leafmold Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 15, D:1) a bat corpse (skeletalised by now) (12, 11, D:1) a hobgoblin skeleton (14, 19, D:1) an orb of attunement (14, 21, D:1) a jackal skeleton (14, 22, D:1) a rat skeleton (16, 6, D:1) a +0 club a +0 dagger a +0 club a rat skeleton a quokka skeleton a goblin skeleton a goblin skeleton (17, 38, D:1) a ball python skeleton (18, 35, D:1) a frilled lizard skeleton (18, 36, D:1) a frilled lizard skeleton (20, -4, D:1) a ball python skeleton (20, -3, D:1) a +0 club (23, 26, D:1) a hobgoblin skeleton (24, 26, D:1) a +0 dagger (28, 16, D:1) a bat corpse (skeletalised by now) (35, 40, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) (37, 0, D:1) a +0 spear (51, 32, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (10, 9, D:2) a +0 dagger {Gloria} a +0 scale mail (11, 22, D:2) a +0 flail (12, -14, D:2) a +0 dagger a +0 sling (16, -14, D:2) a +0 robe (17, 22, D:2) a +0 ring mail (18, -14, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (22, 16, D:2) a rat skeleton (25, -11, D:2) an adder corpse (skeletalised by now) (29, -5, D:2) a +0 robe (33, 1, D:2) a +0 robe (35, 1, D:2) a +0 whip (37, -2, D:2) a ball python skeleton (37, 16, D:2) a +0 club a bat skeleton (40, 9, D:2) a +0 mace (40, 12, D:2) a +0 dagger a kobold skeleton (47, 3, D:2) a +0 spear (49, -3, D:2) 3 flux baubles Level 3 of the Dungeon (3, -15, D:3) a +0 ring mail (9, 1, D:3) a +0 sling (10, -20, D:3) a +0 robe (15, -21, D:3) a +3 heavy flail a +0 whip a gnoll skeleton a gnoll skeleton (18, -19, D:3) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) (19, -7, D:3) 2 stones a +0 short sword a kobold skeleton (23, 28, D:3) a +0 ring mail (33, 19, D:3) a +0 leather armour (35, 18, D:3) a +0 dagger a goblin corpse (skeletalised by now) (36, 17, D:3) a +4 ring of slaying (38, -13, D:3) a poisoned dart (38, -9, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (44, 7, D:3) a +0 club a +0 sling (47, 24, D:3) a +0 quarterstaff (54, -18, D:3) a +4 quarterstaff of chaos (54, 24, D:3) a +0 leather armour (55, -21, D:3) a +0 hammer Level 4 of the Dungeon (2, -37, D:4) a +0 short sword (2, -19, D:4) a +0 robe (3, 5, D:4) a +0 dagger a kobold corpse (skeletalised by now) (4, -36, D:4) a ball python corpse (skeletalised by now) (4, 4, D:4) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (4, 5, D:4) an adder corpse (skeletalised by now) (5, 5, D:4) a hobgoblin corpse (skeletalised by now) (7, 4, D:4) a +0 leather armour (7, 18, D:4) a +0 dagger a goblin corpse (skeletalised by now) (9, -19, D:4) a +0 dagger (28, -22, D:4) an adder corpse (skeletalised by now) (40, 3, D:4) a +0 short sword (42, 19, D:4) a ring of protection from cold (53, 15, D:4) an iguana corpse (skeletalised by now) (59, -33, D:4) a maw talisman (59, -32, D:4) a +0 ring mail Level 5 of the Dungeon (23, -21, D:5) a +0 ring mail (24, -8, D:5) a +0 robe (30, -29, D:5) a +0 giant club (46, -45, D:5) a +0 orcbow (50, -33, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a parchment of Hailstorm (3, 1, D:6) a +0 dagger (6, 2, D:6) a +0 club (8, -11, D:6) a +0 mace a +0 robe (8, 1, D:6) a +0 whip a +0 robe (9, -21, D:6) a +0 chain mail (10, -15, D:6) a +4 trident of draining a +0 robe an orb of stardust (12, -17, D:6) a +0 robe (22, -25, D:6) a +0 robe (27, -22, D:6) a +0 ring mail (31, 3, D:6) a +0 spear (32, 6, D:6) a +0 dagger Level 7 of the Dungeon (6, -17, D:7) an amulet of regeneration (7, -1, D:7) a +0 leather armour (18, 3, D:7) a +0 shortbow (21, -3, D:7) a +0 short sword (42, -11, D:7) a +0 short sword (43, -10, D:7) a +0 club a +0 short sword a +0 whip of holy wrath (43, 12, D:7) an amulet of the acrobat (61, 15, D:7) a +4 flail Level 8 of the Dungeon (2, 4, D:8) a +0 spear (4, 6, D:8) a +0 war axe (5, 13, D:8) a +0 orcbow (6, -8, D:8) a +4 ring of slaying (8, 16, D:8) 5 stones a +0 dagger (8, 30, D:8) a +0 barding of stealth (10, 16, D:8) an amulet of the acrobat a +0 dagger 2 stones a +0 dagger a +0 whip a +0 dagger (11, 16, D:8) a +0 dagger 2 stones a +0 dagger (12, 13, D:8) a +0 hand axe (12, 15, D:8) a +0 tower shield a +0 club (13, 14, D:8) a +0 robe a +0 dagger (14, 13, D:8) a +0 dagger (14, 14, D:8) a +0 chain mail a +0 short sword (21, -3, D:8) a +0 falchion of flaming a +0 leather armour (35, 12, D:8) a +0 hand axe (37, 42, D:8) a +2 whip of flaming a +0 robe Level 9 of the Dungeon [Shop] Neplul's Antique Weapon Shop a +1 heavy sling (223 gold) a +4 mace of protection (588 gold) the +9 whip of Poxziaxzih {holy, rF+ Stlth+} (1524 gold) rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +10 shortbow "Xynkib" {heavy, Int+6} (1725 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +5 war axe of freezing (765 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (2244 gold) rF+: It protects you from fire. It cannot be enchanted further. the +5 dagger of Beogh's Envy {drain, +Blink} (979 gold) +Blink: It lets you blink. It cannot be enchanted further. (0, 14, D:9) a +3 orcbow of flaming (6, 4, D:9) a +0 orcbow (7, 1, D:9) a +0 chain mail a +0 trident (7, 2, D:9) a +0 club (8, -6, D:9) a +0 dagger (15, -16, D:9) an amulet of the acrobat (16, 19, D:9) a +0 hand axe (17, 39, D:9) a scroll of torment (18, 41, D:9) a +0 shortbow (26, 2, D:9) a +0 trident (28, -3, D:9) a +0 flail of protection {Hachiro} (28, 2, D:9) a +0 short sword (29, -3, D:9) a +0 war axe {Mia} (31, -2, D:9) a +0 dagger (31, 5, D:9) a +0 rapier (32, 15, D:9) a +0 rapier (32, 21, D:9) a +0 hand axe (37, 15, D:9) an amulet of wildshape Level 10 of the Dungeon (0, 0, D:10) an orb of glass (6, 4, D:10) a +0 leather armour a +0 helmet (11, 4, D:10) a +0 robe a +0 dagger (13, 8, D:10) an orb of glass (18, 2, D:10) a +0 spear (24, -3, D:10) a +0 giant spiked club a +0 giant spiked club (30, -2, D:10) a +0 orcbow (49, -9, D:10) a +0 trident Level 11 of the Dungeon (0, 0, D:11) 5 large rocks (3, 1, D:11) a +3 war axe (4, 2, D:11) a +0 leather armour (19, 16, D:11) a +0 hand axe Level 12 of the Dungeon (0, 0, D:12) an orb of energy (7, 3, D:12) a +0 giant club a +0 giant club (8, 40, D:12) a javelin (9, 40, D:12) a javelin (11, 40, D:12) a javelin (12, 40, D:12) a javelin the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Kotwut's Weapon Shoppe 3 datura-tipped darts (64 gold) a +3 heavy war axe (559 gold) a +7 longbow (1152 gold) a +3 morningstar of protection (580 gold) a +1 morningstar of flaming (427 gold) a +0 orcbow of freezing (220 gold) a +4 vampiric falchion (744 gold) a +3 rapier of venom (566 gold) a +1 long sword of protection (268 gold) [Shop] Gatsoewk's Antique Weapon Shop a +3 short sword of speed (624 gold) a +1 short sword of speed (384 gold) the +2 flail "Demonslayer" {flame, *Noise Will+ Str+4 Int+5} (1063 gold) *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 quarterstaff of draining (264 gold) a +5 hand axe of draining (777 gold) a +0 scimitar of draining (307 gold) the +7 quarterstaff of Benevolence {elec, rPois rN+ Int+3} (1660 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (993 gold) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 sceptre of Torment {pain, torment} (2880 gold) It cannot be enchanted further. (11, -11, Orc:1) a +2 short sword of flaming (12, -11, Orc:1) a +0 chain mail a +0 war axe (15, -11, Orc:1) a +0 trident (16, -13, Orc:1) a +0 scale mail a +0 flail a +0 leather armour a +0 whip (16, -12, Orc:1) a +0 whip (17, -13, Orc:1) a +0 robe a +3 dagger (17, -11, Orc:1) a +0 ring mail a +0 dagger a +0 dagger a +0 chain mail a +0 trident (17, -10, Orc:1) a +0 leather armour a +0 short sword (18, -13, Orc:1) a +0 dagger a +0 chain mail a +0 whip (18, -12, Orc:1) a +0 club a +0 dagger (18, -11, Orc:1) a +0 robe a +0 dagger a +0 club a +0 hand axe (20, -11, Orc:1) a +2 chain mail of fire resistance 2 boomerangs a +0 hand axe (21, -14, Orc:1) a +0 club (21, -13, Orc:1) a +0 chain mail a +0 hand axe a +0 robe a +0 dagger (22, -12, Orc:1) a +0 hand axe (24, -9, Orc:1) a +0 robe a +0 dagger (27, -10, Orc:1) a +2 dagger of draining (27, -9, Orc:1) a +0 dagger (27, 4, Orc:1) a +0 robe a +0 dagger a +0 giant spiked club (28, -9, Orc:1) a +0 chain mail a +2 halberd of venom (28, 4, Orc:1) a +0 flail (28, 6, Orc:1) a +0 chain mail a +0 great sword (29, -10, Orc:1) a +0 chain mail a +0 flail (29, -8, Orc:1) a +0 flail Level 2 of the Orcish Mines [Shop] Dipatsoc's Weapon Shop a +0 shortbow (45 gold) 4 poisoned darts (36 gold) a +0 war axe of sundering (82 gold) a +0 club (7 gold) a +0 short sword (45 gold) 4 large rocks (90 gold) 5 poisoned darts (45 gold) a +0 flail (52 gold) [Shop] Siebruss's Jewellery Emporium a ring of wizardry (unknown) (510 gold) the ring of Istu Buq {rF- Will+ Dex+2 Slay+4} (778 gold) [ring of slaying] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of magical power (unknown) (340 gold) an amulet of guardian spirit (unknown) (510 gold) an amulet of the acrobat (510 gold) a ring of protection from fire (unknown) (425 gold) a ring of see invisible (unknown) (255 gold) a ring of see invisible (unknown) (255 gold) a +6 ring of intelligence (unknown) (612 gold) [Shop] Kuphoshrieka's Armour Shoppe the +4 scale mail of Exclusion {rF+++ rC- Dex+4} (943 gold) rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 pair of boots (161 gold) an orb of energy (168 gold) a +4 plate armour (560 gold) a +4 scale mail of cold resistance (434 gold) the +0 robe "Xeyves" {rF+ rCorr Dex+3} (375 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 scale mail (56 gold) the orb of the Game Afoot {Mesmerism, ^Drain rF- Int+10 Fire} (434 gold) ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. Int+10: It affects your intelligence (+10). Fire: It increases the power of your Fire spells. a +0 pair of gloves of hurling (161 gold) [Shop] Konoeju's Distillery a potion of might (79 gold) a potion of curing (59 gold) a potion of cancellation (158 gold) a potion of magic (158 gold) a potion of might (79 gold) a potion of haste (198 gold) a potion of lignification (59 gold) a potion of ambrosia (unknown) (158 gold) a potion of might (79 gold) (0, 0, Orc:2) a +0 giant club a +0 giant club (1, 1, Orc:2) a +0 giant spiked club a +0 giant club a +0 falchion a +0 giant spiked club a +0 giant club a +0 giant club (1, 2, Orc:2) a +0 chain mail a +0 war axe a +0 orcbow (1, 7, Orc:2) a +0 giant club (2, -1, Orc:2) a +0 robe a +0 halberd (2, 1, Orc:2) a +0 giant spiked club (3, 1, Orc:2) a +0 giant spiked club (3, 2, Orc:2) a +0 giant spiked club a +0 giant club (3, 3, Orc:2) a +0 giant club a +0 giant spiked club (4, 1, Orc:2) a +0 giant club (4, 2, Orc:2) a +0 giant club (4, 3, Orc:2) a +0 giant club (6, 5, Orc:2) a +0 giant spiked club a +0 giant club (6, 7, Orc:2) a +0 giant club (6, 12, Orc:2) a +0 scale mail a +0 club (6, 13, Orc:2) a +0 club (8, 6, Orc:2) 3 boomerangs a +0 dagger (8, 8, Orc:2) a +0 scale mail a +0 war axe a +0 giant spiked club (8, 13, Orc:2) a +0 plate armour a +0 scimitar (9, 6, Orc:2) a +0 giant club (9, 8, Orc:2) a +0 hand axe a +0 giant club (10, 6, Orc:2) a +0 ring mail a +0 club (10, 7, Orc:2) a +0 giant spiked club a +0 robe a +0 whip (10, 8, Orc:2) a +0 hand axe (11, 6, Orc:2) a +0 giant club (11, 7, Orc:2) a +0 giant club (11, 8, Orc:2) a +0 giant club a +0 giant club (12, 5, Orc:2) a +0 giant spiked club a +0 dire flail (12, 6, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 dire flail (12, 7, Orc:2) a +0 giant spiked club (13, 5, Orc:2) a +0 giant club (13, 6, Orc:2) a +0 robe a +0 spear (13, 7, Orc:2) a +0 giant spiked club (14, 6, Orc:2) a +0 giant club a +0 giant club (15, 5, Orc:2) a +0 giant club (19, -1, Orc:2) a +0 dire flail a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club (21, 2, Orc:2) a +0 giant spiked club (22, -2, Orc:2) a +0 giant club (33, -12, Orc:2) a +0 robe a +0 whip (43, 12, Orc:2) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (19, 11, Lair:1) a +0 glaive (28, -13, Lair:1) a +0 robe (28, 24, Lair:1) the +4 short sword "Killer Bee's Bane" {freeze, rF- rC+ Dex+4} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (39, 24, Lair:1) a +0 club (43, 9, Lair:1) a +0 pair of boots (46, -2, Lair:1) the +6 shortbow of the Harvest {freeze, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (49, -8, Lair:1) a +0 dagger (52, 31, Lair:1) a staff of earth Level 2 of the Lair of Beasts (0, 0, Lair:2) a stone (1, -1, Lair:2) a stone (1, 1, Lair:2) a stone (2, 0, Lair:2) a stone (3, 25, Lair:2) a stone (4, 24, Lair:2) a stone (4, 26, Lair:2) a stone (5, 25, Lair:2) a stone (5, 37, Lair:2) a +0 club (6, -4, Lair:2) a +0 leather armour (7, -10, Lair:2) a +0 dagger (8, 25, Lair:2) a +0 ring mail (8, 32, Lair:2) a +0 short sword (11, 33, Lair:2) a scroll of teleportation (13, -3, Lair:2) a +0 dagger (13, 30, Lair:2) a scroll of fear (13, 31, Lair:2) a +0 shortbow (13, 35, Lair:2) 17 gold pieces (13, 38, Lair:2) a condenser vane (15, -3, Lair:2) a +0 ring mail (43, 15, Lair:2) a +0 spear Level 3 of the Lair of Beasts [Shop] Acvaihas's Antique Weapon Shop the +5 hand cannon "Meutuyc" {drain, Dex+3} (1824 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 vampiric spear (231 gold) a +0 heavy falchion (155 gold) a +4 mace of protection (537 gold) a +4 whip of draining (556 gold) a +4 great sword of holy wrath (840 gold) the +3 quarterstaff "Qiotz" {freeze, rF+ Int+3} (930 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +4 mace of protection (537 gold) (0, 0, Lair:3) a +0 short sword (16, -3, Lair:3) a +0 great sword (16, 48, Lair:3) a hive talisman (23, 41, Lair:3) a +0 chain mail (35, 44, Lair:3) a +0 flail (56, 23, Lair:3) an orb of energy Level 4 of the Lair of Beasts (0, 10, Lair:4) a parchment of Passage of Golubria (20, 10, Lair:4) a +0 pair of boots (28, -23, Lair:4) 8 gold pieces (29, -23, Lair:4) 5 gold pieces (29, -22, Lair:4) 10 gold pieces (30, -22, Lair:4) 17 gold pieces (41, -14, Lair:4) a +0 trident (41, -11, Lair:4) a +0 flail (42, -11, Lair:4) a +0 war axe (64, -11, Lair:4) a +0 battleaxe Level 5 of the Lair of Beasts (14, 12, Lair:5) the medusa talisman of the Elven Halls {rF+ Int+4} [medusa talisman] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (18, -12, Lair:5) a +0 ring mail (20, 21, Lair:5) a +0 spear (23, 23, Lair:5) a +0 mace (23, 35, Lair:5) a +0 rapier a +0 robe (29, 26, Lair:5) a +0 giant spiked club (40, 38, Lair:5) a +0 dagger a +0 robe (42, 36, Lair:5) a +0 rapier a +0 robe (43, 24, Lair:5) a +0 dagger a +0 robe (45, 0, Lair:5) a +0 ring mail (45, 38, Lair:5) a +0 short sword a +0 robe (48, 36, Lair:5) a +2 rapier of venom a +0 robe of positive energy (49, 32, Lair:5) a +0 rapier a +0 robe a +2 buckler a +0 rapier a +0 robe (53, 45, Lair:5) a +0 chain mail (55, 45, Lair:5) a scroll of noise (59, 29, Lair:5) a +0 dagger a +0 robe (59, 30, Lair:5) a +0 dagger a +0 robe