Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 15705111236689564795 39 lawqui the Apothecary (level 3, -1/24 HPs) Began as a Merfolk Alchemist on Sept 21, 2024. Slain by a jelly (3 damage) ... on level 2 of the Dungeon. The game lasted 00:15:53 (1610 turns). lawqui the Apothecary (Merfolk Alchemist) Turns: 1610, Time: 00:15:53 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 47% Magic: 2/6 EV: 11 Int: 16 God: Gold: 96 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . k - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons k - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 helmet Scrolls f - a scroll of enchant armour {unknown} g - a scroll of vulnerability {unknown} i - a scroll of identify {unknown} j - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - 3 potions of curing {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting - Level 0.7 Conjurations * Level 5.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mercury Vapours Alch/Air 20% N/A 10% 2 b - Sting Conj/Alch 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 19% N/A 22% 4 Momentum Strike Conj/Tloc 6% 3d8 26% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Blink Tloc 4% N/A 30% 2 Lesser Beckoning Tloc 4% N/A 30% 2 Sticky Flame Fire/Alch 10% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Okay, then. Casting: Mercury Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target, f - jelly Aim: a jelly (chance to weaken: 96%) Fumes of mercury billow around the jelly! The jelly looks weaker. Casting: Mercury Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (weak, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is poisoned. The jelly is lightly wounded. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, poisoned, weak, 100% to hit) The sting hits the jelly. The jelly looks even sicker. The jelly is heavily wounded. The jelly is no longer weakened. The jelly barely misses you. The jelly attacks as it pursues you! The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is severely wounded. The jelly barely misses you. The jelly attacks as it pursues you! The jelly hits you. You die... ################## .................## #.....######...####### #............#........ #.....######.J.####### #####....#####..@........ #...................##### .......).......##.#.# #.###.#†####### #.#.# #.# #.#.# #.#.# #.###.#.## ....# ....†....##### ..# ..###.......... .# ..# #.######### You could see a jelly (very poisoned). Vanquished Creatures A bat (D:1) 5 endoplasms 3 giant cockroaches (D:1) 2 goblins 4 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 3 frilled lizards 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lawqui the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 390 | D:1 | Found a faded altar of an unknown god. 411 | D:1 | Found Futhrej's Book Boutique. 583 | D:1 | Reached skill level 5 in Alchemy 715 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1364 | D:1 | Learned a level 2 spell: Mercury Vapours 1610 | D:2 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, hellmonk_ecumenical_altar_run_dry, serial_shops, nicolae_shop_temple_entry_statues_fountains, nicolae_kite_square_tiling_tiny, minmay_tetromino_l4 D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.6 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Club || 7 Dagger || 8 Cast: Sting || 45 Mercury Vapours || 5 Armour: Robe || 27 Dodge: Dodged || 22