lanain the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 14, D) the +1 plate armour "Fiefoh" {Archery, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (35, 15, D) a ring of flight (36, 1, D) a +2 buckler of reflection (36, 14, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (36, 15, D) the ring "Weiri" {rCorr Dex+5 Slay+4} [ring of slaying] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (37, 0, D) a +2 tower shield of poison resistance (37, 1, D) a +2 falchion of electrocution (37, 8, D) a glowing shapeshifter skeleton (37, 14, D) a +3 scale mail of command (unseen) (37, 15, D) a +2 chain mail of poison resistance (unseen) (38, 0, D) a +1 shortbow of flaming (38, 1, D) the +11 orcbow "Orb Guardian's Doom" {chaos, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (38, 5, D) a glowing shapeshifter skeleton (38, 6, D) a +2 scimitar (still there?) a +0 robe (still there?) a kobold skeleton (still there?) a shapeshifter skeleton (still there?) (38, 7, D) a glowing shapeshifter skeleton (38, 14, D) an eel talisman (unseen) (38, 15, D) the +1 robe of Omission {rPois Str+3 Dex-3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (39, 1, D) a +3 rapier of holy wrath (39, 6, D) a +2 scimitar (still there?) a +0 robe (still there?) a kobold skeleton (still there?) a shapeshifter skeleton (still there?) (39, 7, D) a very ugly thing skeleton (39, 15, D) a +2 scale mail of archery (unseen) (39, 19, D) a +0 hand axe a +0 leather armour (40, 0, D) a +3 dagger of venom (40, 1, D) a staff of fire (40, 5, D) a +2 scimitar of draining a +0 robe (40, 6, D) a shapeshifter skeleton (40, 14, D) an amulet of chemistry (40, 15, D) a +1 leather armour of cold resistance (unseen) (41, 0, D) a +3 leather armour of poison resistance (41, 1, D) a +0 trident of venom (41, 14, D) the +3 dagger of Katoen {heavy, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (41, 15, D) a +2 devious rapier (unseen) (42, 0, D) the +1 helmet of Wu Jian's Hope {^Drain rPois rF+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (42, 1, D) a sanguine talisman (unseen) (42, 14, D) a +4 ring of protection (42, 15, D) a manual of Stealth (43, 14, D) a parchment of Fulminant Prism (43, 15, D) a +1 chain mail of poison resistance (unseen) (49, 0, D) a staff of conjuration (unseen) (49, 37, D) a +1 heavy hand axe (unseen) (49, 38, D) a +0 orcbow (49, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (50, 0, D) a +3 plate armour of willpower (50, 1, D) a +1 helmet of intelligence (50, 12, D) a +7 plate armour of ponderousness (50, 13, D) the +8 halberd of Fottuxkihod {heavy, Fly Dex-2 SInv Stlth+} Fly: It grants you flight. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 24, D) a spider talisman (50, 25, D) a +2 dagger of draining (50, 36, D) a +2 long sword of distortion (unseen) (50, 38, D) 4 large rocks (50, 39, D) the +5 short sword "Gawkeyjo" {drain, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. a +0 orcbow a centaur corpse (skeletalised by now) (50, 40, D) a +0 shortbow (51, 3, D) a +4 ring mail of poison resistance a +0 long sword (51, 6, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 7, D) a +0 partisan 4 large rocks a +0 flail a +0 shortbow a centaur corpse (skeletalised by now) (51, 9, D) a +0 mace (51, 13, D) the +0 battleaxe "Cocwatic" {pain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (51, 16, D) a +0 dagger a +0 robe a +0 short sword a human corpse (skeletalised by now) (51, 17, D) a +0 hand axe a +0 robe (51, 24, D) a staff of earth (51, 30, D) a +2 scimitar of flaming (still there?) a +0 buckler (still there?) a +0 robe (still there?) a +0 sling (still there?) (51, 37, D) a +0 shortbow a centaur corpse (skeletalised by now) (51, 38, D) 4 large rocks a cyclops corpse (skeletalised by now) (52, 0, D) a +2 scale mail of fire resistance (52, 1, D) a +0 shortbow of freezing (unseen) (52, 7, D) a +0 leather armour of poison resistance (still there?) a +0 battleaxe (still there?) a +0 long sword (still there?) a +6 ring of strength (still there?) (52, 8, D) a +0 dire flail (52, 12, D) a +6 dagger of electrocution (52, 13, D) a +2 heavy broad axe (52, 16, D) a +4 war axe a +0 glaive a +0 robe (52, 25, D) the +2 flail "Newtslayer" {pain, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (52, 32, D) a +2 halberd of holy wrath a +0 falchion of flaming a +0 shortbow a +0 robe a +2 scimitar of flaming a +0 longbow a +0 robe (52, 36, D) the +5 flail of the Tick {freeze, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 37, D) a +1 quarterstaff of rebuke 3 silver javelins a +0 leather armour a staff of conjuration a merfolk corpse (skeletalised by now) (52, 38, D) 5 large rocks a cyclops corpse (skeletalised by now) (53, 0, D) a +0 ring mail (53, 1, D) the +9 giant spiked club "Carina at Dusk" {concuss, ShootingStar rN+} ShootingStar: When knocking back an enemy, and on one in four other hits, it spawns a shooting star with power proportional to the damage dealt. rN+: It protects you from negative energy. It cannot be enchanted further. (53, 5, D) a +0 orcbow (53, 12, D) a ring of resist corrosion (53, 13, D) a +4 ring mail of fire resistance (53, 16, D) a +0 dire flail (53, 25, D) a +1 orcbow of flaming (53, 37, D) a +4 morningstar of protection (53, 38, D) a +0 arbalest (54, 1, D) a +5 spectral quarterstaff (54, 13, D) a ring of resist corrosion (54, 24, D) a staff of cold (54, 36, D) a +0 heavy spear (unseen) (54, 37, D) 3 large rocks a cyclops corpse (skeletalised by now) (55, 1, D) a +1 rapier of draining (unseen) (59, 36, D) a +2 broad axe of venom (unseen) (59, 37, D) a staff of cold (unseen) (60, 5, D) a +0 short sword a +0 robe an elf skeleton (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a +2 robe of positive energy (unseen) (61, 0, D) a +2 robe of fire resistance (61, 8, D) a staff of conjuration (61, 16, D) the +1 quarterstaff of Eternal War {vamp, rElec rPois rC++ Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (61, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (61, 22, D) a +0 rapier a +0 robe a spriggan skeleton (61, 23, D) a +0 spear a spriggan skeleton (61, 26, D) the +3 partisan of Jiblollu {protect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (62, 0, D) a +2 halberd of venom (62, 2, D) a +0 dagger a +0 ring mail (62, 16, D) a +2 scimitar of electrocution (62, 21, D) a black bear skeleton (62, 22, D) a +0 spear a +0 buckler (62, 26, D) a +1 heavy orcbow (unseen) (62, 32, D) a +0 orcbow a +0 shortbow a centaur corpse (skeletalised by now) (62, 37, D) the +9 great sword "Dragon's Tongue" {heavy, +Blink rPois rCorr Int-5} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (63, 0, D) the +0 robe of the Onion {rN+++} rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (63, 4, D) a +0 short sword a +0 robe an elf skeleton (63, 8, D) a +2 heavy battleaxe (63, 26, D) a staff of cold (63, 27, D) a parchment of Dispersal (63, 32, D) a +0 trident a wind drake corpse (skeletalised by now) (63, 36, D) a +1 ring mail of willpower (unseen) (63, 37, D) +0 swamp dragon scales (64, 17, D) a +0 short sword of venom (unseen) (64, 27, D) a staff of conjuration (unseen) (64, 33, D) a +0 orcbow (65, 32, D) a +0 shortbow (65, 33, D) a +0 shortbow (68, 3, D) a +2 ring mail of fire resistance a +0 rapier (69, 0, D) the +0 short sword of a ziggurat {freeze, *Corrode Int+3 Dex+2} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (69, 5, D) a +0 dagger a +0 leather armour (69, 36, D) the +9 battleaxe "Fuegy" {venom, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (70, 8, D) a +5 giant club (70, 9, D) a +3 spear (unseen) (70, 36, D) a staff of conjuration (unseen) (71, 8, D) the +0 ring mail of Ethics {Harm rPois Will- Regen+ MP+7} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. (71, 16, D) a +0 vampiric executioner's axe (71, 17, D) the +1 scale mail of the Cobbler {+Blink rCorr Stlth+} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 26, D) a +2 leather armour of cold resistance (unseen) (71, 37, D) the earth staff of Ynwozug {Dex+3 Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (72, 8, D) the +4 shortbow of Gallantry {heavy, rF+ rC+ Int+4} rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 9, D) a staff of cold (72, 16, D) a +2 halberd of venom (72, 27, D) a +2 whip of freezing (unseen) (72, 36, D) a +3 spectral lajatang (72, 37, D) a +5 scimitar of holy wrath (73, 1, D) the +1 great sword of Tody {flame, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 16, D) a staff of fire (unseen) (73, 27, D) a +2 war axe of flaming (unseen) (73, 36, D) a +2 heavy flail (unseen) (75, 1, D) a staff of air (unseen) (75, 2, D) a ball python corpse (skeletalised by now)