lanain the Dungeon (0, 51, D) a staff of alchemy (0, 52, D) a sack of spiders (1, 32, D) a +2 leather armour of willpower (unseen) (1, 34, D) a +2 great sword of draining (unseen) (1, 51, D) a +2 great mace of protection (unseen) (1, 52, D) a +4 ring of slaying (2, 16, D) a +1 great sword of freezing (unseen) (2, 32, D) a staff of necromancy (2, 33, D) a sack of spiders (2, 34, D) a +3 scale mail of poison resistance (unseen) (2, 50, D) a +1 heavy partisan (2, 51, D) a +2 heavy bardiche (2, 52, D) a +2 cloak of stealth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +0 vampiric trident (3, 15, D) a +0 morningstar of holy wrath (3, 16, D) a +2 chain mail of fire resistance (unseen) (3, 32, D) a staff of alchemy (3, 33, D) a ring of protection from cold (3, 34, D) a +3 dagger of venom (unseen) (3, 50, D) the +5 broad axe "Killer Bee's Regret" {sunder, rF+} rF+: It protects you from fire. It cannot be enchanted further. (3, 51, D) a +5 partisan of venom (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales a +0 buckler a +0 scale mail a +0 war axe +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +2 leather armour of Cehaipho {rF++ SInv} rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (4, 16, D) the +4 spear of the Magi {entangle, rElec rN+ Str+3 Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (4, 32, D) the +10 dagger "Laxuseec" {heavy, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (4, 33, D) a +5 mace of holy wrath (4, 34, D) a +2 great sword of protection (unseen) (4, 51, D) an amulet of faith (4, 52, D) a +2 long sword of holy wrath (5, 15, D) a +1 athame of draining (unseen) (5, 16, D) a +0 battleaxe of electrocution (5, 20, D) a +2 dire flail of protection (still there?) a +0 dire flail (still there?) (5, 21, D) 9 large rocks (5, 22, D) a +4 battleaxe of freezing (unseen) (5, 32, D) a +2 cloak of stealth (5, 33, D) the fortress talisman of Mutualism {Fly rPois Int+5 Dex-3} [fortress talisman] Fly: It grants you flight. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (5, 34, D) a staff of necromancy (5, 51, D) a staff of fire (5, 52, D) a +6 spectral quarterstaff (5, 57, D) an ice dragon corpse (6, 14, D) a staff of conjuration (unseen) (6, 15, D) a parchment of Lee's Rapid Deconstruction (6, 16, D) a staff of air (unseen) (6, 19, D) 2 large rocks (6, 21, D) a +3 great sword of flaming (still there?) a +0 giant club (still there?) a +1 orcbow of flaming (still there?) an iron giant corpse (skeletalised by now) (still there?) a juggernaut corpse (skeletalised by now) (still there?) (6, 22, D) a +0 giant club an iron giant corpse (skeletalised by now) (6, 23, D) a +0 battleaxe of freezing (still there?) 6 large rocks (still there?) a +1 battleaxe of freezing (still there?) a ring of wizardry (still there?) a stone giant corpse (skeletalised by now) (still there?) (6, 34, D) the +1 glaive of Lugoos {drain, rPois rC+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (6, 38, D) a +0 battleaxe of freezing +0 ice dragon scales an ice dragon corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (6, 40, D) +0 ice dragon scales a rime drake corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (6, 50, D) a +2 trident of flaming (6, 51, D) a serpent talisman (6, 52, D) the cold staff "Worm's Wrath" {rC+ rCorr Dex+2 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (6, 56, D) a +2 battleaxe of freezing (still there?) a polar bear corpse (still there?) an ice dragon corpse (still there?) a frost giant corpse (still there?) (6, 58, D) a rime drake corpse a polar bear corpse (7, 14, D) the +7 flail "Adoagguets" {freeze, *Rage rC+ Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (7, 15, D) the +4 war axe of Nuarphoi {holy, ^Fragile Str+3 Int+2 SInv} ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (7, 19, D) 6 large rocks (7, 20, D) a +0 dire flail (7, 21, D) 2 large rocks a juggernaut corpse (skeletalised by now) (7, 23, D) 4 large rocks (7, 33, D) a +1 flail of holy wrath (7, 34, D) a staff of air (7, 38, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (7, 50, D) a +0 scimitar of distortion (7, 52, D) a staff of cold (unseen) (8, 14, D) a staff of conjuration (unseen) (8, 15, D) the +0 plate armour of Insecurity {rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (8, 16, D) an eel talisman (unseen) (8, 20, D) 3 large rocks a stone giant corpse (skeletalised by now) (8, 22, D) a +2 great sword of flaming (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 giant spiked club (still there?) 3 large rocks (still there?) a +1 great sword of flaming (still there?) an ettin corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (8, 23, D) a +0 dire flail a +0 dire flail 8 large rocks a +0 dire flail a +0 dire flail a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (8, 32, D) the +5 mace of Rawn {concuss, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (8, 34, D) the +4 halberd of Duty {heavy, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (8, 36, D) a rime drake corpse (skeletalised by now) (8, 37, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (8, 38, D) an amulet of reflection a +1 battleaxe of freezing (8, 39, D) a +1 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (8, 51, D) a +4 plate armour of fire resistance (8, 52, D) an amulet of guardian spirit (8, 56, D) a polar bear corpse (8, 57, D) a +2 battleaxe of freezing (still there?) a polar bear corpse (still there?) (9, 14, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (9, 15, D) a +1 scale mail of fire resistance (9, 16, D) a staff of conjuration (unseen) (9, 32, D) the +7 short sword of False Hope {holy, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (9, 33, D) the +5 shortbow of the Orcish Mines {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (9, 34, D) the +7 great sword of Responsibility {valour, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (9, 50, D) a +3 morningstar of freezing (9, 51, D) a +10 plate armour of ponderousness (9, 52, D) a parchment of Ozocubu's Armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 14, D) the +2 leather armour "Ennylom" {rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (unseen) (10, 21, D) 5 large rocks a cyclops corpse (skeletalised by now) (10, 32, D) +0 pearl dragon scales (10, 33, D) a staff of fire (unseen) (10, 50, D) a +4 heavy war axe (10, 51, D) a +2 falchion of protection (10, 52, D) a staff of necromancy (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +4 glaive of flaming (unseen) (11, 16, D) a staff of necromancy (11, 33, D) a staff of cold (unseen) (11, 34, D) a parchment of Hellfire Mortar (11, 50, D) the +2 plate armour "Berghaul" {Resonance, Str+3 Int-4 Dex+5} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (11, 51, D) a +0 pair of boots of stealth a +0 pair of gloves of infusion a +1 pair of boots of flying a +5 crystal plate armour (11, 52, D) a staff of fire (unseen) (12, 14, D) a staff of earth (unseen) (12, 15, D) a parchment of Rimeblight (12, 16, D) a +1 quarterstaff of pain (unseen) (12, 50, D) the +8 scimitar "Ixukhlipn" {vamp, Str+2 Int+3 SInv Stlth+} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, 51, D) a ring of see invisible (12, 52, D) the alchemy staff "Demonspawn's Death" {rPois rCorr Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (unseen) (13, 33, D) +1 steam dragon scales (unseen) (13, 34, D) a +4 rapier of venom (unseen) (13, 50, D) a +2 glaive of freezing (13, 52, D) a staff of cold (unseen) (14, 50, D) a +3 great sword of flaming (14, 52, D) a sack of spiders (19, 1, D) the +7 great mace of Jekor {heavy, rF- rN+ Int+5} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (19, 16, D) a +0 dagger (19, 32, D) the +0 hand axe "Exics" {speed, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (19, 48, D) the fire staff "Edusacuf" {rPois rF+ Dex+2 Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (unseen) (19, 49, D) a +2 glaive of protection (unseen) (19, 50, D) a staff of air (unseen) (20, 4, D) a glowing shapeshifter corpse (skeletalised by now) (20, 16, D) the earth staff of Hinoij {rPois rF+ Str+3 Earth} [staff of earth] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (unseen) (20, 17, D) a +2 heavy quarterstaff (20, 33, D) a staff of cold (20, 48, D) a parchment of Death Channel (20, 49, D) the ring "Ycror" {*Corrode Will+++ Dex+8} [ring of dexterity] *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Dex+8: It affects your dexterity (+8). (unseen) (20, 50, D) a +4 halberd of distortion (unseen) (21, 1, D) a +1 robe of cold resistance (unseen) (21, 5, D) a +3 scimitar of pain (still there?) a +0 robe (still there?) a chonchon corpse (skeletalised by now) (still there?) (21, 6, D) a glowing shapeshifter corpse (skeletalised by now) (21, 16, D) a +3 ring mail of willpower (unseen) (21, 33, D) a manual of Air Magic (21, 48, D) a +2 leather armour of poison resistance (unseen) (21, 50, D) a ring of willpower (22, 0, D) a +4 partisan of freezing (22, 1, D) a +2 robe of cold resistance (unseen) (22, 3, D) the +7 Stagehand's Sword {devious, DevInvis Int+6} DevInvis: When you attack an enemy while devious, you have a chance to turn invisible. The chance increases the more devious you are. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 robe a +2 scimitar of venom a +0 robe a kobold corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (22, 4, D) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (22, 5, D) a +3 scimitar (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (22, 16, D) the necromancy staff of Jepp {rN+ Will+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (22, 17, D) the +9 great mace of a bailey {flame, rF++ rN+ Int+4} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (22, 32, D) a +0 spear (22, 33, D) a +0 arbalest of flaming (unseen) (22, 48, D) a staff of earth (unseen) (22, 49, D) a +0 leather armour of cold resistance (unseen) (22, 50, D) a parchment of Summon Seismosaurus Egg (23, 0, D) the +5 sling of Nurghy {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (23, 1, D) the +9 battleaxe of Sloth {freeze, ^Fragile Will+++ Str+3 Stlth-} ^Fragile: It will be destroyed if unequipped. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (23, 3, D) a very ugly thing corpse (skeletalised by now) (23, 17, D) a staff of conjuration (unseen) (23, 18, D) a +0 robe (23, 22, D) a +2 robe of fire resistance (still there?) a +2 great mace of draining (still there?) a +0 chain mail (still there?) (23, 23, D) a +1 dagger of speed (still there?) a +0 scimitar (still there?) a +0 robe (still there?) a +0 dagger of draining (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) (23, 24, D) a +0 dire flail a +0 plate armour (23, 32, D) a +0 hand axe (23, 33, D) a staff of necromancy (unseen) (23, 34, D) a +6 heavy shortbow (23, 39, D) a +0 broad axe a +0 robe (23, 40, D) a +0 battleaxe a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (23, 41, D) a +0 club a +0 barding a +0 robe a +0 flail an anaconda corpse (skeletalised by now) (23, 42, D) a +0 trident a salamander corpse (skeletalised by now) (23, 48, D) a dragon-coil talisman (unseen) (23, 49, D) a +0 short sword (23, 50, D) a +6 ring of intelligence (24, 0, D) a +2 dagger (24, 1, D) a +2 chain mail of poison resistance (24, 18, D) a parchment of Alistair's Intoxication (24, 22, D) a +3 morningstar of freezing a +2 robe of willpower a +2 robe of fire resistance a +0 hand axe a +0 hand axe a +2 battleaxe of draining a +0 plate armour (24, 32, D) a +5 heavy mace (24, 34, D) the air staff of the Inquisitive Gods {rElec rN+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. (24, 40, D) a +2 heavy great mace a +0 scimitar a +0 robe a +0 glaive a +0 robe a salamander corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (24, 41, D) a +0 kite shield of fire resistance a +0 short sword (24, 42, D) a +0 partisan a +0 hand axe a +0 robe a salamander corpse (skeletalised by now) a naga corpse (skeletalised by now) (24, 48, D) a +0 quarterstaff (24, 49, D) a parchment of Freezing Cloud (24, 50, D) a +2 halberd of flaming (unseen) (25, 17, D) the +7 mace "Quvigo Weud" {drain, rF- rCorr Int-5 Dex+8} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (25, 18, D) a +2 scimitar of holy wrath (unseen) (25, 21, D) a +0 halberd (25, 22, D) a +0 dire flail (25, 23, D) a +2 robe of cold resistance a +1 great sword of freezing a +0 chain mail (25, 32, D) a +4 flail of holy wrath (25, 33, D) a staff of necromancy (unseen) (25, 40, D) the +9 scimitar "Pafa" {venom, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 shortbow a naga corpse (skeletalised by now) (25, 41, D) a +0 long sword a +0 robe a +0 shortbow a +0 mace a +0 robe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (25, 42, D) a +3 spear of venom (still there?) a +0 robe (still there?) an anaconda corpse (skeletalised by now) (still there?) (25, 49, D) a +0 flail (25, 50, D) a +5 halberd of venom (unseen) (25, 52, D) the +8 shortbow "Vyifooly" {chaos, Str+3 Dex+4} (still there?) Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 whip (still there?) a +0 robe (still there?) (25, 53, D) a +1 quarterstaff of draining (still there?) a +0 robe (still there?) a naga corpse (still there?) (25, 54, D) a +0 flail a +0 robe (25, 55, D) a +0 whip a +0 robe a +0 dagger a +0 robe a naga corpse (26, 1, D) the necromancy staff of Hapexaky {rN+ Int+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (unseen) (26, 32, D) +1 fire dragon scales (26, 33, D) a +0 flail (26, 34, D) a staff of alchemy (unseen) (26, 39, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (26, 49, D) a parchment of Tukima's Dance (26, 50, D) a tin of tremorstones (2/2) (26, 53, D) a +0 war axe of electrocution (still there?) a +0 robe (still there?) a naga corpse (still there?) a shock serpent corpse (still there?) a shock serpent corpse (still there?) a salamander corpse (still there?) (26, 55, D) a +0 whip a +0 robe a naga corpse (27, 1, D) a +0 great sword of valour (unseen) (27, 16, D) the +3 leather armour of Myoqakoyjo {rN+++ rCorr Str-4 Dex-5} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (27, 33, D) the fire staff of a Labyrinth {rF++ Int+5 Stlth+ Fire} [staff of fire] rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (27, 34, D) a +0 glaive of venom (unseen) (27, 48, D) a +1 morningstar of holy wrath (unseen) (27, 49, D) a staff of conjuration (unseen) (27, 50, D) a +0 dagger of venom (unseen) (27, 53, D) a +2 morningstar of flaming (still there?) a +0 robe (still there?) a naga corpse (still there?) (27, 54, D) a +0 whip a +0 robe a shock serpent corpse a naga corpse (27, 55, D) a shock serpent corpse (28, 1, D) a granite talisman (unseen) (28, 32, D) a sack of spiders (28, 48, D) a phial of floods (28, 49, D) a staff of fire (unseen) (28, 50, D) a phial of floods (29, 1, D) the +3 war axe of Yhudejow {drain, ^Fragile rPois Int+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (29, 17, D) a staff of fire (unseen) (29, 32, D) a parchment of Call Canine Familiar (29, 33, D) the earth staff of Peace {^Contam rPois Will+ Fire Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (29, 48, D) a parchment of Spellspark Servitor (29, 49, D) a +0 flail (29, 50, D) a parchment of Platinum Paragon (30, 48, D) an amulet of dissipation (30, 49, D) a lightning rod (4/4) (30, 50, D) the ring of Upeklets {rPois rC+ Int+4} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (31, 48, D) a phantom mirror (31, 49, D) a +0 pair of gloves of stealth (unseen) (31, 50, D) a parchment of Sculpt Simulacrum (32, 50, D) a +1 morningstar of flaming (unseen) (33, 35, D) a +1 morningstar of draining (still there?) a +0 tower shield (still there?) a +0 chain mail (still there?) 9 large rocks (still there?) a +0 robe (still there?) a +0 dagger (still there?) a ring of flight (still there?) a +3 scimitar of flaming (still there?) the human corpse of Josephine (skeletalised by now) (still there?) (33, 36, D) a +4 scimitar of flaming (unseen) (33, 37, D) a +2 leather armour of poison resistance (still there?) a +0 rapier (still there?) (33, 49, D) a staff of cold (unseen) (33, 50, D) a +2 sling of draining (unseen) (34, 34, D) a wand of warping (15) a +0 cloak a +0 dagger 7 gold pieces an amulet of chemistry (35, 0, D) a +3 leather armour of cold resistance (unseen) (35, 15, D) a +1 crystal plate armour (unseen) (35, 29, D) a staff of conjuration (35, 34, D) a +2 trident of freezing a +3 plate armour of fire resistance a +0 dire flail a +0 ring mail of poison resistance the orc corpse of Saint Roka (skeletalised by now) (36, 0, D) a +2 scale mail of command (unseen) (36, 1, D) a +2 great sword of protection (unseen) (36, 14, D) a staff of air (36, 15, D) a +4 battleaxe of freezing (unseen) (36, 19, D) a basilisk corpse (skeletalised by now) (36, 28, D) a staff of conjuration (37, 0, D) a +0 spear (37, 1, D) a +1 whip of venom (unseen) (37, 3, D) a +0 spear of distortion (unseen) (37, 4, D) a +0 club a naga corpse (skeletalised by now) (37, 15, D) a +5 ring of evasion (37, 28, D) a parchment of Infestation (37, 29, D) a -1 glaive of entangling (still there?) a +0 animal skin (still there?) a +3 war axe of flaming (still there?) the gnoll corpse of Grum (skeletalised by now) (still there?) (38, 0, D) a +1 falchion of freezing (unseen) (38, 1, D) a +2 hand axe of freezing (unseen) (38, 4, D) an anaconda corpse (skeletalised by now) (38, 5, D) an adder corpse (skeletalised by now) (38, 14, D) a +3 dagger of venom (38, 19, D) a hydra corpse (skeletalised by now) a death yak corpse (skeletalised by now) (38, 20, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (38, 29, D) a +3 quarterstaff of rebuke (unseen) (38, 33, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (39, 1, D) a +2 ring mail of fire resistance (unseen) (39, 3, D) the +2 hand axe of Riziq {reap, rC+ Int+3 Dex+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (39, 4, D) a +0 whip of freezing a naga corpse (skeletalised by now) (39, 5, D) a guardian serpent corpse (skeletalised by now) (39, 19, D) a bullfrog corpse (skeletalised by now) (39, 28, D) a +0 leather armour (39, 29, D) a parchment of Borgnjor's Vile Clutch (40, 0, D) a staff of cold (40, 3, D) a +2 battleaxe of electrocution (unseen) (40, 4, D) an anaconda corpse (skeletalised by now) (40, 5, D) an adder corpse (skeletalised by now) (40, 6, D) a black mamba corpse (skeletalised by now) (40, 14, D) the +5 whip "Qusea" {drain, rC+ Will+ rCorr Dex-5} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (40, 15, D) a +4 spectral giant club (40, 19, D) a water moccasin corpse (skeletalised by now) (40, 31, D) a +1 cloak a +4 quarterstaff of chaos (41, 1, D) a staff of fire (41, 15, D) the cold staff "Afifonwo" {rC+ Conj Ice} [staff of cold] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (41, 29, D) a spore talisman (unseen) (42, 0, D) a +0 flail (42, 14, D) a +0 vampiric falchion (42, 28, D) a +0 scale mail (42, 29, D) the +6 mace of Uskayaw, Devouring {drain, *Corrode rPois rN++ Will+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (43, 15, D) a staff of cold (unseen) (43, 29, D) the +7 arbalest of Baddot {flame, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (44, 28, D) a granite talisman (49, 0, D) a staff of fire (49, 1, D) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (49, 5, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (49, 12, D) a +0 chain mail of resonance (unseen) (49, 24, D) the +9 flail "Duonydea" {distort, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (49, 29, D) a +1 great sword of holy wrath (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (49, 37, D) a staff of cold (unseen) (50, 1, D) a +5 ring of evasion (50, 12, D) a parchment of Cause Fear (50, 13, D) a +6 ring of strength (50, 16, D) a +0 rapier a +0 leather armour (50, 24, D) a +3 ring mail of fire resistance (50, 28, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (50, 40, D) a +0 long sword a +0 chain mail (51, 1, D) a staff of alchemy (unseen) (51, 3, D) a +0 short sword a +0 leather armour (51, 5, D) the +6 arbalest "Damnation" {damnation} (still there?) It cannot be enchanted further. a +3 long sword (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (51, 6, D) a +0 long sword of valour (unseen) (51, 12, D) a +2 hand axe of freezing (unseen) (51, 13, D) the +1 quarterstaff "Horchuiwn" {vamp, *Slow rElec rF+++ Dex-4} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (51, 15, D) a staff of air a +0 ring mail (51, 16, D) a +2 scimitar of electrocution (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (51, 25, D) a +3 chain mail of cold resistance (unseen) (51, 28, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (51, 29, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (51, 36, D) a parchment of Dragon's Call (51, 37, D) a +1 vampiric scimitar (unseen) (51, 40, D) a +5 broad axe of flaming a +0 plate armour a human corpse (skeletalised by now) (52, 1, D) a ring of see invisible (52, 5, D) the +5 hand axe "Tebikk" {sunder, *Rage Fly rF+++ Int+3} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rF+++: It renders you almost immune to fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 rapier (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 ring mail (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (52, 12, D) a +0 dagger (52, 13, D) a +1 chain mail of fire resistance (52, 16, D) a +0 rapier of electrocution a +0 cloak of poison resistance (52, 24, D) the +3 dagger of Ashrubal {heavy, rElec Int+3 Dex-5} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (52, 25, D) a staff of air (unseen) (52, 28, D) a +1 long sword of protection 3 large rocks a +0 battleaxe a +0 chain mail a +0 plate armour a stone giant corpse (skeletalised by now) (52, 36, D) a +3 heavy great mace (52, 37, D) the +6 athame "Bienoufo" {pain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (52, 40, D) a +3 great sword of flaming a +0 battleaxe a +0 chain mail a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (53, 0, D) a +0 rapier (53, 6, D) the +4 flail of Law {spect, rC+ Stlth+} (still there?) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (still there?) a +0 quick blade (still there?) a +0 quick blade (still there?) a +0 leather armour (still there?) (53, 7, D) a +0 short sword a +0 robe (53, 12, D) a +2 chain mail of fire resistance (unseen) (53, 14, D) a +2 war axe 4 javelins a +0 chain mail (53, 16, D) the troll corpse of Snorg (skeletalised by now) (53, 27, D) a +1 long sword of protection a +0 chain mail a human corpse (skeletalised by now) (53, 28, D) 7 large rocks a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (53, 36, D) a +2 robe (53, 37, D) the fire staff "Fohuruma" {rF+ rN+ Int+2 Dex-2 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. (unseen) (54, 0, D) a +1 rapier of freezing (unseen) (54, 5, D) a +0 dagger a +0 shortbow a +0 leather armour (54, 12, D) a +3 vampiric spear (unseen) (54, 13, D) a +2 scale mail of cold resistance (54, 15, D) a +1 hat of intelligence (54, 24, D) a +1 orcbow of freezing (unseen) (54, 27, D) a +0 arbalest (54, 29, D) a +0 partisan a +0 chain mail a human corpse (skeletalised by now) (55, 1, D) the +11 rapier "Nexzan" {heavy, ^Drain rPois rN++ Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 13, D) a +2 scimitar of holy wrath (55, 15, D) a +0 hand axe a +0 dagger a +0 leather armour the goblin corpse of Sprozz (skeletalised by now) (55, 24, D) the +1 falchion "Qesafet Quen" {drain, +Blink Fly Dex+5 Stlth-} +Blink: It lets you blink. Fly: It grants you flight. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (57, 17, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (59, 36, D) a +4 vampiric glaive (60, 37, D) a +1 trident of venom (unseen) (60, 41, D) a cane toad corpse (skeletalised by now) (61, 0, D) a staff of necromancy (unseen) (61, 8, D) a +0 scale mail of fire resistance (unseen) (61, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a +0 long sword of flaming (unseen) (61, 40, D) a yak corpse (skeletalised by now) (61, 41, D) a death yak corpse (skeletalised by now) (62, 0, D) the +2 flail of Solemn Expedience {freeze, rN+ Str-4 Int+2 Dex+2} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (62, 1, D) a staff of necromancy (62, 9, D) a +1 hand axe of draining (62, 10, D) a +3 trident of protection (62, 11, D) a +4 trident a merfolk corpse (skeletalised by now) (62, 16, D) a staff of conjuration (unseen) (62, 17, D) the conjuration staff of Vengeance {rElec Conj Alch} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (62, 20, D) a +0 dire flail a +0 robe a +0 club a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 26, D) a +2 whip of distortion (62, 27, D) a ring of flight (62, 30, D) a +2 dagger of venom (still there?) a +0 whip (still there?) an orc corpse (skeletalised by now) (still there?) (62, 41, D) a yak corpse (skeletalised by now) (62, 42, D) a black mamba corpse (skeletalised by now) (63, 8, D) a +6 ring of strength (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 17, D) the +8 flail of Blood-Lust {vamp, ^Fragile rC+ rN++ Stlth+} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 19, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (63, 20, D) a black mamba corpse (skeletalised by now) (63, 28, D) a +0 hand axe (63, 30, D) a +1 heavy mace a +0 dagger a +0 robe a +0 orcbow a +0 chain mail a +0 mace a +0 leather armour (63, 36, D) a +0 heavy quarterstaff (unseen) (63, 40, D) a cane toad corpse (skeletalised by now) (64, 16, D) a staff of cold (unseen) (64, 20, D) a black mamba corpse (skeletalised by now) (64, 29, D) a +0 club 2 boomerangs a +0 flail an orc corpse (skeletalised by now) (65, 21, D) a +0 trident (67, 0, D) a staff of alchemy (unseen) (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) a +3 scale mail of fire resistance (69, 36, D) a +2 leather armour of willpower (unseen) (70, 8, D) a +0 athame of freezing (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 36, D) the +4 quarterstaff of the Shining Light {antimagic, Will+} Will+: It increases your willpower. It cannot be enchanted further. (71, 16, D) a +0 heavy morningstar (unseen) (71, 27, D) a +0 mace of concussion (unseen) (71, 28, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (71, 31, D) a +0 dagger (71, 36, D) a staff of earth (unseen) (72, 16, D) a +1 longbow of draining (unseen) (72, 26, D) a +2 short sword of venom (unseen) (72, 27, D) a +2 war axe of electrocution (72, 30, D) a +0 battleaxe a +0 plate armour a +0 dagger (72, 36, D) a staff of fire (72, 37, D) a storm talisman (73, 1, D) a +2 morningstar of holy wrath (unseen) (73, 16, D) a staff of alchemy (73, 17, D) the +1 mace of Bequeathed Offence {freeze, *Rage rPois rF+ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (73, 26, D) the cold staff "Tamuusk" {rC+ Int+4 Ice Alch} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 37, D) a +1 long sword of holy wrath (unseen) (75, 1, D) a +2 antimagic whip (unseen)