 God: Gold: 65 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) b - +0 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} h - a scroll of revelation {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.7 Spellcasting + Level 4.1 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 10% 3 Ozocubu's Armour Ice 16% N/A 10% 3 Foxfire Conj/Fire 8% 2x1d4 19% 1 Summon Ice Beast Ice/Summ 9% N/A 24% 3 Grave Claw Necr 4% 2d7 26% 2 Airstrike Air 1% 2d(1-17) 87% 4 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History The adder misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You freeze the adder. The adder is severely wounded. The adder seems to slow down. The adder closely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, slow, 100% to hit) You freeze the adder. You kill the adder! j - a scroll labelled LEIMISHR TYGO The helpless jackal fails to defend itself. You hit the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. You hit the jackal but do no damage. Lightning courses through the jackal! You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Found an escape hatch in the ceiling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 3 gold pieces. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Unknown command. There is a staircase leading out of the dungeon here. You have escaped! #≈≈≈§~............##... #≈≈§§~..∩.........##... #≈§§§§............##... #≈§§§§∩.........⌠.##... #≈≈~~...[.........##... #≈~§..♣............#... #§~§....♣..........#... #§§§§..............'..) #≈§§§.@..[.........'... #≈§~§..............#... #≈§~....♣..........#### #§~§..............##... #§§§§...........⌠.##... #≈~§§§.∩..........##.†. #≈≈§~§............##... #≈≈§§~§...........##... #≈≈§~~..∩........###... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A hobgoblin (D:1) 6 jackals 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafmold the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 381 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 381 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 567 | D:1 | Found a faded altar of an unknown god. 607 | D:1 | Reached skill level 4 in Ice Magic 992 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 992 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1101 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, chequers_ecumenical_altar_lobes D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 4 Whip || 5 Cast: Freeze || 30 Stab: Sleeping || 4 Armour: Robe || 19 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 975 | 127 | 0 | 812 | 2 | 551.0 | Dungeon | 1102 | 975 | 127 | 0 | 812 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 980 daAuts D:2: 121 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+